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Draketh

Darkmaster
Joined 04/02/2019 Achieve Points 1570 Posts 1395

Draketh's Comments

  • Don't think this'll see much play, as it looks very situational and not all that useful

  • Nothing too crazy. The effect is nice, but requires a bit of effort to set it up. Doubt it'll be worth running

  • Auto-include in decks running the new questline, since removal and healing are all that matter while completing it

  • Great art and super cool character, but the fact that it has only 6 health makes it a bit too weak to be played, I believe

  • Doesn't look like much at first glance, but it's removal plus a couple of taunts so it's quite a decent defensive tool, which might work with the new questline

  • It's nice for handlock, but nothing crazy. Pretty standard card, really

  • Strong tool for Shadow Priest decks, since it's all about going face anyway

  • Only really useful if drawn early against aggro, and even then it's nothing crazy. Don't see much potential in this card

  • Strong arena card, not sure it'll be useful anywhere else, though

  • Strong removal for decks running the new questline, since Pirates are all you'll be playing anyway

  • Seems rather weak. Even with a full hand, it's still only a 5/4 with Rush. I don't see how useful it'd be, considering the setup required to reduce its cost.

  • I misjudged this card. When I first saw it, I incorrectly read that both players would draw an extra card at the start and end of their turns, which confused me somehow. Looking at it properly now, I can see it might actually work for control decks, or perhaps for Demon Hunter draw decks if they ever become a thing

  • One of the best cards in the expansion. The power of an ooze, the versatility of tossing it back into the deck when the opponent has no weapons, and a Beast tag for classes who care about it. What's not to love (or hate)?

  • Super cool art and name! Not sure it'll be worth running, though, as giving your opponent one extra mana can be quite scary in the early game, and the payoff doesn't seem that impactful for the late game

  • Probably more of an Arena card, don't see which archetype this'd fit in for Constructed

  • Amazing card, specially for the new Warlock questline, since Health will be an even more important resource for that deck

  • Has the potential to get really bonkers with all the Overload cards used for the questline. Even if it summons a 4 or 5 cost minion, it's already worth adding to the deck, I believe

  • A nice and balanced tool for both offense and defense, I can see it being included consistently in shadow Priest decks

  • Super fun card, and I'm sure it'll ruin many a mulligan for lots of people

  • The Battlecry seems like something you'd want in an aggro deck, but at 5 mana I doubt it'd fit in one of those. Probably more of an Arena card