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ElSabidon

LV.8

Salty Dog

530/600 XP
Joined June 2019 685 posts 3,530 XP 1,030 achievement pts

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680 total
0
New Warrior Minion - Stonemaul Anchorman

A very powerful card overall. Fast, it cycles, insanely versatile. Frenzy warrior seems to be on a more tempo-y side (which is to be expected) and it's cards like this that really push that deck.

5 years ago
0
New Warlock Minion - Barrens Scavenger

Considering Warlocks alility to cycle through their deck, this can see play. It doesn't even need to be in a pure deck destruction deck, [card]Tickatus[/card] control Warlock will do fine.

5 years ago
0
New Paladin Minion - Northwatch Commander

Another card to help the new package for libram decks, accellerating their gameplan with targeted draw. Midrange Libram Secret Paladin feels pretty decent.

5 years ago
0
New Paladin Weapon - Sword of the Fallen

I believe Libram Paladin will use a secret package to thin out their deck and allow them to more reliably draw their win conditions. And if they're worried they'll draw their secrets, then [card]Pen Flinger[/card] comes in with extra triggers. …

5 years ago
0
New Neutral Minion - Death's Head Cultist

[card]Hot Spring Guardian[/card] didn't see play, but that's because it was a shaman card and shamans can already heal. Value rogues and hunters could however appreciate the stalling effect [card]Death's Head Cultist[/card] until their decks take off.

5 years ago
0
New Neutral Minion - Ratchet Privateer

Rogue T2 HP, turn 3 [card]Ratchet Privateer[/card]. As far as curves go, this looks really good, especially with the premium stats.

5 years ago
0
New Neutral Minion - Sunwell Initiate

Perhaps the one Frenzy card you don't want to immediatly trigger. You just leave it on the board standing there menacingly if the opponent can't deal 4 at once. That's why it's broken in arena.

5 years ago
0
New Neutral Minion - Gruntled Patron

[card]Grim Patron[/card], when combined with two [card]Whirlwind[/card]-like effects, would summon 4 minions. [card]Gruntled Patron[/card] only summons 3. It's still equally annoying to deal with, but right now I feel this will be mostly just a tech option for tempo warrior.

5 years ago
0
New Neutral Minion - Darkspear Berserker

You only need 1 Health to win. Any more health is BM. That's why aggro won't care about the DR. And the stats are huge for the cost. The only reason I don't see this seeing play is that pure …

5 years ago
0
New Paladin Spell - Galloping Savior

Secret paladin will run [card]Galloping Savior[/card] as a one off for extra targets for [card]Sword of the Fallen[/card]. And [card]Galloping Savior[/card] will be the first secret cut off after new secrets are printed.

5 years ago
0
New Shaman Minion - Spawnpool Forager

It's a good enough card to push a Murloc package into an aggro shaman. And while I believe aggro shaman will still prefer totems, they'll play [card]Spawnpool Forager[/card] just as a one drop as they don't have that many of …

5 years ago
0
New Paladin Minion - Soldier's Caravan

[card]Soldier's Caravan[/card] is the best caravan. It's still a terrible card.

5 years ago
+1
New Rogue Spell - Silverleaf Poison

Pretty mediocre. While it does accelerate the game plan with SSS or [card]Swinetusk Shank[/card], it's a two mana draw one the turn it's played. Even then, it's only better than [card]Swindle[/card] or [card]Dirty Tricks[/card] as far as drawing goes after …

5 years ago
0
New Rogue Minion - Field Contact

"I got the best deals contacts anywhere."

5 years ago
0
New Priest Spell - Devouring Plague

Sweet spot design wise. It's far from broken, but the versatility between being a mini board clear and a midsize minion single target removal makes this card a possiblity in control priest just for redundancy sake. 

That being said, …

5 years ago
0
New Warrior Spell - Physical Training (Rank 1)

Rank 1 is bad.
Rank 2 is decent, but not game changing. You'd rather spend that turn sending out [card]Mor'shan Elite[/card], for example.
Rank 3 is too late to be impactful.

Overall not a great card.

5 years ago
0
New Mage Spell - Wildfire

Outside of [card]Mordresh Fire Eye[/card] shenanigans, feels very meh. You want the reach provided by [card]Wildfire[/card] mostly against aggro and you can't spend 2 mana doing nothing and expect to not be punished.

5 years ago
0
New Rogue Minion - Apothecary Helbrim

What will he say though? [card]Xaril, Poisoned Mind[/card] already said "so many wonderful poisons". Will [card]Apothecary Helbrim[/card] say "so many wonderful toxins"? Because that doesn't sound as good.

5 years ago
0
New Mage Minion - Rimetongue

I don't see the appeal. There aren't that many freeze spells and the minions summoned aren't so much strong as they are kind of annoying. Also, mage never really abused [card]Violet Teacher[/card].

5 years ago
0
New Paladin Minion - Knight of Anointment

Ah yes, the last thing paladins needed: cheap tutoring card draw. Between the librams and the plethora of buffs the class has access to, [card]Knight of Anointment[/card] will virtually always see play for the next 2 years.

5 years ago