Likely a Wild card, as Murloc Paladin in Standard doesn't seem to have all the right tools to make it work.
Strong card even without taking the Libram cost reduction effects into account. Also great synergy with Liadrin if you use it to heal a minion.
The Prime version seems strong, but it's more of a Wild card probably, as Murloc Paladin doesn't seem to have many tools to support it in Standard.
Seems like a very strong card, specially with the new Libram spells added this expansion.
Seems slightly weak stat-wise, but guaranteed draw and forces the opponent to remove the threat. Might be stronger than it looks.
This can be insanely strong if drawn early.
Not the strongest, but useful if you're in dire need of some board presence.
Very strong enabled for the no-minions archetype. Since it's mage minions only, it also has a high chance of giving Antonidas as an option.
Not game breaking, but a strong effect and decent stats so might see some play.
Seems rather slow given its cost, so doubt it'll see much play.
Very strong, specially if you can chain discover secrets and get full value out of it!
A weaker Fireball if played with minions in the deck, but very strong if you can make use of its summon.
Very strong late game tool, specially when used in conjunction with Kael'thas, for example.
More randomness for the random class that is Mage. Casino, indeed!
A good early drop, but not amazing in mid to late game.
Doesn't seem that great, as it's pretty much a turn 4 5/4 with unreliable rush.
Lots of synergy for Zixor Prime, it seems. Beast Hunter will be a thing!
A solid card if you can make use of it. Can get tricky if it procs on a less useful target, though.
It's a good tool to clear a big threat even without the deathrattle effect. With that, it becomes amazing.
Amazing if you hit a target like Zixor Prime with it.
Likely a Wild card, as Murloc Paladin in Standard doesn't seem to have all the right tools to make it work.
Strong card even without taking the Libram cost reduction effects into account. Also great synergy with Liadrin if you use it to heal a minion.
The Prime version seems strong, but it's more of a Wild card probably, as Murloc Paladin doesn't seem to have many tools to support it in Standard.
Seems like a very strong card, specially with the new Libram spells added this expansion.
Seems slightly weak stat-wise, but guaranteed draw and forces the opponent to remove the threat. Might be stronger than it looks.
This can be insanely strong if drawn early.
Not the strongest, but useful if you're in dire need of some board presence.
Very strong enabled for the no-minions archetype. Since it's mage minions only, it also has a high chance of giving Antonidas as an option.
Not game breaking, but a strong effect and decent stats so might see some play.
Seems rather slow given its cost, so doubt it'll see much play.
Very strong, specially if you can chain discover secrets and get full value out of it!
A weaker Fireball if played with minions in the deck, but very strong if you can make use of its summon.
Very strong late game tool, specially when used in conjunction with Kael'thas, for example.
More randomness for the random class that is Mage. Casino, indeed!
A good early drop, but not amazing in mid to late game.
Doesn't seem that great, as it's pretty much a turn 4 5/4 with unreliable rush.
Lots of synergy for Zixor Prime, it seems. Beast Hunter will be a thing!
A solid card if you can make use of it. Can get tricky if it procs on a less useful target, though.
It's a good tool to clear a big threat even without the deathrattle effect. With that, it becomes amazing.
Amazing if you hit a target like Zixor Prime with it.