Asides from that, it would be a good thing if something like that happens, it's fresh air for standard (with the added shenanigans that will break the game if old cards are introduced in standard, much like Doom in the Tomb)
I'm a wild player mostly, so if they introduce NEW cards (asides of the new mini-set and next expansion) that will be ok, if they just rotate classic to wild, well, I really don't care. The decks are almost set in stone for a while and that makes the game cheaper in a sense.
For now (like always in the past few months/year) we'll have to wait till they decide to lay out thing to us, and well... they aren't good at that, so might as well be seeing the news 1-2 days before they change everything, not see any news at all, or they will go for broke and put an announcement in the patch.
It would fit better the "littering around" since at least being dormant prevents it from outright dying, and the reheat, Phoenix, heat, am I right? lol
Thanks all for the feedback, the final version is already in the contest, it prevents Potion of Illusion, but it's still a 3 mana Spell damage +3, which it's quite powerful.
Thought about the Potion of Illusion shenanigans, and yeah, would be broken at that point, I implemented a solution other than cost increase because it's a little more on the path I originally thought the card should be played , but really maybe it would be better to just outright increase the cost.
Been thinking about entering some creation for a while, long time since I even tried to do one.
I thought about giving it higher mana cost, or less spell damage/stats.
In the end, you'll need a full hand to make it 1 mana and also a lot of damaging spells, I feel it a little broken in certain circumstances, but given the state of the game, doesn't feel that OP to me.
Got Valeera, because the normal one is cool, the 1000 wins it's a halloween costume, and the one at lvl 50 gives me the feel of "Kingsbane Rogue".
It's a shame we don't get a few different voice lines, like a new greet when the match starts against another rogue, but, it's just for the sake of it so...
I think being able to turn down/accelerate animations would be a good middle ground. Time itself seems OK but waiting for animations to finish is what makes the timer feel short
This would be a real good solution, right now the main issue I see is battle animations specifically proc buffs, ie.: Pirates buffing, scaling demon buffing, taunt guy buffing.
I mean, if you go against a taunt build (which is rare, but they exist) the scaling when taunts attacked guy can slow down the simulation for as long as making you start the "recruit" phase at 20 secs (happened to me against Bigfernal and 2 Voidlords spawning the 3 1/3 demons, and add to that the Soul Juggler procs)...
So to summarize, animations in the simulation should be reduced to almost non existant.
It is LIKE a start of turn effect, you'll need it to survive the turn to be worth it tho.
Heavy hint, think that this one sells it:
Nope
Think outside of the classic mechanics. Outside of the keywords.
And the real hint it's in the first part of the riddle.
Nope, it's in standard.
Another hint:
I just hope that would happen.
Asides from that, it would be a good thing if something like that happens, it's fresh air for standard (with the added shenanigans that will break the game if old cards are introduced in standard, much like Doom in the Tomb)
I'm a wild player mostly, so if they introduce NEW cards (asides of the new mini-set and next expansion) that will be ok, if they just rotate classic to wild, well, I really don't care. The decks are almost set in stone for a while and that makes the game cheaper in a sense.
For now (like always in the past few months/year) we'll have to wait till they decide to lay out thing to us, and well... they aren't good at that, so might as well be seeing the news 1-2 days before they change everything, not see any news at all, or they will go for broke and put an announcement in the patch.
Really hoping they don't screw it again.
"Feed me Seymour" ♫
Nope
Nope, and a little hint if you want it:
Nope
Nice one, didn't see it vertically lol, it's such an underrated card (no.)
I'm here and there
Coming and going everywhere
I'm so fragile, oh so frail!
You'll never see me proc
'Cause I'm already dead.
Al'ar?
It would fit better the "littering around" since at least being dormant prevents it from outright dying, and the reheat, Phoenix, heat, am I right? lol
Lucentbark?
Thanks all for the feedback, the final version is already in the contest, it prevents Potion of Illusion, but it's still a 3 mana Spell damage +3, which it's quite powerful.
Thank god they brought this one to purchase, I missed it and I loved the artwork.
Thought about the Potion of Illusion shenanigans, and yeah, would be broken at that point, I implemented a solution other than cost increase because it's a little more on the path I originally thought the card should be played , but really maybe it would be better to just outright increase the cost.
Been thinking about entering some creation for a while, long time since I even tried to do one.
I thought about giving it higher mana cost, or less spell damage/stats.
In the end, you'll need a full hand to make it 1 mana and also a lot of damaging spells, I feel it a little broken in certain circumstances, but given the state of the game, doesn't feel that OP to me.
Got Valeera, because the normal one is cool, the 1000 wins it's a halloween costume, and the one at lvl 50 gives me the feel of "Kingsbane Rogue".
It's a shame we don't get a few different voice lines, like a new greet when the match starts against another rogue, but, it's just for the sake of it so...
BTW Garrosh and Rexxar look cool.
This would be a real good solution, right now the main issue I see is battle animations specifically proc buffs, ie.: Pirates buffing, scaling demon buffing, taunt guy buffing.
I mean, if you go against a taunt build (which is rare, but they exist) the scaling when taunts attacked guy can slow down the simulation for as long as making you start the "recruit" phase at 20 secs (happened to me against Bigfernal and 2 Voidlords spawning the 3 1/3 demons, and add to that the Soul Juggler procs)...
So to summarize, animations in the simulation should be reduced to almost non existant.
Just what the fuck I'm supposed to do with less than 20 secs in turn 12 of BGs?
Guess the freaking game decided I could do tons of shit while actually it just froze and made me lose really hard... thanks Blizzard again... mfg...
[Hearthstone Card (Maexxna) Not Found]
Edit: F**c realized too late it's a legendary... Murloc Tidehunter