The payoff is not that great, doubt it'll see much play.
Not the best, but perhaps useful as filler for arena decks.
Decent stats, specially if it can be buffed. Likely to see play in arena.
Strong arena card, but unlikely to be used anywhere else.
A strong removal tool, as it's likely to kill two minions on its own. Good card for arena.
Could be good in wild, but doubt it'll see any play in standard or arena.
Doesn't seem very good, as the token spawned is far too easy to remove.
Decent arena card, and perhaps good in zoo Warlock with demon synergy.
Decent the turn it's played in, but not very useful afterwards, sadly.
Not the best since it has low health and potential to hit friendly minions. Perhaps it'll be a nice card to get back the board in arena.
Solid stats, but not much Dragon synergy in standard. Perhaps it'll see some usage in wild.
An interesting arena card, but doubt it'll see much use elsewhere.
Only good if silenced or taunted, really.
Very strong removal effect, and unique as well. Very curious to test this one.
Only useful if it can be buffed, so not the greatest of cards.
Strong arena card, doubt it'll see much use in constructed though.
This one has crazy potential, specially in the hands of a Mage.
With the mech synergy going away from Standard, it'll likely shine in Wild where it can take advantage of multiple buffs.
Very versatile card, will likely be amazing in arena.
Seems rather risky, but will likely shine in Wild with cards like Baron Rivendare.
The payoff is not that great, doubt it'll see much play.
Not the best, but perhaps useful as filler for arena decks.
Decent stats, specially if it can be buffed. Likely to see play in arena.
Strong arena card, but unlikely to be used anywhere else.
A strong removal tool, as it's likely to kill two minions on its own. Good card for arena.
Could be good in wild, but doubt it'll see any play in standard or arena.
Doesn't seem very good, as the token spawned is far too easy to remove.
Decent arena card, and perhaps good in zoo Warlock with demon synergy.
Decent the turn it's played in, but not very useful afterwards, sadly.
Not the best since it has low health and potential to hit friendly minions. Perhaps it'll be a nice card to get back the board in arena.
Solid stats, but not much Dragon synergy in standard. Perhaps it'll see some usage in wild.
An interesting arena card, but doubt it'll see much use elsewhere.
Only good if silenced or taunted, really.
Very strong removal effect, and unique as well. Very curious to test this one.
Only useful if it can be buffed, so not the greatest of cards.
Strong arena card, doubt it'll see much use in constructed though.
This one has crazy potential, specially in the hands of a Mage.
With the mech synergy going away from Standard, it'll likely shine in Wild where it can take advantage of multiple buffs.
Very versatile card, will likely be amazing in arena.
Seems rather risky, but will likely shine in Wild with cards like Baron Rivendare.