A very powerful card overall. Fast, it cycles, insanely versatile. Frenzy warrior seems to be on a more tempo-y side (which is to be expected) and it's cards like this that really push that deck.
Considering Warlocks alility to cycle through their deck, this can see play. It doesn't even need to be in a pure deck destruction deck, Tickatus control Warlock will do fine.
Another card to help the new package for libram decks, accellerating their gameplan with targeted draw. Midrange Libram Secret Paladin feels pretty decent.
I believe Libram Paladin will use a secret package to thin out their deck and allow them to more reliably draw their win conditions. And if they're worried they'll draw their secrets, then Pen Flinger comes in with extra triggers. Sword of the Fallen will improve this gameplan immensely.
Hot Spring Guardian didn't see play, but that's because it was a shaman card and shamans can already heal. Value rogues and hunters could however appreciate the stalling effect Death's Head Cultist until their decks take off.
Perhaps the one Frenzy card you don't want to immediatly trigger. You just leave it on the board standing there menacingly if the opponent can't deal 4 at once. That's why it's broken in arena.
Grim Patron, when combined with two Whirlwind-like effects, would summon 4 minions. Gruntled Patron only summons 3. It's still equally annoying to deal with, but right now I feel this will be mostly just a tech option for tempo warrior.
You only need 1 Health to win. Any more health is BM. That's why aggro won't care about the DR. And the stats are huge for the cost. The only reason I don't see this seeing play is that pure aggro decks will probably prefer to have Kazakus, Golem Shaper as their top end if they don't have any essential 4 drops.
Also, it's a decent payoff for DR DH. the DR is negligible for a class with so much Lifesteal.
Now, I'm not saying this is a great card. It's just not as horrible as some people think, as people tend to believe you need to silence this for it to be good.
It's a good enough card to push a Murloc package into an aggro shaman. And while I believe aggro shaman will still prefer totems, they'll play Spawnpool Forager just as a one drop as they don't have that many of those.
Pretty mediocre. While it does accelerate the game plan with SSS or Swinetusk Shank, it's a two mana draw one the turn it's played. Even then, it's only better than Swindle or Dirty Tricks as far as drawing goes after 3 attacks and good luck keeping your weapon for that long.
Sweet spot design wise. It's far from broken, but the versatility between being a mini board clear and a midsize minion single target removal makes this card a possiblity in control priest just for redundancy sake.
That being said, I believe it will see the most play when discovered by Renew and Palm Reading.
Rank 1 is bad. Rank 2 is decent, but not game changing. You'd rather spend that turn sending out Mor'shan Elite, for example. Rank 3 is too late to be impactful.
Outside of Mordresh Fire Eye shenanigans, feels very meh. You want the reach provided by Wildfire mostly against aggro and you can't spend 2 mana doing nothing and expect to not be punished.
What will he say though? Xaril, Poisoned Mind already said "so many wonderful poisons". Will Apothecary Helbrim say "so many wonderful toxins"? Because that doesn't sound as good.
I don't see the appeal. There aren't that many freeze spells and the minions summoned aren't so much strong as they are kind of annoying. Also, mage never really abused Violet Teacher.
Ah yes, the last thing paladins needed: cheap tutoring card draw. Between the librams and the plethora of buffs the class has access to, Knight of Anointment will virtually always see play for the next 2 years.
A very powerful card overall. Fast, it cycles, insanely versatile. Frenzy warrior seems to be on a more tempo-y side (which is to be expected) and it's cards like this that really push that deck.
Considering Warlocks alility to cycle through their deck, this can see play. It doesn't even need to be in a pure deck destruction deck, Tickatus control Warlock will do fine.
Another card to help the new package for libram decks, accellerating their gameplan with targeted draw. Midrange Libram Secret Paladin feels pretty decent.
I believe Libram Paladin will use a secret package to thin out their deck and allow them to more reliably draw their win conditions. And if they're worried they'll draw their secrets, then Pen Flinger comes in with extra triggers. Sword of the Fallen will improve this gameplan immensely.
Hot Spring Guardian didn't see play, but that's because it was a shaman card and shamans can already heal. Value rogues and hunters could however appreciate the stalling effect Death's Head Cultist until their decks take off.
Rogue T2 HP, turn 3 Ratchet Privateer. As far as curves go, this looks really good, especially with the premium stats.
Perhaps the one Frenzy card you don't want to immediatly trigger. You just leave it on the board standing there menacingly if the opponent can't deal 4 at once. That's why it's broken in arena.
Grim Patron, when combined with two Whirlwind-like effects, would summon 4 minions. Gruntled Patron only summons 3. It's still equally annoying to deal with, but right now I feel this will be mostly just a tech option for tempo warrior.
You only need 1 Health to win. Any more health is BM. That's why aggro won't care about the DR. And the stats are huge for the cost. The only reason I don't see this seeing play is that pure aggro decks will probably prefer to have Kazakus, Golem Shaper as their top end if they don't have any essential 4 drops.
Also, it's a decent payoff for DR DH. the DR is negligible for a class with so much Lifesteal.
Now, I'm not saying this is a great card. It's just not as horrible as some people think, as people tend to believe you need to silence this for it to be good.
Secret paladin will run Galloping Savior as a one off for extra targets for Sword of the Fallen. And Galloping Savior will be the first secret cut off after new secrets are printed.
It's a good enough card to push a Murloc package into an aggro shaman. And while I believe aggro shaman will still prefer totems, they'll play Spawnpool Forager just as a one drop as they don't have that many of those.
Soldier's Caravan is the best caravan. It's still a terrible card.
Pretty mediocre. While it does accelerate the game plan with SSS or Swinetusk Shank, it's a two mana draw one the turn it's played. Even then, it's only better than Swindle or Dirty Tricks as far as drawing goes after 3 attacks and good luck keeping your weapon for that long.
"I got the best deals contacts anywhere."
Sweet spot design wise. It's far from broken, but the versatility between being a mini board clear and a midsize minion single target removal makes this card a possiblity in control priest just for redundancy sake.
That being said, I believe it will see the most play when discovered by Renew and Palm Reading.
Rank 1 is bad.
Rank 2 is decent, but not game changing. You'd rather spend that turn sending out Mor'shan Elite, for example.
Rank 3 is too late to be impactful.
Overall not a great card.
Outside of Mordresh Fire Eye shenanigans, feels very meh. You want the reach provided by Wildfire mostly against aggro and you can't spend 2 mana doing nothing and expect to not be punished.
What will he say though? Xaril, Poisoned Mind already said "so many wonderful poisons". Will Apothecary Helbrim say "so many wonderful toxins"? Because that doesn't sound as good.
I don't see the appeal. There aren't that many freeze spells and the minions summoned aren't so much strong as they are kind of annoying. Also, mage never really abused Violet Teacher.
Ah yes, the last thing paladins needed: cheap tutoring card draw. Between the librams and the plethora of buffs the class has access to, Knight of Anointment will virtually always see play for the next 2 years.