Looks interesting - as a Main Priest player i will give this a try ... alltough i do not want to craft Zerek's Cloning Gallery for it - so i'll have to make a little change!
and also i'm not sure about the Spirit/Bwonsamdi Package in there - sure i'll try it but i personaly wasn't a fan of Bwonsamdi from the beginning :)
Intriguing idea ... saw Kibler playing his list and i kinda liked it - right now i`m trying to make Highlander work in every class but with some of the classes it´s almost not worth it because the decks would be bad :)
Well, it is indeed intriguing and i kinda always liked (some not all of them) cards that mess/change the hero power but like AngryShuckie mentioned above -- the hero power should be weaker or almost equaly strong to the normal one unless you want another Genn/Baku Fiasko :)
For me personaly that would not be a big problem because i kinda enjoyed some of those Genn/Baku decks - the only thing that ruined the Genn/Baku Meta for me was facing Baku Paladin 9 times out of 10 :) :)
If it was unplayed at 7, and overpowered at 5, they could've at least tried it at 6 instead of going back to 7.
That's what i thougt too - and sure it was not played before it saw the buff but i think that maybe - this will still see some play in some sort of Control Highlander Mage - i mean sure it is much slower but could still be powerful in the lategame ... but defenitely not as strong as 5 Mana :)
Needed to go harder at this card. Like, I think you might still keep this in the mulligan. That's how insane he is compared to what's available in standard.
Yeah i kinda hoped they would Nerf him pretty hard and not just do a Mana Nerf - i guess it´s ok that he will show up later but i think this will not be a big problem for Warrior because of the Removal and survival tools warrior has right now this nerf realy doesn't do much!
Well, back to the original cost - but i think with the contol tools mage has this could still work! sure it will defenitely see much less or almost no play but it could still work for Highlander Mage ...
Conjurers nerf is decent - will still see play but this makes it at least slower!
Pocket Galaxy back to 7 - sure, not as good as it was with 5 mana and sure before the buffed it up to 5 almost nobody played it but with the control tools mage has this could still work but i guess the tempo loss is huge and therefor will defenitely see much less play
Extra Arms - i personaly am did not have a problem with that card and therefor think this nerf is a little much but i guess it´s still ok and reasonable
Dr.Boom, Mad Genius - finally they decided to do something about him - sure i wished for a much bigger Nerf to this card with all the control warriors out there but i guess it's a start :) - but not sure that this nerf will potentially stop warrior because the class still has lots of removal and survival tools ....
Can't realy talk much about Barnes because i only play Standard - but i rememeber the Big Priest Time in standard and Barnes was bonkers - so i guess this is alright!
Depends on how fun the deck is, or could possibly be. If you think it has real potential, keep at it, but definitely refine as you go in response to what you're facing. Sometimes I build some crazy OTK thing, and once I get it to go off a single time, I'm happy and delete it. Other types might have more staying power. Don't let your memes be dreams!
Exactly like this ! i play my own decks as long as i have fun with them or if i want to try some crazy OTK i try different builds until it works a few times.
And sometimes a fun deck turns into my ladder deck for the month :)
Well the first thing that came to my mind after reading your Post was Blackhowl Gunspire ...
So i guess these "Stronghold" Cards should always work like some sorft of Defense ... maybe like this:
[img]http://www.hearthcards.net/cards/7e701b54.png[/img] - anyone know how i can link this one so it shows up as the real card and not just the link ??
I realy like this Idea!!
Like this.
Click the "Insert/Edit Image" button in the post interface, and paste the image URL. Change the dimensions as you wish. 200 is the size I normally use.
Although you shouldn't use links directly from HearthCards. Cards from HearthCards can only be saved for about 3 days. If you want your card to be permanent, you'll need to host it on an image sharing site such as Imgur.
Thank you very much - have to look how Imgur works - never used stuff like this before
Well it would be kinda cool if they would add him to classic but i think this will not happen. I guess it is more likely that they will print other cards with the same or similiar effect like they did with Zayle !
i just had a few questions regarding the Creations Forums and Uploading Cards but i did not find the Message Option as soon as i clicked on a Mod ... am i blind ? as far as i've read from other people it should be possible to write DM's to Mods ?
Or can i just click on Messages write the Mod Name as recipient ? is this the only way ?
Sry it the question sounds dumb but i was trying to figue this out and did not find any other way so far ...
Ofcourse Hydrafrog is correct - card draw. With a list without it, I'd burn through the cards and sit with one minion and my opponent with 5-6 cards on hand, when I completed the quest. If the minion held I could win, but if it was removed I was down to topdecking and that never works.
So, card draw. Northshire Cleric. And then an AoE healing like Circle of Healing can help, but only if you have other creatures on the board. I've tried some games with micro aggression, Lightwarden and even Young Priestess, but even though Lightwarden was popular in zoo decks recently I am not talented enough to get it to work. I run out of steam.
So, back to slower taunts, big minions and resurrect. I am not a Priest main, but I got the quest as my free legendary of the expansion so I'll try to make it work for me.
Right now im trying the Quest in a new Wall Priest - pretty decent so far - maybe this is something to try out your Quest :)
Well the first thing that came to my mind after reading your Post was Blackhowl Gunspire ...
So i guess these "Stronghold" Cards should always work like some sorft of Defense ... maybe like this:
[img]http://www.hearthcards.net/cards/7e701b54.png[/img] - anyone know how i can link this one so it shows up as the real card and not just the link ??
Priest has one of the strongest decks right now with the combo priest. Amet, Psychopomp and Injured Tol'Vir are all crazy strong cards. It just seems to be another expansion of Divine Spirit Inner Fire being the only viable win condition.
Sure it is strong and a good win condition, but i also tried a Quest / Wall Priest without the Divine/Inner Fire Combo and it was decent - sure not the best and if you play against Murloc with the Nuts opening you will almost loose everytime (if the opponent is always going face) but i also managed to win games vs AggroMurloc, AggroRogue where i was down to 5 health and stabilized.
With the new cards like Sandhoof Waterbearer you can heal up pretty good and building a wall and resurrecting your Walls will crush Aggro decks.
Also not bad against warriors, because his Mass removal (in standard at least) is limited to Brawl because Warpath does not help against High Health Minions :)
I will upload the Quest/Wall Priest Decklist later and put it in here so you can see which deck i mean
Looks interesting - as a Main Priest player i will give this a try ... alltough i do not want to craft Zerek's Cloning Gallery for it - so i'll have to make a little change!
and also i'm not sure about the Spirit/Bwonsamdi Package in there - sure i'll try it but i personaly wasn't a fan of Bwonsamdi from the beginning :)
Intriguing idea ... saw Kibler playing his list and i kinda liked it - right now i`m trying to make Highlander work in every class but with some of the classes it´s almost not worth it because the decks would be bad :)
but those lists look nice, gonna try them!
Well, it is indeed intriguing and i kinda always liked (some not all of them) cards that mess/change the hero power but like AngryShuckie mentioned above -- the hero power should be weaker or almost equaly strong to the normal one unless you want another Genn/Baku Fiasko :)
For me personaly that would not be a big problem because i kinda enjoyed some of those Genn/Baku decks - the only thing that ruined the Genn/Baku Meta for me was facing Baku Paladin 9 times out of 10 :) :)
That's what i thougt too - and sure it was not played before it saw the buff but i think that maybe - this will still see some play in some sort of Control Highlander Mage - i mean sure it is much slower but could still be powerful in the lategame ... but defenitely not as strong as 5 Mana :)
Sounds interesting - was looking for some kind of Token Druid ! looking forward to your List!
Yeah i kinda hoped they would Nerf him pretty hard and not just do a Mana Nerf - i guess it´s ok that he will show up later but i think this will not be a big problem for Warrior because of the Removal and survival tools warrior has right now this nerf realy doesn't do much!
Meh - decent nerf but still good - will still see play !
Well i personaly did not see the need do nerf this card ... i think it was one good tool priest had for early game ... i do not like this nerf!
Well, back to the original cost - but i think with the contol tools mage has this could still work! sure it will defenitely see much less or almost no play but it could still work for Highlander Mage ...
Ok ....
Conjurers nerf is decent - will still see play but this makes it at least slower!
Pocket Galaxy back to 7 - sure, not as good as it was with 5 mana and sure before the buffed it up to 5 almost nobody played it but with the control tools mage has this could still work but i guess the tempo loss is huge and therefor will defenitely see much less play
Extra Arms - i personaly am did not have a problem with that card and therefor think this nerf is a little much but i guess it´s still ok and reasonable
Dr.Boom, Mad Genius - finally they decided to do something about him - sure i wished for a much bigger Nerf to this card with all the control warriors out there but i guess it's a start :) - but not sure that this nerf will potentially stop warrior because the class still has lots of removal and survival tools ....
Can't realy talk much about Barnes because i only play Standard - but i rememeber the Big Priest Time in standard and Barnes was bonkers - so i guess this is alright!
True dat! never would i have thought that Highlander Hunter would be a thing!
Exactly like this ! i play my own decks as long as i have fun with them or if i want to try some crazy OTK i try different builds until it works a few times.
And sometimes a fun deck turns into my ladder deck for the month :)
Well, this also could be somekind of troll ... and nothing is confirmed so far, maybe he was just messing with his friend
i think it´s funny that many people are crying about these changes even tough nothing is confirmed yet!
Sure , i personaly do not see the need to nerf Extra Arms but let`s just wait and see what will come!
Thank you very much - have to look how Imgur works - never used stuff like this before
That made me laugh way to hard!
But be careful - there is some weird stuff out there regarding this topic ....
Well it would be kinda cool if they would add him to classic but i think this will not happen. I guess it is more likely that they will print other cards with the same or similiar effect like they did with Zayle !
Hi there
i just had a few questions regarding the Creations Forums and Uploading Cards but i did not find the Message Option as soon as i clicked on a Mod ... am i blind ? as far as i've read from other people it should be possible to write DM's to Mods ?
Or can i just click on Messages write the Mod Name as recipient ? is this the only way ?
Sry it the question sounds dumb but i was trying to figue this out and did not find any other way so far ...
Right now im trying the Quest in a new Wall Priest - pretty decent so far - maybe this is something to try out your Quest :)
Well the first thing that came to my mind after reading your Post was Blackhowl Gunspire ...
So i guess these "Stronghold" Cards should always work like some sorft of Defense ... maybe like this:
[img]http://www.hearthcards.net/cards/7e701b54.png[/img] - anyone know how i can link this one so it shows up as the real card and not just the link ??
I realy like this Idea!!
Sure it is strong and a good win condition, but i also tried a Quest / Wall Priest without the Divine/Inner Fire Combo and it was decent - sure not the best and if you play against Murloc with the Nuts opening you will almost loose everytime (if the opponent is always going face) but i also managed to win games vs AggroMurloc, AggroRogue where i was down to 5 health and stabilized.
With the new cards like Sandhoof Waterbearer you can heal up pretty good and building a wall and resurrecting your Walls will crush Aggro decks.
Also not bad against warriors, because his Mass removal (in standard at least) is limited to Brawl because Warpath does not help against High Health Minions :)
I will upload the Quest/Wall Priest Decklist later and put it in here so you can see which deck i mean
Edit:
- But if you wanna win fast or at least play fast games with Priest the Combo Priest you mentioned is the easier/better way to go !