FortyDust
LV.14Pumpkin
Comments
1,909 totalThe ultimate tutor card, but it's too expensive. The obvious synergy with Celestial Alignment is disgusting, obviously, but I cannot believe they will ever allow that card to become good and stay good for any length of time. This card …
Owls, mines, Stoneborn General, Sesselie ... there are plenty of ways to abuse this. Hadronox is probably the most boring synergy you could come up with. I give this 4 stars. I'd give it more, but only two activations seems …
Solid early-game cards that scale up into huge headaches are always great. This gets 4 stars.
By all means, let's let Druid cheat mana on the very first turn because why not?! This card is actually too good -- [card]Lightning Bloom[/card] good -- I give it 5+ stars and hope it gets nerfed.
Everything a Druid could ask for on turn 2. It fits in every possible Druid deck in Standard, so 4 stars.
It's a tutor! It's an effect copy! It's good stats for the mana! It can work in several archetypes! It's a 4-star card!
We already know how good a card like this can be, but it's going to take a minute to infuse it fully. As a rule, even slow Hunter decks don't like to wait, so I'm only giving it 4 stars.
Strong, but limited usability due to the cost. This is more of a card you discover, not one you include, so 2 stars.
Only one of the three Wildseeds has rush, so you are going to want this on the board when they wake up. Also, there are probably some good non-rush beasts you'll be happy to use if there's a good chance …
I'd give it more than 5 stars if I could, because this is nuts even for a Wildseed card.
This gets 5 stars, just like the rest of the Wildseeds.
Easy 5 stars. The Wildseed package is going to dominate.
The Wildseed package is extremely potent and meta-shaping. They all get 5 stars because they work as a package and would be much, much weaker if you cut even one of them.
In a minion-heavy meta like we're about to see, a rush minion with cleave is definitely worth infusing. That's why [card]Frenzied Fangs[/card] does not suck on turn 2 uninfused. This will prove to be a 4-star card. Remember that if …
There is absolutely nothing wrong with summoning two 2/1 minions on turn 2, so I don't know why all the negativity about not being able to infuse on curve. Letting Hunter reliably play two 3/3 Beasts on turn two would …
Sticky 1-drops are great, and it's a good 2-for-1 if you are trying to infuse. I give it 4 stars.
I've been waiting a long time for this feature, and it looks like I'll continue waiting. This drippy half-measure is not even close to adequate. I want UI elements where I can enter how many to open, and I absolutely …
Quote From dapperdog Unfortunately I will never truly understand or experience what it feels like to actually possess so many packs that automation becomes a necessity.
You've pretty much answered your own question. Opening more …
This 5-star legendary is on par with [card]Sire Denathrius[/card] as a finisher. KT is arguably the better of the two because he doesn't have to simmer in your hand before you play him.
Seems pretty pointless. I give it 2 stars. I'm not sure I'd even waste a slot on it in my secret deck. Good thing the rest of the secret support is decent.