ElSabidon
LV.8Salty Dog
Comments
680 totalI just can't see an useful applications for [card]Barrens Trapper[/card]. If you're playing small DRs to combo with this, you're probably an aggro/tempo deck and you want to finish off your opponent at that stage, if you're playing big DRs, …
We're hitting "You smell like a [card]Leper Gnome[/card]" levels that shouldn't be possible.
Could see some play in zoolock if the 2-drop slot isn't very contested. But between [card]Nerubian Egg[/card] and [card]Bonechewer Brawler[/card] (just two examples that popped into my head), the competition is too fierce for [card]Apothecary's Caravan[/card] to see play. Pulling …
Statline is not impressive, Frenzy is not only not impressive but hard to use to its full potential. Too weak to see meaningful play.
You need at least 4 other spells for this to be better than [card]Blessing of Kings[/card] manawise. And considering priest has a much harder time to get on board than paladin, I just don't see [card]Power Word: Fortitude[/card] being consistent …
Nice 3/1 stealths you got there. Would be a shame if something happened to them. Twice.
[card]Leyline Manipulator[/card] had a better body and was a battlecry, so its effect could stick even after death. He was much better than this guy and still didn't see play. And aside from maybe comboing this with [card]Evocation[/card], I just …
Unlike most removal options for priest, this leaves a body behind and we've seen in the past that tempoing out a body while using it to either kill of a couple of small targets or a bigger one is very …
Nice value option for taunt warrior, [card]Mor'shan Elite[/card] will love this.
Not good enough in standard, even as the payoff for DR DH, decent but not gamebreaking in arena.
It's fine, I guess. [card]Lord Barov[/card] with this is a clear the board and gain a bunch of armor. On turn 7. That's the issue. On turn 7, against aggro, you most likely already won. Against control, armor is irrelevant. …
Is it that good? Because, the way I see it, the biggest advantage for [card]Outrider's Axe[/card] is the card draw, but it already faces competition from a better control option in [card]Reaper's Scythe[/card] and a better tempo option in [card]Sword …
Paladin is back in their vomiting secrets directly from their deck ways. Secret Mage is also a thing and they enjoy having an extra beatstick. Rogue prefers using Secrets to generate value but their 3 drop slot is more free …
While the condition to activate [card]Chef Nomi[/card] is similar, the cards are insanely different. [card]Chef Nomi[/card] is all about a 1 turn burst of stats to end the game, [card]Neeru Fireblade[/card] is about a consistent board presence. Not only that, …
Remember when you needed to pay 41 mana (over a lot of turns of setup and with the opponent knowing exactly what was happening and therefore being able to atleast attempt to counterplay) to destroy a shitload of cards as …
Considering the lack of other options given to mage, adding to the fact that it "replaces" itself, I'm guessing that only the advent of a much more powerful new tool would phase [card]Runed Orb[/card] out of virtually every single mage …
While it looks similar to [card]Rockpool Hunter[/card], [card]Lushwater Murcenary[/card] is much worse because, while both are dependant on other murlocs for their battlecries, the latters doesn't have Charge. Also, a 2/3 tends to be better than a 3/2, even in …