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291 totalYep, it starts at x-4 because that leaves us with the amount of cards in the deck that arent 1 of the 4 cards we are looking for. It gets larger as it goes on because we draw more cards, …
Good point! Tradable cards definitely help with consistency, I'm just not a huge fan of the ones currently printed. Hopefully the mechanic becomes evergreen because I'm a diehard mtg cycling fanatic and I feel like giving more classes the ability …
The 46% is refering to the chances of not finding one of those cards by the turn. Sorry if that was not clear enough.
As for how most of calculations were done, there is too many ways of calculating, …
[card]Primordial Protector[/card] definitely has a lot of potential in these decks, but I feel more often than not its just too clunky for its own good. By the time you have reached the final step of the quest, usually you …
Yeah frost spells are definitely the main limiters for this quest right now. [card]Brain Freeze[/card] is very solid, and [card]Cone of Cold[/card] and [card]Oasis Ally[/card] can be playable, but the rest are either too slow or too low impact to …
Thanks for bringing this to my attention! For whatever reason, in the database we had an older version of that step of the quest being shown instead of the most recent one, which is not only worded in the same …
Nope, you can hero power each turn to give incremental progress! The thing is just that I did not consider it most the time because for the required amounts of 4-5-6, relying on the hero power more than once is …
I should have definitely considered [card]Cornelius Roame[/card] more than I did. Realistically, this archetype of deck can protect him very well and it does fix the major issue that the deck has once we complete the quest. However the biggest …
[card]Oasis ally[/card] over [card]Flurry (rank 1)[/card] is definitely an oversight on my part, so thanks for pointing that out to me.
As for the whole big brained decklist existing out there, that definitely wouldn't surprise me. Mage has legitimately …
[card]Rustrot Viper[/card] is definitely a nice option, though I usually don't include tech cards for whatever reason, probably just to get used to messing around with the core and then finding ways to adjust it from there to better counter …
Slate is very interesting for this type of deck. He works ludicrously well with some of the removal we are running, like [card]Explosive Trap[/card] and [card]Bola Shot[/card] but ultimately, I feel like having a free hero power that can just …
When I was first theorycrafting this list, I actually had a [card]Lock and Load[/card] in it. I messed around with it back when the card first came out in TGT and it felt ok, so I wanted to do a …
Wouldn't surprise me if there's a better build out there for this quest. I tend to avoid playing druid like the plague and so don't have a lot of experience building for it. The way I tackled it is to …
Absolutely! There is so much more tools in wild like [card]claw[/card], [card]gnash[/card], and even things like [card]Savage Roar[/card] can help out a bit depending on what you make yoru deck like. The main reason I decided to stick with standard …
Good catch! That is something that I did not consider, so I'll just write about it here to make up for that.
For the first step, [card]Solar Eclipse[/card] + [card]Pounce[/card] can be found by turn 8 on average, which …
Glad you enjoyed it! More to come soon.
Quote From dapperdog Wonder what is the interaction of this card with [card]perpetual flame[/card]? Can this one card literally finish the entire quest?
The quest requires you to play the overload card as opposed to …
The card is put back into the deck and a new one is drawn and you can't trade when your deck is empty.
Yeah, that's my biggest issue with the set, that being it feels too much like an HS expansion. The trailer is so 'cartoony' clashes with the usual seriousness that MTG has. As a degenerate storm player, there's a ton of …