Yeah there's too much cleanup happening for this to be someone just having fun. Hopefully the eventual Steam release (and maybe even console??!?) leads to a boost in players and they go and start development again. It certainly wouldn't need a huge team, but a dozen folks could keep the game going with solid support for years to come.
Not much has changed over the past couple of years. When I last played... in I don't know exactly when it was definitely better than its original launch (much more to do, many more characters, improved UI, etc.) so I'm going to assume other than the fact there aren't too many people playing which may impact queue times, the game is solid.
Free to play, I'm assuming Steam release will also be F2P should it happen. I should probably bust out my old datamining tools for the game and see if there are any references to Steam - assuming they still work.
I'd love to start creating some content around the game should time permit. We've definitely gotta have something happening to it soon.
The other compendiums are broken due to mini-sets and we need to really fix that problem, but I confirmed in the database that these are the top 3 of all time.
Incredibly, Kayn had 338 5-star votes and Kronx had 496 which makes them both some of the most voted on cards too.
Diablo IV and Overwatch 2 were, imo, justly given bad reviews.
D4 on launch was not a great game, season 1 still had lots of issues, and season 2? ehhhh. They are taking the game in the right direction though so given enough time, they should get to where they need to be for years to come.
OW2 was a horrible decision, monetization nightmare, and an insult to people playing OW1. My only hope for it at this point is with Blizzard and Activision being separated, we end up in a scenario where Blizzard can make OW2 more friendly. Tough call though since they clearly have some players playing it and it might be enough to support development and profits.
Monetization models for games as a service are just so weird
Yeah. It's kinda messed up how many games would be so good as $x purchases with cosmetic in-game purchases instead of this nonsense. I ran into that a lot with Clash Royale and is why I ultimately stopped playing it.
Rumble has such solid gameplay, and a bit of a grind is totally fine, just yeah "I just wish they'd make players jump through one fewer hoop with this upgrade system".
Yeah, after the initial "throw gold at them" it grinds to a halt.
I agree with dungeons being too long of a rotation. It super sucks if you can't do anything your first week in the game due to bad luck. I just so happened to join when it was Alliance focused and I picked Jaina as my first hero so I wasn't even aware that the dungeons weren't being uniquely tailored.
The talent system as a whole is unfortunately designed. I was able to achieve common on several minis unlocking possibilities of talents through a few weeks of play. With rare being so difficult to get though (and then epic) if you buy your first talent as the "wrong talent" then you're locking yourself out of talents with that mini for a long time.
I doubt we'll see the Battle.net launcher go away. There are millions of people conditioned to using it already, and people that use it avoid platform fees in other places when selling games or in-game content.
I do wonder if Call of Duty will eventually be leaving Battle.net though in favor of the Xbox app. It seems like Activision and Blizzard are being allowed to be separate entities again under Microsoft, so there's no real reason to keeping CoD on Battle.net. Maybe they push it there into a corner so they can get some sales still should people not want to go to Xbox or Steam, but no longer a main focus in the app.
I do hope Microsoft borrows BNet client engineers though to improve the Xbox app. So much potential but it just doesn't feel right. I don't know if the bnet team will have a good solution, but they've certainly done some great client work over the years.
I just hope their online is improved and people won't be able to cheat the system like has been the case for GTA5. The online can genuinely be quite fun, but then someone joins the server and teleports everyone somewhere or they just kill you over and over again with cheats. Invincibility when fighting is also bullshit.
Probably no change to that though, so bring on the money drops I suppose. At least that was the only positive thing to come out of a primarily client-side peer-to-peer architecture.
GTA as a series has some pretty messed up themes overall that aren't very "2023" so it'll be interesting to see what direction Rockstar goes. I hope they stick to their roots and give people some crazy stuff to play because honestly, real life is a hell of a lot closer to the picture GTA 5 paints than the magical fairy kingdom that people on social media seem to believe exists and "how dare rockstar do x y and z".
Good to know, yeah it looks like support in Edge is considered experimental and you can enable to with a special flag.
No clue why its experimental considering it s on chromium lmao. Well, we'll refrain from using avifs going forward. Sometimes we get avif files and don't convert them but that's not a great experience if Edge is going to be silly. Thanks.
Yeah I'm pumped about that dropping at the end of the month. 10 player dungeon/raid in BFD sounds like it'll be a lot of fun to figure out and more importantly, the world is going to have lots to discover. The gated leveling experience also makes it easy to not fall behind which I appreciate as my time isn't as open as it once was lol.
I expect it at this point though. Classic, in what I feel is a lot of folks eyes is Vanilla -> Wrath. I'm pumped about Cataclysm though because that means Mists of Pandaria should be coming and oh boy, I would LOVE to experience that again.
I love that games are embracing their pasts. In the ever-evolving nature of the online service games, so much content is lost to time. I'm looking forward to getting some tilted drops in this week to relive some of chapter 1.
Oh, I'm going to be playing. Level 25 will be a joke to get to and it sounds like a ton of broken fun. Feels very ARPG to break classes like that and so it gives me quite high hopes for its success.
The catch-up pack sure looks like a great freebie though! Not as great for folks who have a large collection, but what a great way to get people back into Hearthstone.
Yeah there's too much cleanup happening for this to be someone just having fun. Hopefully the eventual Steam release (and maybe even console??!?) leads to a boost in players and they go and start development again. It certainly wouldn't need a huge team, but a dozen folks could keep the game going with solid support for years to come.
Not much has changed over the past couple of years. When I last played... in I don't know exactly when it was definitely better than its original launch (much more to do, many more characters, improved UI, etc.) so I'm going to assume other than the fact there aren't too many people playing which may impact queue times, the game is solid.
Free to play, I'm assuming Steam release will also be F2P should it happen. I should probably bust out my old datamining tools for the game and see if there are any references to Steam - assuming they still work.
I'd love to start creating some content around the game should time permit. We've definitely gotta have something happening to it soon.
Currently we don't have a way to display that. We should probably do a data dump for it to show everyone the full ranking list though. Noted!
Kayn Sunfuryhad a 94
https://outof.games/hearthstone/expansions/ashes-of-outland/community-compendium
Kronx Dragonhoof was 92
The other compendiums are broken due to mini-sets and we need to really fix that problem, but I confirmed in the database that these are the top 3 of all time.
Incredibly, Kayn had 338 5-star votes and Kronx had 496 which makes them both some of the most voted on cards too.
RIP fixing
Diablo IV and Overwatch 2 were, imo, justly given bad reviews.
D4 on launch was not a great game, season 1 still had lots of issues, and season 2? ehhhh. They are taking the game in the right direction though so given enough time, they should get to where they need to be for years to come.
OW2 was a horrible decision, monetization nightmare, and an insult to people playing OW1. My only hope for it at this point is with Blizzard and Activision being separated, we end up in a scenario where Blizzard can make OW2 more friendly. Tough call though since they clearly have some players playing it and it might be enough to support development and profits.
Yeah. It's kinda messed up how many games would be so good as $x purchases with cosmetic in-game purchases instead of this nonsense. I ran into that a lot with Clash Royale and is why I ultimately stopped playing it.
Rumble has such solid gameplay, and a bit of a grind is totally fine, just yeah "I just wish they'd make players jump through one fewer hoop with this upgrade system".
Yeah, after the initial "throw gold at them" it grinds to a halt.
I agree with dungeons being too long of a rotation. It super sucks if you can't do anything your first week in the game due to bad luck. I just so happened to join when it was Alliance focused and I picked Jaina as my first hero so I wasn't even aware that the dungeons weren't being uniquely tailored.
The talent system as a whole is unfortunately designed. I was able to achieve common on several minis unlocking possibilities of talents through a few weeks of play. With rare being so difficult to get though (and then epic) if you buy your first talent as the "wrong talent" then you're locking yourself out of talents with that mini for a long time.
I doubt we'll see the Battle.net launcher go away. There are millions of people conditioned to using it already, and people that use it avoid platform fees in other places when selling games or in-game content.
I do wonder if Call of Duty will eventually be leaving Battle.net though in favor of the Xbox app. It seems like Activision and Blizzard are being allowed to be separate entities again under Microsoft, so there's no real reason to keeping CoD on Battle.net. Maybe they push it there into a corner so they can get some sales still should people not want to go to Xbox or Steam, but no longer a main focus in the app.
I do hope Microsoft borrows BNet client engineers though to improve the Xbox app. So much potential but it just doesn't feel right. I don't know if the bnet team will have a good solution, but they've certainly done some great client work over the years.
I just hope their online is improved and people won't be able to cheat the system like has been the case for GTA5. The online can genuinely be quite fun, but then someone joins the server and teleports everyone somewhere or they just kill you over and over again with cheats. Invincibility when fighting is also bullshit.
Probably no change to that though, so bring on the money drops I suppose. At least that was the only positive thing to come out of a primarily client-side peer-to-peer architecture.
GTA as a series has some pretty messed up themes overall that aren't very "2023" so it'll be interesting to see what direction Rockstar goes. I hope they stick to their roots and give people some crazy stuff to play because honestly, real life is a hell of a lot closer to the picture GTA 5 paints than the magical fairy kingdom that people on social media seem to believe exists and "how dare rockstar do x y and z".
Good to know, yeah it looks like support in Edge is considered experimental and you can enable to with a special flag.
No clue why its experimental considering it s on chromium lmao. Well, we'll refrain from using avifs going forward. Sometimes we get avif files and don't convert them but that's not a great experience if Edge is going to be silly. Thanks.
Are you using Edge, by chance?
Apparently it's like the only browser that doesn't support the image format.
Yeah I'm pumped about that dropping at the end of the month. 10 player dungeon/raid in BFD sounds like it'll be a lot of fun to figure out and more importantly, the world is going to have lots to discover. The gated leveling experience also makes it easy to not fall behind which I appreciate as my time isn't as open as it once was lol.
No one really knows tbh.
I expect it at this point though. Classic, in what I feel is a lot of folks eyes is Vanilla -> Wrath. I'm pumped about Cataclysm though because that means Mists of Pandaria should be coming and oh boy, I would LOVE to experience that again.
That's great :D
I love that games are embracing their pasts. In the ever-evolving nature of the online service games, so much content is lost to time. I'm looking forward to getting some tilted drops in this week to relive some of chapter 1.
That is a very good question. They are seemingly flagged as Year of the Wolf cards but they definitely are not. I'll check our data, thanks.
Some decent Battlegrounds Duos info, and card reveals, but other than that, not much else.
This needs to happen!
Oh, I'm going to be playing. Level 25 will be a joke to get to and it sounds like a ton of broken fun. Feels very ARPG to break classes like that and so it gives me quite high hopes for its success.
The catch-up pack sure looks like a great freebie though! Not as great for folks who have a large collection, but what a great way to get people back into Hearthstone.