Comments
306 totalI wonder if Swim mulligan/keep his tech cards in the starting hand.
If Swim does search for them: he is just a bad player.
If Swim does not: +10 points for OldManSanns post... it won't change the outcome enough to …
Quote From FrostyFeet Lee Sin needs to be alive in order for the effect to (quite literally) kick in .
https://vignette.wikia.nocookie.net/leagueoflegends/images/5/59/Lee_Sin_028.ogg/revision/latest?cb=20190705211236
[spoiler]just kidding, it was a good one :)[/spoiler]
It may be working exactly as the text says, the problem is that the text itself is very counter intuitive.
For example, what happens when the opponent plays a barrier spell? Would the Kegs go off or not? By text, …
I think you may not be aware Aber, but [runecard]Riptide Rex[/runecard] can potencially charge [runecard]Ezreal[/runecard] from 1 -> 8 in a single barrage.
You might want to redo your post with that new info. Thanks for your insights anyway.
Quote From FrostyFeet Out of curiosity, why wouldn't you like to include Statikk Shock? Helps with both Champions' levelings while also being able to trigger Plunder effects.
I want to avoid cards i consider …
I've included 3x [runecard]Make it Rain [/runecard], 3x [runecard]Yordle Grifter[/runecard] and 1x [runecard]Pick a card[/runecard] and i like the results.
The last 3 slots i am still experimenting with the suggestions you guys posted here.
Thank you all.
My goal is to build a [runecard]Twisted Fate[/runecard]/[runecard]Ezreal[/runecard] deck that relies on [runecard]Riptide Rex[/runecard] to charge most of the procs.
Here goes the core cards i don't want to change:
[runedeck]986[/runedeck]
So there are 10 Flex slots available.
Special request: …
Nice idea, but I think you are underestimating how hard a 1 mana 1/3 with regen is to remove.
I would change it to 1/2 -> deal 1 to himself.
If the meta ever slows down as you are predicting, it will be dominated by more greedy versions of [runecard]Ezreal[/runecard] decks.
Quote From Nifty129 I'm just coming at this as a guy with nearly 20 years of competitive card game experience.
Thats very nice.
I do think everyone's opinion on this forum is just as important, …
Please share where your 17 mana was spent so we can help you.
1- [runecard]Stand Alone[/runecard] is not a ionia card. If you trully think [runecard]Zed[/runecard] interaction with it is that good, another reason to nerf it.
2- [runecard]Elise[/runecard] will see exact as much play as before the buff on [runecard]Brood Awakening[/runecard]
3- …
Agree. While at it, they could also add a small display of max crystals, current turn and invert the time's bar collor
(red = opponent, blue = yours)
Quote From DoubleSummon Quote From Hellcopter
Quote From Hellcopter As for myself, i don't think Unyielding Spirit trully needs to be changed.
Score!
They said it …
You did great OldmanSanns... but DoubleSummon must be a DoubleAgent ;)
[quote from="Patch Changes"]Unyielding Spirit has been among the more contentious cards in Rising Tides due to its powerful Burst speed effect and ability to circumvent opponents’ interaction. This card offers some unique challenges in adjusting, as a quick numbers change …
[quote from="Hellcopter"]As for myself, i don't think Unyielding Spirit trully needs to be changed. [/quote]
Score!
I'd say Graves is the next one on the list, given he shows up in the Bilgewater promotional video.
I believe Riot will adress [runecard]Unyielding Spirit[/runecard] just as DoubleSummon suggested, but 1 mana higher:
[runecard]Unyielding Spirit[/runecard] -> 6 mana. Burst. Last until end of the turn.
[runecard]They Who Endure[/runecard] cannot cost 7 without nerfing [runecard]Ezreal[/runecard] first.


