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347 totalHas there been an explicit discussion about the "After your last turn" mechanic? Unless I'm mistaken the phrase seems new to this expansion. Meaning the battlecry can be activated by events on your opponents turn or your current turn. I …
They printed a Demon Hunter card in Paladin. Feast and Famine is great enough to push a viable aggro Paladin archetype.
Silvermoon Arcanist seems like a strictly worse version of the card they just revealed this morning, Enchanter. Doubling damage against enemy minions from all sources (friendly minions and weapons too) is way better than spell damage +2, and you get …
Yeah, talk about value-trading. I think it makes the cut in certain 40-card decks.
The final form at 10 mana is good enough to want as an additional board clear in control decks, and it's flexible. It's a 2-drop that you're actually really happy to top-deck on turn 7. It's not over-powered, but I …
Not sure where this is covered, but can anyone explain the "spend up to X corpses" mechanic? Specifically, does it just spend them all if you have them, or do you get to choose how many you spend?
Yeah, I genuinely don't like how this powercreeps on Consecration. You'd think that extra draw would at least cost a corpse or two. It's unclear to me how much the Frost archetype interacts with the corpse mechanic.
I'm getting …
I mean, I think the game should be cheaper so this is a step in the right direction. I actually quit Hearthstone for a year August 2021 - 2022 because I was so annoyed by the investment into Mercenaries over …
I'd change Theotar to a 6-mana 4/4. Only the controlliest of control decks would run it at that cost.
I assume Harpoon Gun will be reverted, and I'm guessing the wild seeds each lose a stat point, Bear goes …
So in my last game the Druid played two [card]Dew Process[/card]. Somehow he was drawing 3 cards every turn, but I was drawing 5 which was milling me, and made things awkward. I can't think of what interaction would have …
Am I correct that no single-player content has been announced for Castle/Maw set? Seems like a shame. Is it expected later in the cycle?
I'm having a hard time wrapping my head around perjury, but I think it's bad.
Oh, I haaaaaate this. Way too cheap for the effect. Seriously, a card like this shouldn't exist.
Soul Seeker is sort of bad, but then you're giving your opponent a sort of bad card to draw later in the game. It's so much weaker than Theotar. They really should have nerfed that card to 6-mana before releasing …
Someone clarified on a Twitter thread that taunt minions effectively lose taunt when they go immune so that's a minor saving grace. It's one of those polarizing cards that IF it's playable it's going to be REALLY good. I could …
I'm happy with the changes to Mage and Kael'thas, but Quest Hunter will continue to be a problem for as long as they let the hero power cost 0 mana. It's [card]Raza the Chained[/card] all over again, and they should …
Here are my suggested fixes (not predictions).
[card]Aquatic Form[/card] - Nerf to 1 mana. Why does it cost less than [card]Tracking[/card]?
[card]Jerry Rig Carpenter[/card] - Nerf to 3 mana. That's the fair cost for draw 2, plus you …
I seem to have kept my free deck and cards so I'm happy.
Kripp also lost minesweeper immediately. :(
What's out of date?