I just can't see an useful applications for Barrens Trapper. If you're playing small DRs to combo with this, you're probably an aggro/tempo deck and you want to finish off your opponent at that stage, if you're playing big DRs, the discount isn't good enough.
Could see some play in zoolock if the 2-drop slot isn't very contested. But between Nerubian Egg and Bonechewer Brawler (just two examples that popped into my head), the competition is too fierce for Apothecary's Caravan to see play. Pulling off a Flame Imp is nice though.
You need at least 4 other spells for this to be better than Blessing of Kings manawise. And considering priest has a much harder time to get on board than paladin, I just don't see Power Word: Fortitude being consistent enough to warrant a deck slot. It is, however, a very unique card in priests spell pool as far as discovering spells goes.
Leyline Manipulator had a better body and was a battlecry, so its effect could stick even after death. He was much better than this guy and still didn't see play. And aside from maybe comboing this with Evocation, I just don't see a way to abuse Arcane Luminary's effect.
Unlike most removal options for priest, this leaves a body behind and we've seen in the past that tempoing out a body while using it to either kill of a couple of small targets or a bigger one is very good, as exemplified by Dyn-o-matic.
It's fine, I guess. Lord Barov with this is a clear the board and gain a bunch of armor. On turn 7. That's the issue. On turn 7, against aggro, you most likely already won. Against control, armor is irrelevant. Against midrange, they want to summon a their big late game threats so single target removal is better.
Is it that good? Because, the way I see it, the biggest advantage for Outrider's Axe is the card draw, but it already faces competition from a better control option in Reaper's Scythe and a better tempo option in Sword Eater. The drawing effect is only viable because warriors better draw cards, Ancharrr and more importantly Battle Rage, are leaving. You can't even go face with it to draw cards, which means the damage isn't as splashable or versatile as with other weapons, so it's not as good in tempo warrior because of that.
Paladin is back in their vomiting secrets directly from their deck ways. Secret Mage is also a thing and they enjoy having an extra beatstick. Rogue prefers using Secrets to generate value but their 3 drop slot is more free now that EVIL Miscreant is rotating. Hunter... well, they still prefer Petting Zoo, but redundancy might be good enough.
While the condition to activate Chef Nomi is similar, the cards are insanely different. Chef Nomi is all about a 1 turn burst of stats to end the game, Neeru Fireblade is about a consistent board presence. Not only that, thanks to Envoy Rustwix, the drawback of burning your deck isn't as severe.
Please, T5, don't print more deck destructio Warlock, it's more annoying to play against than Priest.
Remember when you needed to pay 41 mana (over a lot of turns of setup and with the opponent knowing exactly what was happening and therefore being able to atleast attempt to counterplay) to destroy a shitload of cards as warlock? Pepperidge farms remembers.
Considering the lack of other options given to mage, adding to the fact that it "replaces" itself, I'm guessing that only the advent of a much more powerful new tool would phase Runed Orb out of virtually every single mage deck.
While it looks similar to Rockpool Hunter, Lushwater Murcenary is much worse because, while both are dependant on other murlocs for their battlecries, the latters doesn't have Charge. Also, a 2/3 tends to be better than a 3/2, even in aggressive decks.
I just can't see an useful applications for Barrens Trapper. If you're playing small DRs to combo with this, you're probably an aggro/tempo deck and you want to finish off your opponent at that stage, if you're playing big DRs, the discount isn't good enough.
We're hitting "You smell like a Leper Gnome" levels that shouldn't be possible.
Could see some play in zoolock if the 2-drop slot isn't very contested. But between Nerubian Egg and Bonechewer Brawler (just two examples that popped into my head), the competition is too fierce for Apothecary's Caravan to see play. Pulling off a Flame Imp is nice though.
Statline is not impressive, Frenzy is not only not impressive but hard to use to its full potential. Too weak to see meaningful play.
Just a decent (at best) arena card, nothing else.
You need at least 4 other spells for this to be better than Blessing of Kings manawise. And considering priest has a much harder time to get on board than paladin, I just don't see Power Word: Fortitude being consistent enough to warrant a deck slot. It is, however, a very unique card in priests spell pool as far as discovering spells goes.
Nice 3/1 stealths you got there. Would be a shame if something happened to them. Twice.
Leyline Manipulator had a better body and was a battlecry, so its effect could stick even after death. He was much better than this guy and still didn't see play. And aside from maybe comboing this with Evocation, I just don't see a way to abuse Arcane Luminary's effect.
Unlike most removal options for priest, this leaves a body behind and we've seen in the past that tempoing out a body while using it to either kill of a couple of small targets or a bigger one is very good, as exemplified by Dyn-o-matic.
Nice value option for taunt warrior, Mor'shan Elite will love this.
Not good enough in standard, even as the payoff for DR DH, decent but not gamebreaking in arena.
It's fine, I guess. Lord Barov with this is a clear the board and gain a bunch of armor. On turn 7. That's the issue. On turn 7, against aggro, you most likely already won. Against control, armor is irrelevant. Against midrange, they want to summon a their big late game threats so single target removal is better.
Is it that good? Because, the way I see it, the biggest advantage for Outrider's Axe is the card draw, but it already faces competition from a better control option in Reaper's Scythe and a better tempo option in Sword Eater. The drawing effect is only viable because warriors better draw cards, Ancharrr and more importantly Battle Rage, are leaving. You can't even go face with it to draw cards, which means the damage isn't as splashable or versatile as with other weapons, so it's not as good in tempo warrior because of that.
Staple in arena, but aside from that, pretty meh.
Paladin is back in their vomiting secrets directly from their deck ways. Secret Mage is also a thing and they enjoy having an extra beatstick. Rogue prefers using Secrets to generate value but their 3 drop slot is more free now that EVIL Miscreant is rotating. Hunter... well, they still prefer Petting Zoo, but redundancy might be good enough.
While the condition to activate Chef Nomi is similar, the cards are insanely different. Chef Nomi is all about a 1 turn burst of stats to end the game, Neeru Fireblade is about a consistent board presence. Not only that, thanks to Envoy Rustwix, the drawback of burning your deck isn't as severe.
Please, T5, don't print more deck destructio Warlock, it's more annoying to play against than Priest.
Remember when you needed to pay 41 mana (over a lot of turns of setup and with the opponent knowing exactly what was happening and therefore being able to atleast attempt to counterplay) to destroy a shitload of cards as warlock? Pepperidge farms remembers.
0 mana draw 2? Ahhh, refreshing....
Considering the lack of other options given to mage, adding to the fact that it "replaces" itself, I'm guessing that only the advent of a much more powerful new tool would phase Runed Orb out of virtually every single mage deck.
While it looks similar to Rockpool Hunter, Lushwater Murcenary is much worse because, while both are dependant on other murlocs for their battlecries, the latters doesn't have Charge. Also, a 2/3 tends to be better than a 3/2, even in aggressive decks.