Seems quite random, but can be good in late game if your hand isn't the best.
Great stats and even greater effect. A must have in any midrange or control Warlock deck.
My favourite thing about this card is the art alone. I'll play it even if it's not good!
Very strong if it can be played as a topdeck at the right time, but rather weak otherwise.
Good as a discover spell, but doubt it'll be included in many decks.
Glad to see another portal card after so long. They are aesthetically awesome!
Solid stats even without taking the battlecry into account, definetely playable in constructed and arena.
Solid stats and potential to shine with its battlecry. Probably will be played in all Shaman decks that include minions.
Very strong once you get a solid board state. Might shine in evolve Shaman.
Very solid removal even without taking the cost reduction into account!
Good tool to counter aggro in early to mid game, but not much use for it afterwards.
Two times Evolve with extra damage, it can turn a non-threatening board into a lethal menagerie in a couple of turns if left unchecked.
Not the strongest of the Prime cards, but might see some play in spell Shaman as a finisher.
Strong effect, but feel like it has relatively low health for its cost.
Seems rather weak on its own, so it'll need Ashtongue Slayer as an enabled to make it worth it.
Very strong secret and hard to counter, much like the other Rogue secrets, really.
Two Ravenholdt Assassins rolled into one!
A cheaper Sap with stats on board for Secret Rogue, so it's looking like the archetype will be very strong.
Can make Akama Prime into a very strong threat, but the whole Stealth mechanic seems pretty niche and unreliable so far.
Not the strongest of secrets, but decent regardless. Will likely still see play to enable Shadowjeweler Hanar.
Seems quite random, but can be good in late game if your hand isn't the best.
Great stats and even greater effect. A must have in any midrange or control Warlock deck.
My favourite thing about this card is the art alone. I'll play it even if it's not good!
Very strong if it can be played as a topdeck at the right time, but rather weak otherwise.
Good as a discover spell, but doubt it'll be included in many decks.
Glad to see another portal card after so long. They are aesthetically awesome!
Solid stats even without taking the battlecry into account, definetely playable in constructed and arena.
Solid stats and potential to shine with its battlecry. Probably will be played in all Shaman decks that include minions.
Very strong once you get a solid board state. Might shine in evolve Shaman.
Very solid removal even without taking the cost reduction into account!
Good tool to counter aggro in early to mid game, but not much use for it afterwards.
Two times Evolve with extra damage, it can turn a non-threatening board into a lethal menagerie in a couple of turns if left unchecked.
Not the strongest of the Prime cards, but might see some play in spell Shaman as a finisher.
Strong effect, but feel like it has relatively low health for its cost.
Seems rather weak on its own, so it'll need Ashtongue Slayer as an enabled to make it worth it.
Very strong secret and hard to counter, much like the other Rogue secrets, really.
Two Ravenholdt Assassins rolled into one!
A cheaper Sap with stats on board for Secret Rogue, so it's looking like the archetype will be very strong.
Can make Akama Prime into a very strong threat, but the whole Stealth mechanic seems pretty niche and unreliable so far.
Not the strongest of secrets, but decent regardless. Will likely still see play to enable Shadowjeweler Hanar.