Hard to pick, but I'll go with Flame Ward for opening up so many options for Secret mage.
And being so hard to play around to
It's not hard to play around. People just straight up don't play around it. We've never had a mage secret that AOEs the board so they don't think of it. It's the same deal with pressure plate
You may be right on this one, we may all just need a bit of training to make it as predictable as any other secret. I was saying hard to play around as in, usually, you would test the water deploying a cheap minion 1st, then a cheap spell, and so on until you are confident you can make your move. We will get better at it, or maybe just I need to get used to it
Given the quests apparently require playing and winning "the Tavern Brawl" I wouldn't expect to see them at least until next Wednesday. It would be a bit of a cruel move to force people into a brawl that requires a gold investment.
''The first one is on us'' Policy helps tho
Now back at the topic, the legendaries daily quest are not a chain like in some previous release. The info that were data mined, like you said, are brawl related and experience now tells us that it wasn't about this week's brawl (Standard Brawliseum). Next week, as plausible as it may seems, is still only hypothetical. They may as well keep them in stock to hype up the release of the next adventure segment, a month from now, who knows?
I also suspect that people may have been answering different question(s) when asked if they got a second legendary quest? ''Oh aye, plenty like 5 or 6 mate; Pally, then Hunter's quest, and Warriors & Priest ... but no Untapped Potential'' ^^ explaining part, if not all, the confusion
The way I see it, Highlander's deck just got a serious revamp in Wild, but isn't that strong in Standard (yet). Maybe in a few expansion from now, standard singleton lists will get the right set of tools to make them competitive, but as of now, it is only shell for decks - not a core.
Fair enough, over-writing your quest reward with Hagatha's Hero Power is a gamble, but for a long game, I think I'd rather take the risk and generate myself 10-15 extra spells over doubling some battlecry. Any battlecry you feel like is totally worth keeping the doubled-battlecry for? With coin, I'd say Shudderwock, maybe?
You must be Rich !
... reservoir hog.
*giggle*
It's now live!
The History Buff is real <3
You may be right on this one, we may all just need a bit of training to make it as predictable as any other secret. I was saying hard to play around as in, usually, you would test the water deploying a cheap minion 1st, then a cheap spell, and so on until you are confident you can make your move. We will get better at it, or maybe just I need to get used to it
The only quest I have yet to face and/or play with would be Mage
And being so hard to play around to
There is (s)no(w) flippin' Sand mummies ... :(
I like this kind of sandwich'd news : Cora leaves, also she won't be too far as she's now joining the dev team :)
I left you a comment on the deck, hope it may help :)
I'd say too many Reborn - you only need 5 to complete the quest - and not enough magnetic mechs ; you want to optimize the later, Imho.
'' WOah!! Golden LEGe-WOah!!! Golden LEGendaRY!! ''
'' WOah!! Golden LEGEndarY! ''
Standard ?! That just sounds like Wild with fewer steps sets
''The first one is on us'' Policy helps tho
Now back at the topic, the legendaries daily quest are not a chain like in some previous release. The info that were data mined, like you said, are brawl related and experience now tells us that it wasn't about this week's brawl (Standard Brawliseum). Next week, as plausible as it may seems, is still only hypothetical. They may as well keep them in stock to hype up the release of the next adventure segment, a month from now, who knows?
I also suspect that people may have been answering different question(s) when asked if they got a second legendary quest?
''Oh aye, plenty like 5 or 6 mate; Pally, then Hunter's quest, and Warriors & Priest ... but no Untapped Potential'' ^^
explaining part, if not all, the confusion
I'll have a tab open, that's for sure ^^
The way I see it, Highlander's deck just got a serious revamp in Wild, but isn't that strong in Standard (yet). Maybe in a few expansion from now, standard singleton lists will get the right set of tools to make them competitive, but as of now, it is only shell for decks - not a core.
Fair enough, over-writing your quest reward with Hagatha's Hero Power is a gamble, but for a long game, I think I'd rather take the risk and generate myself 10-15 extra spells over doubling some battlecry. Any battlecry you feel like is totally worth keeping the doubled-battlecry for? With coin, I'd say Shudderwock, maybe?