ElSabidon
LV.8Salty Dog
Comments
680 totalA very powerful card overall. Fast, it cycles, insanely versatile. Frenzy warrior seems to be on a more tempo-y side (which is to be expected) and it's cards like this that really push that deck.
Considering Warlocks alility to cycle through their deck, this can see play. It doesn't even need to be in a pure deck destruction deck, [card]Tickatus[/card] control Warlock will do fine.
Another card to help the new package for libram decks, accellerating their gameplan with targeted draw. Midrange Libram Secret Paladin feels pretty decent.
I believe Libram Paladin will use a secret package to thin out their deck and allow them to more reliably draw their win conditions. And if they're worried they'll draw their secrets, then [card]Pen Flinger[/card] comes in with extra triggers. …
[card]Hot Spring Guardian[/card] didn't see play, but that's because it was a shaman card and shamans can already heal. Value rogues and hunters could however appreciate the stalling effect [card]Death's Head Cultist[/card] until their decks take off.
Rogue T2 HP, turn 3 [card]Ratchet Privateer[/card]. As far as curves go, this looks really good, especially with the premium stats.
Perhaps the one Frenzy card you don't want to immediatly trigger. You just leave it on the board standing there menacingly if the opponent can't deal 4 at once. That's why it's broken in arena.
[card]Grim Patron[/card], when combined with two [card]Whirlwind[/card]-like effects, would summon 4 minions. [card]Gruntled Patron[/card] only summons 3. It's still equally annoying to deal with, but right now I feel this will be mostly just a tech option for tempo warrior.
You only need 1 Health to win. Any more health is BM. That's why aggro won't care about the DR. And the stats are huge for the cost. The only reason I don't see this seeing play is that pure …
Secret paladin will run [card]Galloping Savior[/card] as a one off for extra targets for [card]Sword of the Fallen[/card]. And [card]Galloping Savior[/card] will be the first secret cut off after new secrets are printed.
It's a good enough card to push a Murloc package into an aggro shaman. And while I believe aggro shaman will still prefer totems, they'll play [card]Spawnpool Forager[/card] just as a one drop as they don't have that many of …
[card]Soldier's Caravan[/card] is the best caravan. It's still a terrible card.
Pretty mediocre. While it does accelerate the game plan with SSS or [card]Swinetusk Shank[/card], it's a two mana draw one the turn it's played. Even then, it's only better than [card]Swindle[/card] or [card]Dirty Tricks[/card] as far as drawing goes after …
Sweet spot design wise. It's far from broken, but the versatility between being a mini board clear and a midsize minion single target removal makes this card a possiblity in control priest just for redundancy sake.
That being said, …
Rank 1 is bad.
Rank 2 is decent, but not game changing. You'd rather spend that turn sending out [card]Mor'shan Elite[/card], for example.
Rank 3 is too late to be impactful.
Overall not a great card.
Outside of [card]Mordresh Fire Eye[/card] shenanigans, feels very meh. You want the reach provided by [card]Wildfire[/card] mostly against aggro and you can't spend 2 mana doing nothing and expect to not be punished.
What will he say though? [card]Xaril, Poisoned Mind[/card] already said "so many wonderful poisons". Will [card]Apothecary Helbrim[/card] say "so many wonderful toxins"? Because that doesn't sound as good.
I don't see the appeal. There aren't that many freeze spells and the minions summoned aren't so much strong as they are kind of annoying. Also, mage never really abused [card]Violet Teacher[/card].
Ah yes, the last thing paladins needed: cheap tutoring card draw. Between the librams and the plethora of buffs the class has access to, [card]Knight of Anointment[/card] will virtually always see play for the next 2 years.