If you have invoke, it is ridiculously strong, and if you haven't, it is simply a classic shamy card effect who forces you to pay the (2) overload up-front.
If Dragon decks are too strong, this won't be enough to contain their size, but if - say - Pirate Warrior and other aggro variation rise back up, this could be an interesting tool. A+ for the concept
I don't feel like this card is good, seems too gimmicky, and too win more to play.. probably in the future, but not in this expansion..
On contrary, I think this expansion has all the right gimmicky-win-more-swing-the-game-around's ingredients to make this effective. Only time will tell but I'm optimistic on this one.
Someone will find a way to make Elemental Mage work in Standard just for this. Mark my word.
I wish I was as convinced as you are. It seems a bit off in terms of timing to promote Elemental Mage with so few new elementals and a couplethousand metric tons of Dragons coming are way.
If Kevin - who averages a winrate of 45% playing Pirate Warrior on sunny days - gets a lackey for free after investing a deck slot for it in his priest build, on average, how many games will Kevin have to play to reach rank 25 if it rains?
".. and that's how I ended up playing 4 Truesilver Champion that game"
I thought they were concerned early this year with Class Identity / Strenght vs Weakness for a given class ...
Or a pre-nerf Mana Wyrm that dont stack and refresh each turns
Here comes trouble
Make it double
Not that simple when no one knows what you are actually referring to ^^
It makes us confuse
Cheap enough to be worth the invoke, even if you don't need a freeze per say.
Me, after over a month of ShamanStone on ladder, facing almost exclusively EvoShaman's and murlocs, now seeing this ...
If you have invoke, it is ridiculously strong, and if you haven't, it is simply a classic shamy card effect who forces you to pay the (2) overload up-front.
But that can be - to some extend - controlled ...
And it ain't random anymore if there's only one ^^
... meme aside, it is indeed an inconsistent tool to a deck
If Dragon decks are too strong, this won't be enough to contain their size, but if - say - Pirate Warrior and other aggro variation rise back up, this could be an interesting tool. A+ for the concept
1 drop invoker that isn't just a 1/1 is indeed good stuff
On contrary, I think this expansion has all the right gimmicky-win-more-swing-the-game-around's ingredients to make this effective. Only time will tell but I'm optimistic on this one.
Simple design, cool concept ; a new Giant is born.
I wish I was as convinced as you are. It seems a bit off in terms of timing to promote Elemental Mage with so few new elementals and a couplethousand metric tons of Dragons coming are way.
A bird in a hand works 2 in a bush ... wait
2 Birds in a hand works 2 Arcanes in a hand
If Kevin - who averages a winrate of 45% playing Pirate Warrior on sunny days - gets a lackey for free after investing a deck slot for it in his priest build, on average, how many games will Kevin have to play to reach rank 25 if it rains?
What if I were to tell you that its tribe tag is irrelevant and that it is simply a newer version of Ship's Cannon ?
Patches is back, and this time around - after a long recovery from her surgery - she wants to be in your starting hand.
It isn't the first time they add extra support for that archetype, but it sure feels like it may be the last : just one final push
I do want a Shrubbery-hug