Fluxflashor's Avatar

Fluxflashor

CEO
Joined 10/19/2018 Achieve Points 2025 Posts 3170

Fluxflashor's Comments

  • Heya,

    Yeah, this needs to happen. We've got a few different types of pagination on the site which is a pretty shitty experience since it isn't consistent between pages. I'll make sure the forums get fixed next.

  • Yeah, a lot of the HS people always hop into the new games early on for the viewership spike - its a wonderful idea!

    I would love to see a lot more activity on the Runeterra stream side of things, though, the game is still pretty small compared to HS and event MTGA.

  • We're getting a linear-style adventure, no dungeon run \o/

  • Going to a Fireside Gathering is a huge pain in the ass though!

  • Sorry, that's what one-time quests are in the client and have been since Hearthstone began. 

  • I think Hearthstone has done a very good job with the recent launch of the Year of the Phoenix and being more generous with its monetization. Now, it is far from perfect but it is so much easier to get into the game as far as commons and rares go, which is an EXCELLENT change. I'm still disappointed that we don't see additional ways to get packs from the current expansion though. Yes, classic card packs are great for new players, but old players get no value out of them at all. Tavern Brawl is such a disappointment for its rewards structure; It could be so much better.

    If we received Wildcards like the ones we see in Runeterra and MTG Arena, it would go a long way in making that weekly pack feel less terrible and allow new players to choose what they want to create. An adjustment to disenchant costs of cards or the crafting costs would also help in this area quite a bit. I'm not saying that every player should have every single card with minimal effort because that would be silly, but the effort it takes to obtain even just a few good legendaries as a F2P player, which are definitely required for playing decks that aren't just aggro, becomes problematic. 

    I'd love to see the numbers on how people may make more purchases with the game when they actually can create a cool deck. Some players may stick to a single deck, but plenty do want to experiment and adapt to the meta. Also, Blizzard really is missing out on cosmetic revenue. The little board minions in MTG and LOR are fantastic and I remember talking about how cool this concept would be back when Hearthstone wasn't even in beta (that and alternate art).

    Riot is seriously kicking ass with their monetization and honestly should be the way forward for a lot of games that need huge numbers of players to be successful. It is a bit different with card games in that you can still "sell progression" through cards/packs, selling guns in an FPS would be absurd, but low barrier of entry, solid progression systems, and plenty of cosmetics to deck yourself out in is fantastic.

  • The article was written to highlight the fact that the card game genre has problems that Riot is solving. The largest person in the space right now is Hearthstone and they have dropped the ball which is why they were used as the comparison. They also happen to have a mobile game when Magic and other titles do not which makes the 1:1 comparison easier, as does myself following Hearthstone since the game was announced at PAX East.

    Now that's not to say things have been total garbage with Hearthstone -they have gotten a LOT better over the past year and the start of this year is the most exciting moment for the game since they fixed a lot of problems. The biggest issue though is they stagnated hard with the game for so many years, possibly because they needed to get rid of the old team, but maybe just because papa Blizzard wasn't letting them touch the goldmine for fear it would harm revenue until it ran out. I've spent a lot of time giving my personal opinions on Hearthstone and lately it has been a lot more positive than in the past. This just happens to be one of those times where Hearthstone has really, really screwed up.

    I'd like to address several parts of your well-put-together post. Before I do though, I just wanted to say I appreciate your clear passion for the game and your willingness to talk about it.

    I don't believe I've undercut myself when I stated that Blizzard is doing a poor job with patching. Yes, the last round of nerfs did happen server-side and that was cool. They have not addressed publicly though if this was something they were actually going to do going forward with reactive balance patching which is why I wouldn't consider it a standard just yet. Also, it isn't exactly a perfect process since this only applies to cards seen in-game and those in the collection manager itself lack the technology to show the updates which can create confusion. A large chunk of players are very casual and aren't checking the latest updates on sites. Imagine going into game, creating a deck with some cards you just opened up and then finding out that they are worse than they had appeared. That's a bad experience. Now, they did end up releasing an actual game data patch that rectified that within 24 hours, but mobile users still got that patch late which is the entire preface of the article - mobile users are treated worse than those on Battle.net's app.

    Yes, I agree that the Shudderwock change was quite minor in comparison to even other changes made in Hearthstone, but it still feels like a bad excuse from Blizzard to not give him full refund status. It doesn't cost them anything to do so, and the majority of people playing with him weren't likely to disenchant it anyway since the card remained amazing. I can see this type of thing doing more harm than good when they choose to not refund it. You aren't going to make anyone angry by offering refunds, but you will make someone angry by not. Blizzard has had the (paraphrased) viewpoint of "your cards should feel physical, we don't want to make changes to them because that would hurt that experience" which is the whole reason why the offer refunds on changes. The hardcore version of this philosophy greatly hurt the game when they refused to balance anything. Thankfully, we are past that now and although I believe they still want stuff to feel physical and like we own the cards since they are willing to give us refunds, but it just feels weird otherwise. Riot has never gone on the record saying they want their game to feel physical, they're quite the opposite and have said they want to use the benefits of going digital to their advantage by being able to play with the game as they desire. It also doesn't really help things though when they have just come out of Beta which is the time where huge changes are most likely to occur. It will be interesting to see how many major changeups to cards we'll see in the future. 

    Now, botting and the gold cap. I can't agree that the reason is to prevent botting and if that really is the reason behind it, its a really shitty one. Yes, when you really look at it, not a whole lot of players even come close to reaching the limit each day, but why penalize the people that do love to actually grind the game every day? Or what if I'm one of those players that one or two days a week play all day and hit that cap regularly. If they're afraid of bots, then they should work on banning them. That would improve the player experience twice since we're actively getting rid of scum and the gold cap could be removed and not worried about. As you mentioned about Riot being a business with the goal of making money, yeah, and so is Blizzard which is the more likely reason why the gold cap exists. Let people grind to a cap, obtaining at most a set number of packs per week, and then have people pay for the rest when it ends up being a crazy grind. Riot monetized cosmetics with Runeterra and honestly, Blizzard should have gone more hardcore with that with Hearthstone.

    Riot has been very open and honest about their monetization plans with the game, and they're actively discussing stuff with community members throughout the entire Beta and launch experience. Riot is multiple times more transparent than Blizzard is. I can't really say the same about Hearthstone when they are more likely to be active only when they're promoting a new expansion. Admittedly, Blizzard has gotten a bit better with this recently, but I'm interested to see if it continues being the case. Riot on the other hand, when looking at the amount of communication they do with League of Legends and Teamfight Tactics, it is incredible to see what happens when developers are allowed to talk. Huge props to Dean Ayala though for being the leading force in engaging with the Hearthstone community as of late.

    No company is perfect, especially with the bro culture that Riot has been in the press for over the past couple of years, but that transparency and that desire to create something that everyone can enjoy from the free to play side of things and only charging for cosmetics is what made them a titan in the MOBA genre. I don't have an issue calling Blizzard out on the bullshit when I see it just as I don't have a problem giving them props when they deserve it even at the risk of sounding like a "fanboy".

    I'm sorry you weren't a fan of the article and for a lot of it, yeah, we're going to need to wait and see how Riot handles everything once the card pool expands. For now though, the game is more accessible than Hearthstone was when it first started. That would actually be a very interesting piece of content to work on, comparing all the card games and looking at their first era of digital. Magic certainly has been an interesting case on that side of things.

  • Whoa, whoa, whoa. That would require making the scrollbar longer. That might be a tad too confusing for even the old players.

  • Hey all,

    Getting on late to pull the giveaway together today - lots of "fun" stuff going on.

    I place all eligible people into a random.org list and hit the randomize button. The person on top, in position 1, wins.

    Congratulations to KANSAS! I'll be sending you a DM in a minute with your code.

    In the spoiler below is the list that was generated.

    Show Spoiler

    There were 10 items in your list. Here they are in random order:

    1. KANSAS
    2. SavageDrago
    3. ndloner
    4. Thraxus
    5. Wrobelovitz
    6. Rvo2099
    7. Siegfrieddo
    8. freeworld
    9. Trollbert
    10. Ivoryphoenix

  • Yeah, MTG is like the king of game updates lol

  • Quote From Its Ya Boy
    What's up, it's ya boy Shadows, coming at you with the freshest of Fan Creations news. Don't worry, in typing this I have made the promise to myself never to do so again, you have nothing to fear.

    Damn right you ain't!

  • Yup, this is something that will get filled out! The plan going forward is to cover expansions the exact same as we do with Hearthstone =

    In reply to Rising Tides
  • Quote From GoddammitDontShootMe
    Quote From Fluxflashor
    Currently, we don't record anything over 2 for automatically imported collections. We also don't process card removals automatically through JSON.

    Did you ever have 2 Underlight rods or manually edit it to be that way before?

    What's the problem with simply setting the collection values to the values in the JSON dump instead of adding them?

    There's no problem. We're just not being destructive with the JSON because it isn't something we're generating. I don't think it is too crazy to assume in the majority of cases people aren't going to import a collection until after they've decided to nuke a bunch of cards.

    The whole thing won't matter much though once we have our own way of importing from the Hearthstone client.

  • Quote From Brentk1977
    Quote From Fluxflashor

    Based on what you've posted, your answer should be "yes", you are waiting for the confirmation to pop up considering you've stated the site says "your collection is updated".

    We haven't had any server-side errors log from the collection management page since the last update went out with fixes midday Friday. Do any errors appear in your browser's console after you click on the import button?

    I was able to successfully import your collection without errors. The steps I took to do so are as follows:

    1. Visit the collection page.
    2. Click on JSON importer.
    3. Paste your blob into the provided field.
    4. I click on the blue submit collection button below the JSON field.
    5. A top-right notification appears stating the collection update is queued.
    6. I wait some time
    7. A success (green) notification states it was successfully updated.

    Are these the exact steps you have taken as well?

    After following the procedure, I have the issue that on the site il lists my collection as having 2x Underlight Angling Rod, Nagrand Slam, Bladestorm, as well as several other epic cards where I have only 1 x, and 3x Skeletal Dragon when I only have 2. HS replay collection is correct and I tried importing collection several times waiting for the green notification.

    Currently, we don't record anything over 2 for automatically imported collections. We also don't process card removals automatically through JSON.

    Did you ever have 2 Underlight rods or manually edit it to be that way before?

  • This already exists! Each game portal has its own RSS feed you can subscribe to. Here is the Hearthstone-specific feed.

    https://outof.cards/hearthstone.rss

    In reply to Separated RSS feeds
  • Yep, the official launch of the game is April 30. This was announced a little over 3 weeks ago. Here's our coverage on it.

    https://outof.cards/legends-of-runeterra/1120-legends-of-runeterra-official-launch-mobile-access-and-new-card-set-on-april-30

    Additionally, the new set, Rising Tides, is available on PC on April 28!

  • I'm going to lock this thread. Not much is going to come of this staying open and if I'm being honest, Live4vrRdieTryn, your other replies just make you look like you're here to troll. If you honestly aren't and are looking to turn over a new leaf, leave your past in the past and stop bringing it up.

  • I've updated the image in the expansion guide. Luckily for us, the site wasn't around for Journey to Un'Goro so we don't have many references to the hero portrait :D

    Thanks!

  • I've wiped your collection as requested, Anathemos!

  • I've always muted the stream itself and left it open to get twitch drops. With that said though, I leave it in its own window with its own tab and then lay that behind other chrome windows. That way it retains focus!