I really like this card but remain slightly skeptical about how strong it will actually turn out to be. I'd imagine it'll see play at least in Standard Highlander decks.
It's also fun to watch how some think it's going to be better in Mage decks due to the more playable Spell Damage minions they have access to and some are backing up Shaman due to the natural 1/4 chance to get the correct Totem. My vote in slightly on the Mages' side.
Haven't clicked it but it should take you to a page where you can buy the event pass (or whatever they called it) and thus gain access to all the rewards on the event tab.
They are completely different pets. You do not need to own the normal Silverwing to use the Sharpsteel Silverwing after unlocking it with the pass.
This. Everything that you see in the event rewards tab will be given to you without any other requirements than buying the pass itself and reaching the correct amount of...petals, is that what they were called?
Masters Tour Arlington took place before rotation, that's why it has so many Wild cards. I recently had to meddle with the esports data of brimful's (who changed his name to Briarthorn) lineup and that's why the "last updated" is so recent.
The lab could certainly be more balanced but otherwise I do like the atmosphere they're trying to create with the visuals. The quests certainly got me playing more than I would've otherwise.
Hecarim/?: Ephemerals. Get those fast stat buffs to your units and overwhelm your opponent. The Harrowing does not retain buffs, otherwise this deck would be very strong indeed.
Fizz/Vi: The one I've seen the most as it has Elusives. Also contains tons of cheap spells/units.The deck name is Powder Monkeys or something but you definitely shouldn't try to buff Monkey Idols as you have the option to buff Zap Sprayfin/Prowling Cutthroat instead. I really don't understand why Riot decided it would be fun idea to include ANY Elusive units in a Lab like this.
EDIT: Now that I've looked at the picture OP included, it looks like the Hecarim one also has Elusives. I dodged those in my matches.
It's good that they ditched the two weeks of nothingness after the initial announcement (although I feel like they kinda dropped the ball this time around as well as the announcement was followed by one week of complete radio silence).
As for the reveal period itself, little bit over 1 week (like now) feels a bit too squished to my taste. As OP said, there's not too much time for evaluating the cards individually and trying to figure out what kind of decks could work. For me, the ideal reveals would take maybe 2-2.5 weeks; fast enough to keep the excitement going but still allowing proper analysis of each revealed card.
I'm also curious about the multi-source reveals that seem to become more and more common lately. Surely it's not an ideal marketing strategy to have couple of people revealing their cards at the same time, is it? If the official schedule doesn't see any alterations before that, we'll even have a quadruple reveal this time around (on 28th). That's going to be wild.
I've played since open Beta but still feel I don't have too much insight into what's just good and what's broken good. I'll give my guesses anyway:
Facerush/burn spells: even though you don't mind them, I'm quite certain they will see nerfs if they ever rise to dominance.
Recall/stun: Very unlikely to see any massive changes in my opinion.
Deep: The mechanic is unlikely to change, the balance of individual cards might.
Unyielding Spirit: Already got nerfed. I don't think it can be nerfed further without completely killing it. If it's still an issue, it might get a rework. But is it?
Heimerdinger: They've already confirmed that some changes to his token turrets will happen in the next patch. What kind of effect it'll have for those decks is uncertain.
I also find it funny that you didn't mention Elusives, which is a source for annoyance to many, myself included. Or maybe they go under facerush.
My advice would be to not give up just yet. Riot makes constant balance changes every month (sometimes less, sometimes more) and we'll get a new expansion and new region next month, so maybe things will change to your liking. Meanwhile, you can play more Labs. I've found them a nice alternative to constructed when I don't feel like facing meta decks.
It's also seen on the art of the new card Troublemaker and its Ruffian token (bottom left and right, respectively), both by Matt Dixon. I don't think it's anything else than an easter egg he likes to include.
I really like this card but remain slightly skeptical about how strong it will actually turn out to be. I'd imagine it'll see play at least in Standard Highlander decks.
It's also fun to watch how some think it's going to be better in Mage decks due to the more playable Spell Damage minions they have access to and some are backing up Shaman due to the natural 1/4 chance to get the correct Totem. My vote in slightly on the Mages' side.
I'd say double-yes with the token.
Correct, vanilla 1/1 Beasts (Marsuul Cub).
If you want to fill in the gaps in Yone's story, you may want to watch this one too:
Haven't clicked it but it should take you to a page where you can buy the event pass (or whatever they called it) and thus gain access to all the rewards on the event tab.
Anyone having any pro tips on how to eat a shoe? Asking for a friend.
Just in case someone wants to know all the requirements for the special Spirit Blossom Festival event quests in advance, here they are.
Epic Quests (10 or 15 Petals)
Event Questline (4 or 7 Petals)
This. Everything that you see in the event rewards tab will be given to you without any other requirements than buying the pass itself and reaching the correct amount of...petals, is that what they were called?
Masters Tour Arlington took place before rotation, that's why it has so many Wild cards. I recently had to meddle with the esports data of brimful's (who changed his name to Briarthorn) lineup and that's why the "last updated" is so recent.
The lab could certainly be more balanced but otherwise I do like the atmosphere they're trying to create with the visuals. The quests certainly got me playing more than I would've otherwise.
So far I've seen/played 4 of them:
Lucian/Kalista "vengeance": kinda midrangy, some self-sacrifice combos, I guess you should try out-tempo your opponent with upgraded Lucian Rallys.
Vladimir/Braum?: Crimsons. Scarmother Vrynna should be the finisher of the deck if you haven't won by then.
Hecarim/?: Ephemerals. Get those fast stat buffs to your units and overwhelm your opponent. The Harrowing does not retain buffs, otherwise this deck would be very strong indeed.
Fizz/Vi: The one I've seen the most as it has Elusives. Also contains tons of cheap spells/units.The deck name is Powder Monkeys or something but you definitely shouldn't try to buff Monkey Idols as you have the option to buff Zap Sprayfin/Prowling Cutthroat instead. I really don't understand why Riot decided it would be fun idea to include ANY Elusive units in a Lab like this.
EDIT: Now that I've looked at the picture OP included, it looks like the Hecarim one also has Elusives. I dodged those in my matches.
I love the card. Seems like a very good anti-aggro tool. I keep thinking about Satyr Overseer getting grilled with this and it makes me happy.
It's good that they ditched the two weeks of nothingness after the initial announcement (although I feel like they kinda dropped the ball this time around as well as the announcement was followed by one week of complete radio silence).
As for the reveal period itself, little bit over 1 week (like now) feels a bit too squished to my taste. As OP said, there's not too much time for evaluating the cards individually and trying to figure out what kind of decks could work. For me, the ideal reveals would take maybe 2-2.5 weeks; fast enough to keep the excitement going but still allowing proper analysis of each revealed card.
I'm also curious about the multi-source reveals that seem to become more and more common lately. Surely it's not an ideal marketing strategy to have couple of people revealing their cards at the same time, is it? If the official schedule doesn't see any alterations before that, we'll even have a quadruple reveal this time around (on 28th). That's going to be wild.
I love the concept of the event and the multi-target quests. I'm hoping it'll turn out to be as awesome as it sounds.
Congrats! I'm glad we we're able to help you on your journey.
I've played since open Beta but still feel I don't have too much insight into what's just good and what's broken good. I'll give my guesses anyway:
Facerush/burn spells: even though you don't mind them, I'm quite certain they will see nerfs if they ever rise to dominance.
Recall/stun: Very unlikely to see any massive changes in my opinion.
Deep: The mechanic is unlikely to change, the balance of individual cards might.
Unyielding Spirit: Already got nerfed. I don't think it can be nerfed further without completely killing it. If it's still an issue, it might get a rework. But is it?
Heimerdinger: They've already confirmed that some changes to his token turrets will happen in the next patch. What kind of effect it'll have for those decks is uncertain.
I also find it funny that you didn't mention Elusives, which is a source for annoyance to many, myself included. Or maybe they go under facerush.
My advice would be to not give up just yet. Riot makes constant balance changes every month (sometimes less, sometimes more) and we'll get a new expansion and new region next month, so maybe things will change to your liking. Meanwhile, you can play more Labs. I've found them a nice alternative to constructed when I don't feel like facing meta decks.
It's also seen on the art of the new card Troublemaker and its Ruffian token (bottom left and right, respectively), both by Matt Dixon. I don't think it's anything else than an easter egg he likes to include.
The brackets for the event can be found here.
I believe it had already rotated when this brawl first appeared, and therefore wasn't included.