It's a common misunderstanding that companies exist to make profit. Companies exist to provide goods and services. They have to make a profit to continue to exist, but that doesn't make it their purpose.
I did say "for-profit companies," so yes, that is their purpose. Here is the concise Wikipedia definition relevant here: "business entities, whose aim is to generate sales, revenue, and profit." No one would ever make the enormous effort to build a company if they didn't hope to make money. Some companies are less rapacious about it than others, and this can work in their favor if their consumers recognize and appreciate that, but pure altruism does not exist in the modern marketplace.
Why are you complaining about cosmetic stuff? If you don't want it, it does not affect you in any way.
It does not indicate "desperation." It indicates a company that is interested in making money. That is the whole point of every for-profit company ever created in the history of humankind.
Worry all you want; Hearthstone is a for-profit venture, and you're extremely naive if you ever thought free players were some sort of protected species.
I don't remember "most people" calling it a nerf. You flat-out made that shit up.
Obviously it was desirable in a deck that could take advantage of it, but it's not great for the game overall. The current Totem Shaman build, for example, has maybe one card that would benefit from spell damage.
By punishing decks that don't use burn spells, it's cutting Shaman off from minion-heavy archetypes. Strength Totem doesn't do that, because it at least works on other totems you might create, even if you are running few or no minions.
I don't think these early access cards are going to break the game. If they were good cards, it would be a different story, but it looks like they chose "trap" cards that will not be worth playing until after rotation (and maybe not even then).
I think this is a MUCH better move than destroying the meta by temporarily re-releasing un-nerfed cards as they have in the past.
Wrath of Air Totem back? Yup! We want to celebrate Hearthstone's history with this core set, and Wrath of Air Totem felt like a part of that history worth celebrating.
Why, exactly, is a bad card (that's not even a real card) worth celebrating? Should we also celebrate Angry Chicken? Both of these are iconic for being bad, nothing more.
Correct. You will lose access to all of your current Core cards if they are not part of the new Core set. Patchwerk is out, so if you didn't have a "real" copy, you will no longer have access to the card. The golden copy you got as a reward was a Core card, not a "real" card.
On the bright side, you will automatically get golden copies of all DK Core cards that are rotating in.
Rotation never happens in a vacuum -- there's always a new expansion involved. Departing cards are often replaced with new cards that perform a similar function. We could easily see new Rogue Secret synergy, and I'd be extremely surprised if Druid doesn't get new ways to ramp.
In a game where Brann allows a Warrior to generate multiple Astalors that deal 21 damage each, this doesn't seem like such a big deal. (Yes, I know Astalor is rotating, but it's illustrative of the burst damage potential in Hearthstone these days.)
It's worth noting that both Totem Shaman and Miner Paladin use this card, both are Tier 1 right now, and Totem Shaman doesn't even run any other Excavate cards.
I can't believe they didn't even consider nerfing this ridiculous card. "Rest of the game" cards need a much more difficult condition than just building a singleton deck.
I'm walking back my previous snark. This card is absolutely necessary to the current meta, as Miner Paladin helps keep that ridiculous Druid Combo deck in check, all thanks to brave Sir Finley.
I did say "for-profit companies," so yes, that is their purpose. Here is the concise Wikipedia definition relevant here: "business entities, whose aim is to generate sales, revenue, and profit." No one would ever make the enormous effort to build a company if they didn't hope to make money. Some companies are less rapacious about it than others, and this can work in their favor if their consumers recognize and appreciate that, but pure altruism does not exist in the modern marketplace.
So ... Quests confirmed? I assume they would have said "from the past" if they were from the past.
Why are you complaining about cosmetic stuff? If you don't want it, it does not affect you in any way.
It does not indicate "desperation." It indicates a company that is interested in making money. That is the whole point of every for-profit company ever created in the history of humankind.
Worry all you want; Hearthstone is a for-profit venture, and you're extremely naive if you ever thought free players were some sort of protected species.
I don't remember "most people" calling it a nerf. You flat-out made that shit up.
Obviously it was desirable in a deck that could take advantage of it, but it's not great for the game overall. The current Totem Shaman build, for example, has maybe one card that would benefit from spell damage.
By punishing decks that don't use burn spells, it's cutting Shaman off from minion-heavy archetypes. Strength Totem doesn't do that, because it at least works on other totems you might create, even if you are running few or no minions.
I don't think these early access cards are going to break the game. If they were good cards, it would be a different story, but it looks like they chose "trap" cards that will not be worth playing until after rotation (and maybe not even then).
I think this is a MUCH better move than destroying the meta by temporarily re-releasing un-nerfed cards as they have in the past.
They are not going to do it for mini-sets because you cannot pre-order mini-sets. (Also, the pre-release phase of mini-sets is only a week.)
Why, exactly, is a bad card (that's not even a real card) worth celebrating? Should we also celebrate Angry Chicken? Both of these are iconic for being bad, nothing more.
If you're celebrating Hearthstone history, you gotta have Deathwing, but let's face it -- the original Deathwing is not a good card anymore.
Correct. You will lose access to all of your current Core cards if they are not part of the new Core set. Patchwerk is out, so if you didn't have a "real" copy, you will no longer have access to the card. The golden copy you got as a reward was a Core card, not a "real" card.
On the bright side, you will automatically get golden copies of all DK Core cards that are rotating in.
Rotation never happens in a vacuum -- there's always a new expansion involved. Departing cards are often replaced with new cards that perform a similar function. We could easily see new Rogue Secret synergy, and I'd be extremely surprised if Druid doesn't get new ways to ramp.
(Also, Splish-Splash Whelp isn't going anywhere. Dragon Druid was ramping just fine without Wild Growth.)
Tradeable Big Game Hunter ... interesting.
Twisting Nether destroys locations ... VERY interesting.
Asphyxiate, Gnome Muncher have no runes ... gross. I always felt like runeless DK cards should be slightly bad, not auto-include.
In a game where Brann allows a Warrior to generate multiple Astalors that deal 21 damage each, this doesn't seem like such a big deal. (Yes, I know Astalor is rotating, but it's illustrative of the burst damage potential in Hearthstone these days.)
It's worth noting that both Totem Shaman and Miner Paladin use this card, both are Tier 1 right now, and Totem Shaman doesn't even run any other Excavate cards.
Do I want to live in a world where Odyn, Prime Designate and Justicar Trueheart both exist in Standard? No. No, I do not.
Might as well just call it Year of the Warrior.
I can't believe they didn't even consider nerfing this ridiculous card. "Rest of the game" cards need a much more difficult condition than just building a singleton deck.
Why do you expect to be able to play it when Blizzard has clearly stated multiple times that they will nerf it whenever it's competitive?
It exists as a "just for fun" archetype for players who want to play it for fun, not for climbing.
I'm walking back my previous snark. This card is absolutely necessary to the current meta, as Miner Paladin helps keep that ridiculous Druid Combo deck in check, all thanks to brave Sir Finley.
My first game was against Aggro Paladin, and I fell in love.
My second game was against Curselock, and now I want to break up.
You can use it with Shattershambler, but that doesn't seem very efficient.
I bet they lower the Cost someday.
If this does work out, I propose that the new archetype be named Jacksonium (so, "Jacksonium Priest," Jacksonium Mage," etc.).