Ethardoth's Avatar

Ethardoth

Harpy Lieutenant
Joined 05/29/2019 Achieve Points 435 Posts 389

Ethardoth's Comments

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    This with Kronx and double shadowstep equals triple Kronx' effect on 10 mana. With 4 smaller minions on board it's 24 damage, or 15 on empty board. I guess they'll have to nerf or HoF Shadowstep soon :(

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago
    Quote From DoubleSummon

    seems like mage's theme this expansion is "fair games"

    Why does rigging the game draws you 3 cards if you weren't hit? my guess is cause they didn't even try it's rigged so the one running the game "wins" and draws 3 cards?

    Again the 2 mage cards revealed this expansion so far (this and Ring Toss) have weird flavor why do they exactly do what they do when they have that name + art? team 5 normally makes sense for characters or spells doing what they do for a reason.. maybe it would make sense in an adventure setting, this card would make much more sense if you drew 3 cards if you were hit last turn.. cause then you scammed your opponent with your unfair game.

    Anyway this card: it's not good by itself it offers you +1 draw over arcane intellect but it's not only delayed but also not guranteed to happen I think this card is very bad cause of that fact.. also vs aggro you will have hard time triggering this, while vs control you might not what the draw as much unless you are a combo deck and then it's only a card you want vs control/slow midrange decks.

    1 star.

    Imagine one of those toy catch games, game owner rigs it and "win" your money for not hitting the toy, and it's some target game like that on the art (maybe he messes with your bow or something). Plus they wanted to stay in line with a Paladin secret that summons 3/6.

    Have to agree that in general cards seem to be lacking in flavor this expansion. It feels like a rushed job imo, I regularly see more creative designs in OOC competitions.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Would it work with broom as burst for board-centric (pirate) deck? If it does and you have a board that already can attack, drop this and broom and you have 2-card savage roar in warrior (maybe better since it can act as a finisher because you don't actually need ready minions). 

    Edit: just watched the reveal, probably not possible since they haven't used broomed minions in the end. 

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago
    Quote From h0lysatan

    A way to cheat all the unnecessary shuffles is to get it thru card generation. Imagine that.

    Sadly, Dragon's Hoard can't discover neutral legendary

    Will it really be possible? Hope not, sounds really unfair, but with this wording they wouldhave to remove it from the pool of generated legendaries.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Interestingly, no 4 Tickets with big bundle like last time, it would even fit as a new mode promo. Ah well, too bad, i liked that i don't have to save gold for Arena last expansion.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    Yes, wtf is this fight. Secrets are very bad too, hard to proc for eaglehorn bow

    In reply to Rexxar's 7th fight
  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    With Illidari Dancer, you could do all that on turn 5 if you save Marrowslicer durability and with one Twin Slice. 8/6 and 12 damage.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Thanks you for pointing this out. I never really liked Galakrond Rogue, feels so out of class identity. I understand that some enjoyed it,but not me. A classic cheaty, stealth decks feel much better, and aggro really needed a push (in Wild, too).

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Call of the Wild.

    Thank you, not that hard at all! :) I just didn't like failing comments, so I didn't try enough to make it work. 😁

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Happy for Willow, game is much better when legendaries you wait for packs and packs are actually powerful, and you don't have to fear getting cards that are so obviously underpowered, that you wonder did they even test them. Totem change is welcome, too. Most of experienced players recognize these cards instantly after reveal. I have to admit that legendaries we got this expansion are much, much better than before, both in terms of power and uniqueness. 

    Maybe the most important, Blizz willingness to buff is always making me more optimistic about game's future. I think buffs like these are necessary and refreshing.

    Now, it would be great if they would put at least one bigger demon in warlock Classic set, so they don't have to always print new cards to support the Big archetype. I'm not asking for Voidlord-level demon, but, something. Willow may still be playable with Dreadlords and Broodmothers, for now.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Quote From aposteljoe

    Willow is not not buffed, because her stats are complete garbage now.

    If you played back then, think of it like 8 mana Call of the Wild, compared to 9 mana after the nerf (sorry for not linking the card, don't know how). A card that was played in every Hunter deck, suddenly disappeared from meta. 

    With power (here, mana cheat) cards, it's all about timing. Getting two big bodies with Willow a turn earlier is a very significant upgrade, 2/2 stat loss on one body is negligable downside for the gain.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Great changes, thanks for not killing Passage, Blizz! 

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Quote From DoubleSummon
    Quote From Ethardoth

    You pay 150g for a minimum of 1 pack and fun part of drafting and 3 games completely different from ladder. So you can lose at max 50g, and if you enjoy the mode I wouldn't even call that a loss. You get valuable experience in a potentially profitable mode, you learn Arena meta and can exploit that knowledge in your next runs.

    You get a crazy win rate deck and get what? a pack and the 150 back? yes 7 wins is crazy, when you look at that you got over 80% win rate with a draft deck.. and then you get that random rare as a reward.. the 12 wins reward is what? 3 packs and some gold? and how many decks go there? 1 every 1000?

    Blizzard removing the rotation is a statement the mode is not really doing well also there were no statement about arena is a while...

    @Aifi: the stockholm syndrome is strong with this one, the rewards are only "fair"... this is in response to the rework to the reward system as a whole if they increase the base rewards and not the arena rewards it wouldn't be worth to play the mode anymore. besides you are probably only looking at the numbers and I said some of them are probably too much anyway it's alsways better to ask for more than what you would be good with, maybe it's too much.

     

    I just thought it isn't much of high stakes, as you said above. It's just a daily quest lost at maximum.

    It seems that you have fun just in grinding resources in game, which is fine, and you could definitely reach the level in Arena where you get good profits, along with satisfying feeling of expertise. It's not that rare to hit 7+ when you get the hang of it, and rewards for 12 is not some, but around 300 g plus one or two packs and ~100 dust. For 11 and 10 wins are not much off, and all those aren't that incredibly rare.

    The rewards you suggested, though, are so high that they would eliminate any kind of challenge from the mode, which most of us enjoy. Even worse, many players would go infinite resources and feel obliged to "mine" the mode. This is unrealistic from Blizzard perspective and would never happen.

    That said, I agree that individual rares are really lame, that sometimes I just wish they gave me dust instead so I would feel less bad. Maybe if we could get golden cards and epics more easily as a reward instead of those rares, it would be better. But no more than that. 

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    You pay 150g for a minimum of 1 pack and fun part of drafting and 3 games completely different from ladder. So you can lose at max 50g, and if you enjoy the mode I wouldn't even call that a loss. You get valuable experience in a potentially profitable mode, you learn Arena meta and can exploit that knowledge in your next runs.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    We'll see. The main thing is that he said specifically the gold income shouldn't change much. If that is to be true, that excel spreadsheet we saw has to be much more generous with gold in its final version.

    Also, in current quest system you can switch all those classic packs (which pop up pretty often for me, especially before a new expansion) and 50g ones to gain gold at significantly better rate. Don't forget those random 80g from friends, which for me is not too small of amount (I add frequently, and also share mine randomly). I really wonder if they are taking all those variables into account for the new system, and not just averaging random daily quests.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    It would be terrible without Taunt. Against small minions does very little, and vs big minions it would ve a delayed and more expensive Deadly shot. Anyway, too slow.

    The only thing that could be touched is maybe health, it could pass with 2/5 or even 2/4 as a good card, but that does not do enough. Not nerf-worthy.

    And I hate that card too. On its own it wouldn't be so annoying, but it has such a good support for abuse. 

    In reply to I fixed it everyone.
  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago
    Quote From TheGrimPaladin

    Well then! I got a golden Murgur Murgurgle, a Magtheridon, and an Elise the Enlightened from the packs! And the legendaries from Scolomance were Soulciologist Malicia and High Abbess Alura

    No I do NOT regret this purchase! Holy sh*t! :D

    That's great, happy for you!

    Got kinda inspired by your comment, decided to buy one myself. :) Goru, the Mightree and Magtheridon, plus Soulciologist Malicia and Lord Barov! Cool bundle!

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    Interesting, got all of them, and Polkelt, Mozaki and Gidra in gold :) Polkelt and Gidra are amazing!

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    That version wouldn't need overload, it's not that strong. I like it though, also saw deal damage, gain 1 crystal proposition, which is cool too.

  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    Ah, just as I thought things are taking a better direction, I might be leaving if this goes off.

    As a long time player, I naturally got burnt out, and with less time on my hands, I decided to get in once every three days for quests, and have a gaming day once a week. Truth to be told, current quest system is really boring and should be modernized. But psychological torture of having to grind to not lose something important for players like me is much worse. And I think there are a lot of us. Not to mention long waiting for those rewards, which functionally is probably the most detriminal factor.

    Anyway, this will most likely be introduced in the end, it's too well planned not to. I feel the best way for them not to disappoint the majority of players is to just let gold quests stay, along with the new system. It would still have the same hook-up effect, just without the frustrating part of not longer being able to play normally if you don't pay money. I get their plan, but I think it's not a logical one, considering their competition. Let's just hope this is not the beginning of the end.

    P. S. I'm not full f2p, I'll gladly give money if it brings me fun, as I did as soon as I got my first job. Fun has its price. But this doesn't sound like fun to me, more like torture.

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