Possibly a must include in every midrage or control deck, as it's a great way to remove a target from play and still have decent stats on the board.
Seems very strong in theory. Perhaps Demon Hunter with Immolation Aura and Bloodmage Thalnos can make it work consistently.
Not the strongest, but can become a recurring threat if left unchecked by the opponent.
Loving this card, makes for some very sick combo potential!
Decent if played early on, not the strongest though.
Not the strongest of cards, doubt it'll see much play.
Strong card if the battlecry can be used early on.
Great potential if played in decks with weapon synergies, such as pirate Warrior.
Good stats, likely to shine more in arena or wild with the mech synergy.
Solid even without the cost reduction, and made even better with cards like Bladestorm.
Very strong if you can buff it, but the fact it only has 1 attack makes it very awkward indeed.
Not the best removal tool, but useful regardless. Can trigger enrages or soften up the enemy board.
Great defensive tool, will likely see play in control Warrior decks. Most likely to shine against spell Mages.
The default version is decent enough, and the Prime is very strong. I can see it being played consistently.
Very strong if used with no minions in play, and still good if it hits a friendly one regardless.
Amazing card when used with Hand of Gul'dan!
Great discard target, will definetly see play in midrange or control Warlock.
Very strong card for arena, as it's one of the most useful of the Imprisoned cards.
Easy to trigger its effect in control Warlock, so it may be a very strong card in the right deck.
Very strong minion, and a potential revival target for Karenthad.
Possibly a must include in every midrage or control deck, as it's a great way to remove a target from play and still have decent stats on the board.
Seems very strong in theory. Perhaps Demon Hunter with Immolation Aura and Bloodmage Thalnos can make it work consistently.
Not the strongest, but can become a recurring threat if left unchecked by the opponent.
Loving this card, makes for some very sick combo potential!
Decent if played early on, not the strongest though.
Not the strongest of cards, doubt it'll see much play.
Strong card if the battlecry can be used early on.
Great potential if played in decks with weapon synergies, such as pirate Warrior.
Good stats, likely to shine more in arena or wild with the mech synergy.
Solid even without the cost reduction, and made even better with cards like Bladestorm.
Very strong if you can buff it, but the fact it only has 1 attack makes it very awkward indeed.
Not the best removal tool, but useful regardless. Can trigger enrages or soften up the enemy board.
Great defensive tool, will likely see play in control Warrior decks. Most likely to shine against spell Mages.
The default version is decent enough, and the Prime is very strong. I can see it being played consistently.
Very strong if used with no minions in play, and still good if it hits a friendly one regardless.
Amazing card when used with Hand of Gul'dan!
Great discard target, will definetly see play in midrange or control Warlock.
Very strong card for arena, as it's one of the most useful of the Imprisoned cards.
Easy to trigger its effect in control Warlock, so it may be a very strong card in the right deck.
Very strong minion, and a potential revival target for Karenthad.