Okay now that we've seen how broken this card is after the nerfs, I'd like to point out how lazy the design of this quest is. You literally don't have to do anything to complete it, you don't need to build your deck in a special way and the reward is the only quest reward for which you don't have to spend any mana, your cards just become OP. Sure, you can run out of steam and the deck can be defeated, but that was not my point. It's just very unfun to play against. Just imagine if the shaman quest reward hero power was a passive. Also, Shudderwock would still be a worse play than Cenarius.
My favorite Uldum moment was opening Reno the Relicologist and being able to play a viable reno mage deck both in standard and wild, something I wanted for a long time.
I don't believe it will ever get nerfed since it hasn't proven to be OP, its stats are vanilla, its effect was already introduced in the game several times and since it requires you to play a highlander deck it's not very consistent. Baku and Genn were HoFd only because their effect was consistent from the start of the game and if they ever print a card which consistently draws Finley, which I doubt will happen, they will always nerf the card that draws before him. So if you don't plan on playing much with it and have a specific legendary in mind you would like to craft, I recommend dusting him.
I always wished for a Plot Twist kind of effect to combo with Shadowfiend, but I lost all hope when it got printed for warlock and when card draw was stated as a limitation for the priest class in the class identity breakdown.
It won't stop the big priest BS by far, but turn 4 or 3 with the coin was the single most frustrating thing in the deck because of the highroll which stopped even aggressive decks from putting them in their place. A nice start, at least.
I'm glad they finally decided to nerf Barnes but the change was kind of disappointing. Let's hope it will be enough for at least aggro decks to be able to consistently take them down. Maybe less people will play big priest then and the problem is partially solved, I guess. The whole resurrect mechanic is still broken and needs to be completely reworked imo.
As for the other changes, I agree with Dr. Boom and Conjurer's calling (although mana cheating as a whole is a bigger problem in hearthstone but temporarily this is fine) but I fear they just made Luna's pocket galaxy unplayable again, when they could have made it an interesting card by changing its text to "Change the cost of minions in your deck to (1) and set their attack and health to 1" to enable a combo based deck rather than mega-value decks we're currently seeing. And as for extra arms, I mean the card itself wasn't the problem and this won't change anything. Priest will remain broken because of northshire cleric and priest's ability to spam a lot of cheap minions, heal them to full health with neferset ritualist and circle of healing and draw a bunch of cards, although they stated that card draw is one of priest's weaknesses. I think they just don't want to admit the truth to themselves and do something about cleric, but eventually they'll have no other choice.
They said "All these changes", implying there are more nerfs and "basically what everyones been asking for", which might mean they finally address dr. Boom and Luna's pocket galaxy. I agree extra arms is fun but broken at 2 mana, but I just cannot comprehend how quickly they would react to aggro priest's power level in contrast to the much more broken resurrect priest which they just waited until it rotated to wild and let it wreak havoc there. Such an interesting bunch of developers.
Why would anyone put Argent Watchman in a deck? Someone really tried to make the biggest meme decks possible.
Okay now that we've seen how broken this card is after the nerfs, I'd like to point out how lazy the design of this quest is. You literally don't have to do anything to complete it, you don't need to build your deck in a special way and the reward is the only quest reward for which you don't have to spend any mana, your cards just become OP. Sure, you can run out of steam and the deck can be defeated, but that was not my point. It's just very unfun to play against. Just imagine if the shaman quest reward hero power was a passive. Also, Shudderwock would still be a worse play than Cenarius.
My favorite Uldum moment was opening Reno the Relicologist and being able to play a viable reno mage deck both in standard and wild, something I wanted for a long time.
You did not recommend any replacement for The Storm Bringer in your section?
I don't believe it will ever get nerfed since it hasn't proven to be OP, its stats are vanilla, its effect was already introduced in the game several times and since it requires you to play a highlander deck it's not very consistent. Baku and Genn were HoFd only because their effect was consistent from the start of the game and if they ever print a card which consistently draws Finley, which I doubt will happen, they will always nerf the card that draws before him. So if you don't plan on playing much with it and have a specific legendary in mind you would like to craft, I recommend dusting him.
Dust everything. You can craft them later for the same cost so you literally cannot lose anything.
I always wished for a Plot Twist kind of effect to combo with Shadowfiend, but I lost all hope when it got printed for warlock and when card draw was stated as a limitation for the priest class in the class identity breakdown.
What about Shadowfiend? I always though it was an interesting card but never saw a place for it.
Cannot wait to burn my barnes for that sweet 1600 dust
does nothing to the deck tbh
It won't stop the big priest BS by far, but turn 4 or 3 with the coin was the single most frustrating thing in the deck because of the highroll which stopped even aggressive decks from putting them in their place. A nice start, at least.
I'm glad they finally decided to nerf Barnes but the change was kind of disappointing. Let's hope it will be enough for at least aggro decks to be able to consistently take them down. Maybe less people will play big priest then and the problem is partially solved, I guess. The whole resurrect mechanic is still broken and needs to be completely reworked imo.
As for the other changes, I agree with Dr. Boom and Conjurer's calling (although mana cheating as a whole is a bigger problem in hearthstone but temporarily this is fine) but I fear they just made Luna's pocket galaxy unplayable again, when they could have made it an interesting card by changing its text to "Change the cost of minions in your deck to (1) and set their attack and health to 1" to enable a combo based deck rather than mega-value decks we're currently seeing. And as for extra arms, I mean the card itself wasn't the problem and this won't change anything. Priest will remain broken because of northshire cleric and priest's ability to spam a lot of cheap minions, heal them to full health with neferset ritualist and circle of healing and draw a bunch of cards, although they stated that card draw is one of priest's weaknesses. I think they just don't want to admit the truth to themselves and do something about cleric, but eventually they'll have no other choice.
I'm saving this card because I believe it will be great the next expansion they decide to boost deathrattle rogue.
I would much rather lose early in the game than let the game drag on for forever just because you *might* win and then lose to dr. boom nonetheless.
They said "All these changes", implying there are more nerfs and "basically what everyones been asking for", which might mean they finally address dr. Boom and Luna's pocket galaxy. I agree extra arms is fun but broken at 2 mana, but I just cannot comprehend how quickly they would react to aggro priest's power level in contrast to the much more broken resurrect priest which they just waited until it rotated to wild and let it wreak havoc there. Such an interesting bunch of developers.
I'm surprised by King Phaoris since I expected it to be too slow, and honestly, I dislike the card.
Amazing card, actually. Great combo with Wretched Reclaimer and Shadowy Figure, as well as Twilight's Call in wild.
Zephrys in this deck is soooo cheating, you just use it for lethal after tipping the scales
This can be good in self-damage warrior.
Only good with Evolve, which rotated out.