Ethardoth's Avatar

Ethardoth

Harpy Lieutenant
Joined 05/29/2019 Achieve Points 435 Posts 389

Ethardoth's Comments

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    You still need a bot and electricity and device life are not free. 

    In reply to Afk BGs
  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    200 xp is worth around 10 g or less, so for 4 hours no way it's worth it even if you scripted it. I think we should all take a break of thinking about xp and the system and enter the game when we want to relax and have fun :) 

    In reply to Afk BGs
  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    I faced a DH bot yday on diamond 6, bot just hero powered in the middle of the turn, plus two hovers over portrait, all with the exact same timing each turn. No cards played. This is actually the only time ever I am 100% sure it was a bot.

    Free win on ladder, but still very annoying. I hope this won't become a regular thing.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Is it really a bug? I feel like it should work that way, don't see why 0-cost should be excluded from random. And you can play those zeros before, Dekkster just missplayed.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    To answer to OP, I don't think so, but it happened to me that I rerolled from 'finish top 2 in bg' to 'deal 2000 damage in bg', which is lame. Maybe they can optimize rerolls to not reroll into the same mode. Or better, when you reroll a bg quest (example), next bg one can't be rolled into for 3 days, so I can get what I want fast enough to start completing it.

    Second point, I think that Arena quest is ok to exist. I play it often, and sometimes have an ongoing run when I get the quest, so it autocompletes when I finish (my tip is: if it's 4+, try to leave it active until new weekly spawn). And I even like to start a new run under "pressure" to finish the weekly, it makes me more concentrated and I enjoy giving my best, especially in Arena. It would be unfair for Arena players to entirely remove it, since there are quests for each other mode.

    But considering it needs to be paid for and the rng nature of it, maybe the requirement should go down, probably to 3 wins, maybe even 2. Or go with the easier route, like 'deal X damage to heroes'.

    In reply to Sandbag quests.
  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    That's why I didn't want to get into pack value :)

    I just thought it might be useful for someone thinking about buying the bundle, or as a general rule for evaluation of random legendaries. It's more important to be precise about them, since they are so expensive. 

    I don't like 100g=100d rule (but I do understand it), since I dust only duplicates, and I can't pay dust to enjoy Arena or new packs at the beginning of the expansion. Gold is, of course, much better to have than dust. 

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Your point is correct, 1600 d is the value of a wanted legendary, but you're wrong about assigning 400 dust value to a random leg. Random leg might be something you want, and then it would be worth full dust value, if you don't want it, it's worth 400 d for you.

    With this logic, value of legendary from a specific set is subjective for every player, and one might get an estimate of that value by calculating weighted mean of all legendaries that he doesn't own, giving 1600 value to wanted, and 400 to unwanted ones. 

    How all that translates to gold (or packs) is a different story.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    So, what's the point of defending the current system's reward value in your last official response, like there was nothing wrong with it, without additional details, when you had it planned to compensate with events xp? You admit only just now that we should be getting more (not even directly). Of course they aren't going to admit that those 'unsaid factors' are just their Plan B in case we riot, and them not providing any details about those events right now just confirms that.

    Also, we had those events before, we got bonuses for them as well, and we knew exactly what we were getting. How are we even going to compare those to XP? Better skip all those comments that 'we'll end up getting more than before', please, and focus on being more honest and transparent with those statements. 

    This second response does not put me at ease at all, despite that gold change which was a really bad design from the start.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    I calculated for myself, who plays minimally but passes all the quests, I get less gold, but with other rewards I get almost the same value (albeit still less than before). 

    That would be okay for me, if for all of this I didn't have to more than double my play time. The key here are weekly quests, which are specific and/or require winning, which is much more demanding than before. You don't want to play that BG weekly? You can switch! Oh look, another BG quest.. And you'll find yourself entering the game every day just so you can switch those, which creates pressure, at least for me. Also, there will be times when luck fails you and those 7 ranked wins will be painful.

    If you truly want the same reward fot the same time as they promised, you have to count out all xp from weekly quests, and the majority of xp from achievements (plus, xp from passive gameplay is much lower than they have stated in their calculations). See where that amount will get you on the reward track. All this without mentioning the lame old packs on later levels and the upcoming miniset. They openly lied and the backlash is deserved.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    The one thing about new system that always really bothered me: why they had to give us old packs in a NEW expansion? Just give the damn gold instead, or new packs, later levels are really slow, and you get basically nothing for some of them. How is that exciting and motivating? 

    Is this small amount of gold really going to hurt your pockets that much, Blizzard? If you really want to give some value to players, increase the rewards to be what we are used to. Replace those old packs and increase gold. I'm sure that people who usually preorder (probably main source of income) would do it anyway if you were more generous. Those who buy individual packs, maybe a bit less packs sold here, at a price of trust of those who live by gold. 

    I believe we are openly lied to with their promises, that's what's maybe the biggest problem. You won't get the same reward for the same time invested as before. Nothing has changed in terms of flexibility, it probably just got harder to keep up, and you say the opposite.

    You have the chance to fix your system and hopefully tone down your greed. Unfortunately, I doubt anything will change, as this is maybe exactly the same as in that initial spreadsheet.

    I know you have to make a living, I respect your work and love this game, just be honest to us and respect the player base as a whole. 

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Got me inspired, sounds good enough, and fun. I always thought Armagedillo is a mech! As a beast, with this amount of good taunts, he should be one of key cards in menagerie for sure.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Wow, didn't know that. It's actually pretty interesting, if someone could dig up some old data about this guaranteed-in-10 legendary, it might be better to open some regular packs first to increase the chance of getting one in golden packs. I think the chance of opening a leg in the first 2-3 packs of 10 is much lower than for the rest, which also seems true from my experience.

    Unfortunately, I opened them before I read your comment, so I couldn't try it out the theory myself. Of course, my golden packs all whiffed (:

    Edit: Didn't someone from Blizzard officially stated that golden packs are not connected to any timers?

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    I had a rogue opponent who had those zombies plus Band of Bees treasure, giving them all poisonous. Luckily, I played semi-otk warrior, so his zombies were actually helpful as free armor to me. Warrior is natural counter.

    In reply to Advice needed
  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Il'gynoth and Oh My Yogg! First one I expect to be nerfed, second is very cool, so I am happy! :)

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Cool reply, your arguments are valid. I would also like Shadowstep to stay untouched, it really is fundamental to many Rogue decks (and it's my fav class). The biggest problem with it was probably Jenkins.

    Cool thing about this new powerplay is that it may be key to some less agressive wild Rogue decks in the future.

    If Rogue finds a way to consistently out-tempo aggro decks early (and maybe new 4 mana neutral heal could help too), it may become too good for standard meta. We'll see how things unfold. :)

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Yeah, it seems i burned one... :( Thanks for reply. So basically not much changed.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    So, in old system we got 3 quests max to keep, now we got 4 max, plus weekly quests. It's more interesting for sure, but it's not that much easier to leave the game for a few days than it used to be (we got 1 day more not to burn anything).

    I'm honestly afraid if I'll get to level 50 even with pass. Guess I'll have to try it for some time to have a stronger opinion on how better (or worse) it is.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    My friends opened up new expansion legs, so i guess it's guaranteed.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago
    Quote From AngryShuckie
    Well Kronx will rotate out next year anyway, so there's not much reason to send Shadowstep with him. In the meantime, I doubt a 4 card 10 mana combo that isn't an OTK is likely to sound many alarm bells.

    Yeah, I always forget about the rotation, you're right. But I feel that Shadowstep is causing design team headaches, maybe returned cards should cost (1) less.

    About the new Kronx combo, I thought in the context of Rogue early chip damage, this will be a very strong finisher, that is also very flexible (10-15 heal in Rogue is very strong, also double Taunt is great). So it may be a bit problematic.

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