If you have invoke, it is ridiculously strong, and if you haven't, it is simply a classic shamy card effect who forces you to pay the (2) overload up-front.
But that can be - to some extend - controlled ... And it ain't random anymore if there's only one ^^ ... meme aside, it is indeed an inconsistent tool to a deck
If Dragon decks are too strong, this won't be enough to contain their size, but if - say - Pirate Warrior and other aggro variation rise back up, this could be an interesting tool. A+ for the concept
I don't feel like this card is good, seems too gimmicky, and too win more to play.. probably in the future, but not in this expansion..
On contrary, I think this expansion has all the right gimmicky-win-more-swing-the-game-around's ingredients to make this effective. Only time will tell but I'm optimistic on this one.
Someone will find a way to make Elemental Mage work in Standard just for this. Mark my word.
I wish I was as convinced as you are. It seems a bit off in terms of timing to promote Elemental Mage with so few new elementals and a couplethousand metric tons of Dragons coming are way.
If Kevin - who averages a winrate of 45% playing Pirate Warrior on sunny days - gets a lackey for free after investing a deck slot for it in his priest build, on average, how many games will Kevin have to play to reach rank 25 if it rains?
That's what I was to mention, glad someone else thought about it
Standard decks are also Wild, but the other way around doesn't work
Or maybe you should revised your theory when confronted with contradicting evidences, maybe ^^
".. and that's how I ended up playing 4 Truesilver Champion that game"
I thought they were concerned early this year with Class Identity / Strenght vs Weakness for a given class ...
Or a pre-nerf Mana Wyrm that dont stack and refresh each turns
Here comes trouble
Make it double
Not that simple when no one knows what you are actually referring to ^^
It makes us confuse
Cheap enough to be worth the invoke, even if you don't need a freeze per say.
Me, after over a month of ShamanStone on ladder, facing almost exclusively EvoShaman's and murlocs, now seeing this ...

If you have invoke, it is ridiculously strong, and if you haven't, it is simply a classic shamy card effect who forces you to pay the (2) overload up-front.
But that can be - to some extend - controlled ...

And it ain't random anymore if there's only one ^^
... meme aside, it is indeed an inconsistent tool to a deck
If Dragon decks are too strong, this won't be enough to contain their size, but if - say - Pirate Warrior and other aggro variation rise back up, this could be an interesting tool. A+ for the concept
1 drop invoker that isn't just a 1/1 is indeed good stuff
On contrary, I think this expansion has all the right gimmicky-win-more-swing-the-game-around's ingredients to make this effective. Only time will tell but I'm optimistic on this one.
Simple design, cool concept ; a new Giant is born.
I wish I was as convinced as you are. It seems a bit off in terms of timing to promote Elemental Mage with so few new elementals and a couplethousand metric tons of Dragons coming are way.
A bird in a hand works 2 in a bush ... wait
2 Birds in a hand works 2 Arcanes in a hand
If Kevin - who averages a winrate of 45% playing Pirate Warrior on sunny days - gets a lackey for free after investing a deck slot for it in his priest build, on average, how many games will Kevin have to play to reach rank 25 if it rains?
What if I were to tell you that its tribe tag is irrelevant and that it is simply a newer version of Ship's Cannon ?