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Draketh

Darkmaster
Joined 04/02/2019 Achieve Points 1570 Posts 1395

Draketh's Comments

  • Possibly a must include in every midrage or control deck, as it's a great way to remove a target from play and still have decent stats on the board.

  • Seems very strong in theory. Perhaps Demon Hunter with Immolation Aura and Bloodmage Thalnos can make it work consistently.

  • Not the strongest, but can become a recurring threat if left unchecked by the opponent.

  • Loving this card, makes for some very sick combo potential!

  • Decent if played early on, not the strongest though.

  • Not the strongest of cards, doubt it'll see much play.

  • Strong card if the battlecry can be used early on.

  • Great potential if played in decks with weapon synergies, such as pirate Warrior.

  • Good stats, likely to shine more in arena or wild with the mech synergy.

  • Solid even without the cost reduction, and made even better with cards like Bladestorm.

  • Very strong if you can buff it, but the fact it only has 1 attack makes it very awkward indeed.

  • Not the best removal tool, but useful regardless. Can trigger enrages or soften up the enemy board.

  • Great defensive tool, will likely see play in control Warrior decks. Most likely to shine against spell Mages.

  • The default version is decent enough, and the Prime is very strong. I can see it being played consistently.

  • Very strong if used with no minions in play, and still good if it hits a friendly one regardless.

  • Amazing card when used with Hand of Gul'dan!

  • Great discard target, will definetly see play in midrange or control Warlock.

  • Very strong card for arena, as it's one of the most useful of the Imprisoned cards.

  • Easy to trigger its effect in control Warlock, so it may be a very strong card in the right deck.

  • Very strong minion, and a potential revival target for Karenthad.