Comments
306 totalIt is viable. Swim was playing a similar but more aggro oriented deck:
Riot has plans to release more Obliterate cards in the future, i would not worry too much about it.
I am a bit shocked that a "relatively new player" is bringing such a legit question to the table but getting so many poor answers from experienced users.
Simple Answer: Build a deck with 3 copies of [runecard]Radiant Guardian[/runecard].
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Quote From Sykomyke The only time mirror draws every saw the light of day in hearthstone were "mill" decks, and you saw how Blizzard handled that. (nerfed)
While its true it was mostly played …
My thoughts about the deck:
Requirements: Maokai leveled up, 5 dead cards in hand, 13 mana available, all 3 copies of [runecard]Veteran Investigator[/runecard], [runecard]Splinter Soul[/runecard] must not be disruped, opponent must not have ways do shuffle cards back into his …
Quote From OldManSanns Compare it to Braum: he's less than half the mana, regenerates, and he can challenge so he even helps on offense, yet he's one of the least-played champions because zero attack is just so bad.
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I just defeated this Nautilus deck with [runecard]Purrsuit of Perfection[/runecard] hahahahaha
Seriuosly, the deck isn't that great
All cards work. Even [runecard]Single Combat[/runecard].
I've been facing this deck a lot in my ranked games and i think i only lost to it twice, both times due bad luck (didn't get my finishers or [runecard]The Ruination[/runecard])
Quote From Cronkonium ... Teemo which can seemingly be played 3 times in a row in decks of cards 40 & above.
Very interested to hear how one can play a deck over 40 cards …
[runecard]Captain Farron[/runecard] is designed to teach new players the concept of finisher cards.
Farron is easy enough to fit in any deck as a stand alone win condition. Replacing the hand with [runecard]Decimate[/runecard] is a very powerfull effect …
Quote From OldManSanns
- EVERYONE was playing decks built around expansion champions, implying they heavily crafted immediately
- All my pre-expansion decks are very weak against these new decks:
- My P&Z/Noxus aggro deck …
What really doesn't make sense is [runecard]Teemo[/runecard] not having the scout keyword.
I mean, his title is THE SWIFT SCOUT and literally has a line: "I 'll scout ahead" ¬.¬
Just did some playtest on [runecard]Unyielding spirit[/runecard]
Some interesting facts:
1- Etheral units cannot die anymore;
2- Kill effects that requires the target to die still resolves but won't kill the unit.
Example: [runecard]Glimpse Beyond[/runecard] draws 2 cards without killing …
Let's not forget [runecard]Judgment[/runecard] played on Fiora can potencially win the game right away while Unyielding spirit will take a couple turns.
I believe one big reason behind the cap on champions is for the oponnent to have a guess on what kind of deck he is about to face even before the mulligan phase.
Not sure how annoying flying creatures are in MTG, but Magic has a few saving graces:
1- All collors have flying units.
2- The creature needs to tap in order to declare an attack, so it won't be able to …
Solving the elusive mess is not a job for one person alone.
My objetive is to brainstorm some thoughts in hope someone could polish or spark new ideas to adress the issue.
Thanks for your reply, healthy discussions like the …
Here are a few ideas on how to fix elusives:
1- Make elusives cost-inefficient;
2- Elusives lose the keyword elusive after a block/attack;
3- Elusives go back to the hand after a block/attack;
4- All Elusives have 1 HP;
5- …
Note: A fast healing spell on the target can negate the damage.