This is the worst card for the new expansion so far. You don't want to destrou cards from your deck especially in control decks who is the target for this kind of cards. Plus 4 manas for 5 damage is not that much for the downside, flamestrike is dealing the same for 7 manas. Plus it deal damage to our own minions. 1 star...
I guess its a card that need some imp or deathrattle minions to be trully useful. Not sure that control decks will run a card that deal only 2 and need a sacrifice, they can run better cards with an expensive cost.
Strong when its a 4/4 or 6/6. Plus it help decks who need to have few minions in deck to target a draw. It allow having beasts without really having it in deck.
It might be good in control decks when it does 3 damage. I'm not sure doing 2 damage for 2 is that worth a lot of minion you want to trade have 3 hp (almost all good t1 has 3 hp now). So here is the problem: It's only good when you are at 10 mana. When you are at 10 mana you dont need to deal 3 damage because minions has way more hp. That kind of cards are made to counter aggro deck but the damage dealt are so weak until turn 5 were you already have lost the game or are in big trouble.
Maybe the holy tag will help this card but i really dont think this will see plays even if the card is good.
First we had destroy a weapon then steal a weapon. First we had destroy a secret now steal a secret. Seems that all counter cards that destroyed a thing before are gonna steal instead now. Maybe we'll have something similar for tribes, crab that eat a murloc may see a card that steal a murloc etc.
I don't like cards that prevent opponent plays. We'll just lose one turn because we dont want our board to be cleared or damage, it's frustrating. Sadly the card is strong and will probably be played.
Well so hero power mage is a real thing now. I'm super excited since its a "new" archetype. We've seen some cards with this kind of interaction before such as Jan'alai, the Dragonhawk but never that much cards for the archetype in same time. Hype !
You really think a board clear + potential finisher card is not worth 10 mana? Well I do. Even if this does not end the game, opponent need to kill a 10/10... if you are not low life this card is absolutely insane
So powerful. The fact they come back into secret after dying make it really good. It's petting zoo in better since there is a 4/4 body and paladin secret are easier to play
Seems good to copy a big spell but weak body it wont copy that much
This is the worst card for the new expansion so far. You don't want to destrou cards from your deck especially in control decks who is the target for this kind of cards. Plus 4 manas for 5 damage is not that much for the downside, flamestrike is dealing the same for 7 manas. Plus it deal damage to our own minions. 1 star...
I guess its a card that need some imp or deathrattle minions to be trully useful. Not sure that control decks will run a card that deal only 2 and need a sacrifice, they can run better cards with an expensive cost.
It gives value but... what kind of deck want to play another hero power if its not an improved one?
Strong when its a 4/4 or 6/6. Plus it help decks who need to have few minions in deck to target a draw. It allow having beasts without really having it in deck.
It might be good in control decks when it does 3 damage. I'm not sure doing 2 damage for 2 is that worth a lot of minion you want to trade have 3 hp (almost all good t1 has 3 hp now). So here is the problem: It's only good when you are at 10 mana. When you are at 10 mana you dont need to deal 3 damage because minions has way more hp. That kind of cards are made to counter aggro deck but the damage dealt are so weak until turn 5 were you already have lost the game or are in big trouble.
Maybe the holy tag will help this card but i really dont think this will see plays even if the card is good.
You better OTK priest now because they wont die with little amount of damage each turn with all those heal cards.
First we had destroy a weapon then steal a weapon. First we had destroy a secret now steal a secret. Seems that all counter cards that destroyed a thing before are gonna steal instead now. Maybe we'll have something similar for tribes, crab that eat a murloc may see a card that steal a murloc etc.
EDIT: my bad its not steal but copy
Warrior has handbuff and taunt buff, this will easily be a 6/6 for 5 what is good by itself but if you have a weapon it can be game against aggro.
I don't like cards that prevent opponent plays. We'll just lose one turn because we dont want our board to be cleared or damage, it's frustrating. Sadly the card is strong and will probably be played.
The card is good... for any class except dh and hunter.
You have to hold the other card so it does not make the card op BUT it can be a 7 mana worth card for 3, thats strong in the right archetype deck.
4 mana play a 3/4 minion that deal 6 damages, really strong.
Well so hero power mage is a real thing now. I'm super excited since its a "new" archetype. We've seen some cards with this kind of interaction before such as Jan'alai, the Dragonhawk but never that much cards for the archetype in same time. Hype !
You really think a board clear + potential finisher card is not worth 10 mana? Well I do. Even if this does not end the game, opponent need to kill a 10/10... if you are not low life this card is absolutely insane
So powerful. The fact they come back into secret after dying make it really good. It's petting zoo in better since there is a 4/4 body and paladin secret are easier to play
Seems strong BUT 4 mana is a slot we want to have in decks, a lot of good cards cost 4 so not sure if this card will make it.
Draw a 10 mana spell and summon deathwing yay
Hope this deck will break the meta with the new core set rotation.
They often do 2 weeks of reveal so it should start the 8 march !