ElSabidon
LV.8Salty Dog
Comments
680 totalSimilar effect and even statline to mana cost ratio with [card]Plated Beetle[/card], but these cards serve different purposes. Beetle was a mana curve card for slower decks to help fight aggro, but as far as the [card]Thickhide Kodo[/card] goes, it's …
Taunt isn't as good as Lifesteal imo, but [card]Thorngrowth Sentries[/card] is still the replacement for [card]Dreamway Guardians[/card].
Why didn't Blizzard let Trolden reveal this card since [card]Celestial Alignment[/card] should give him enough content for at least 5 videos on its own?
Not as good as [card]Twin Slice[/card], but considering that card was borderline broken, it makes [card]Fury (Rank 1)[/card] still very viable.
For now, [card]Razorboar[/card] is pretty inconsequential. Even the best case scenario of pulling [card]Razorfen Beastmaster[/card] feels very mediocre.
DH lost their best token pay-offs in [card]Nethrandamus[/card] and [card]Wrathscale Naga[/card]. Without those, [card]Vile Call[/card] lost a bit of its power in being able to help stabilize your health before your big token comboes. Still a decent card on its …
Deathrattle DH looks pretty mediocre right now, but it can work and i'd guess it's thanks to this card, mostly because it fuels the whole archetype.
So, if you're winning, [card]Crossroads Watch Post[/card] is a small insurance policy against AoE. That's the only thing I see that can give it some use.
[card]Chef Nomi[/card] saw play and his effect was also back breaking as you had to basically spend you mana to destroy your deck. I'm not saying [card]Kargal Battlescar[/card] is amazing, I'm just saying he's not the worst thing ever.
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I feel like [card]Mor'shan Watch Post[/card] can be used against minion based tempo decks the way [card]Ogremancer[/card] can be used against spell based tempo decks, as a tech to make them bleed. Not amazing, but nor terrible.
If anything, …
For aggro lists, I don't see this as a 1 mana 9 damage, that's on turn 10 and if you're on turn 10, you lost. I see this as a 1 mana [card]Fireball[/card] on turn 5, that's where you want …
Ah, so this is why [card]Circle of Healing[/card] isn't in the core set.
Powerful cost reduction effect, but it's a late game one. You need to combo into this and only then into your other combo cards. Not saying [card]Scabbs Cutterbutter[/card], he looks powerful, but I don't feel rogues will have their entire …
Don't put all your chips into this weapon, it'll just get oozed away, especially if rogue keeps being top tier.
Do me trade? Nope!
Me go face? Yup!
Me retard? Nope!
Me am smart? Yup!
I feel like Warrior should get at least 2 more Frenzy minions in the expansion alone. Not only that, there's also the mid-expansion mini set that could give us extra synergies for this card.
As for the Frenzy minions …
While [card]Vengeful Spirit[/card] does feel a bit clunky on four mana, he can fish out the targets of [card]Razorfen Beastmaster[/card] on curve. All in all, deathrattle DH appears to be a pretty interesting midrange option, even if we don't have …
This is strong. Even if the Deathrattle pool we have right now isn't that impressive, even pulling out 2 [card]Fishy Flyer[/card]s and a [card]Renowned Performer[/card] is an insane tempo swing with 11 fast damage scattered through 3 bodies that will …
[card]Plaguemaw the Rotting[/card]'s effect is very flashy, but it's just a win more effect. I can expect heavy trial with this card, and people "barking at the wrong tree" a lot, but a win more card is just a win …
[card]Dreaming Drake[/card] loves this. After playing [card]Razormane Battleguard[/card], I believe [card]Dreaming Drake[/card] will be corruptible by 2 mana cards making it insanely easy to stick a 1 mana 5/6 Taunt. Not only that, since [card]Razormane Battleguard[/card] discounts Taunts, the opponent …