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FortyDust

Pumpkin
Joined 05/29/2019 Achieve Points 1205 Posts 1912

FortyDust's Comments

  • Well, now we know why Darkbishop Benedictus is leaving Core.

  • The whole point of minis is that they have extremely strong Battlecries for just 1 mana. Giving them +3/+3 on top of that is a pretty big deal, and hoarding a bunch of them to play all in one turn in conjunction with the location is a very Roguish thing to do.

  • It's already kind of good, but it doesn't compete with Tier 1 with the current cards. I need to take a look at which of its cards are rotating out ...

  • The Crystal Cove makes me wonder how much drama could be avoided if they designed more Locations instead of "rest of the game" effects.

  • Cards like this make people want to play OTK as a counter, which is why I hate cards like this.

  • Isn't that why Red Card exists? It's cheaper than Maiev, and you can have two of them.

  • I would guess that's exactly why.

  • Having both cards available in Wild will make a difference.

    "Wasted" epic slot ... give me a break.

  • Ashen does not have to be on the board for the damage to happen, so I don't think it counts as the source of that damage. "They take 2 damage" does seem to imply that there's no real source, so it just might work.

    Then again, it's rotating out, so I'll probably never need to worry about it.

  • Ensmallen - Most Miniaturize cards care more about a Battlecry or aura effect than Attack, so a deck built around that might work out.

    Sky Mother Aviana - You don't play her until after you've got a lot of card draw in your hand.

    Jade Display - Not meant to be a build-around, but like Aviana and Ensmallen, it is good in a draw-heavy archetype.

    Cards like Chia Drake and Bottomless Toy Chest enable this archetype.

    As for Magical Dollhouse, you don't need damage spells to take advantage of Spell Damage, so there will be plenty of opportunities to use all three charges.

  • Really? A Zeddy video? Please.

  • In reply to Inventor Boom
  • Warlock is capable of some highly defensive builds and is often the best at healing, and now it has the harp that stops fatigue damage. I can see this working, but if it does work, it will be nerfed.

    In reply to Wheel of DEATH!!!
  • Was hoping for a listing of the event tasks ...

  • I can't help but LOL that anyone would play an ARPG for the story, and even more that they would be upset about the ending.

    As for loot filtering, I've found that turning off common (white) stuff is really all that's needed. That's enough to get me through an entire map before I have to head to town, which I always do immediately after landing in the next zone. Occasionally I do have to leave one or two blue items behind, but that's not a big deal. All the extra sold loot really adds up, and oh my goodness I have a lot of gold now.

  • Justicar Trueheart (at any time) + Brann followed by Odyn + Sing-Along = similar result, but arguably easier to pull off.

  • If they didn't want us to play both, we wouldn't have Audio Amplifier.

  • This would be playable if they were discovered. Random secrets are very rarely going to do anything, and the 2/2 stat line is terrible.

    In reply to Observer of Mysteries
  • Between this and the newly buffed Big Game Hunter, it's going to be harder than ever to spend your whole turn just dropping a fatty.

    In reply to Origami Dragon
  • Seems about as strong as I'd want a Neutral 10-drop to be.

    In reply to Factory Assemblybot