Pretty much meh. Best thing about this is probably frenzy triggering or Armorsmith.
Somehow I feel that team5 is going to build around this in later expansions. Because for now its practically useless except as a clear option your opponent can see a mile away. It is 2 mana, and 2 mana for a whirlwind effect every turn for 3 turns? Still decent I suppose, even if its not realistically going to accomplish much.
Think you may have the right insight on this one - a build around in an expansion or two from now - as the use for now is quite limited and predictable. And if it is meant to trigger enraged minions, or destroy divine shield boards, we would need those enraged and divine shield minions to be represented in the first place. Soon ?
For a class that can cycle through their deck that fast, shuffling 4 more tokens into your deck seems like a good tempo addition. And for a cheap (2) mana too, think this is brilliant - also, demon synergy
Now every frost class have their tutor to enable the combos. If I am not mistaken, Warrior has a few effect that are conditional to Freeze effect - it is now more consistent
LOTS of potential with this card. There has to be some deck that can build around it.
I agree about the potential, but am worried of its consistency. Once the meta will settle and gives us a sense of predictability as to what is being played predominantly, we may experiment with that. But until then, it is a double edge sword that may easily back fire in your face. Its like the HS equivalent of Russian Roulett
It has a lot more potential than this - I think - I'm seeing Arena and Handbuff shenanigans But in terms of design, you agree with you ; uninspired common card that won't be that memorable
It looks like quite a wall to protect your face, but something tells me it won't see loads of play. Think I'll be seeing this one when randomly generating (6) drops, or for wacky achievements completion.
Priest needs that kind of massive draw, maybe combo priest can shine like years ago.
Wait, are we certain that it allows you to draw more than one? The way I read the card, if any character is still damaged, you'd draw 1 card all together Hope I'm wrong
Edit: reading a few more comments reassured me - I am not the only one having this interpretation for the wording
I was expecting no less from the flavor text :
With a lifesteal minion already on board, or with a cheap healing spell, this can be pretty naughty
The clarion call of the Alliance skipping every objective and going straight to Drek’thar.
Healing 25 at once!
If Priest gets a minion-heavy tempo deck, this could maybe see some play;
Decent effect, but requires a board already to make work
Think you may have the right insight on this one - a build around in an expansion or two from now - as the use for now is quite limited and predictable. And if it is meant to trigger enraged minions, or destroy divine shield boards, we would need those enraged and divine shield minions to be represented in the first place. Soon ?
All the body spray went to her head.
This - in the Un'Goro era - would have made me cry.
In 2021, support for Fire Plume is leaving me with a "Mhe" impression
"Repeatable this turn" ?!
Single use echo ?
Why do they make keywords again...
For a class that can cycle through their deck that fast, shuffling 4 more tokens into your deck seems like a good tempo addition. And for a cheap (2) mana too, think this is brilliant - also, demon synergy
Now every frost class have their tutor to enable the combos.
If I am not mistaken, Warrior has a few effect that are conditional to Freeze effect - it is now more consistent
Seems kinda win more - or easy to pull with token - anyway around, I'm not convinced it would make the cut in the first place
I agree about the potential, but am worried of its consistency. Once the meta will settle and gives us a sense of predictability as to what is being played predominantly, we may experiment with that. But until then, it is a double edge sword that may easily back fire in your face. Its like the HS equivalent of Russian Roulett
It has a lot more potential than this - I think - I'm seeing Arena and Handbuff shenanigans
But in terms of design, you agree with you ; uninspired common card that won't be that memorable
It looks like quite a wall to protect your face, but something tells me it won't see loads of play.
Think I'll be seeing this one when randomly generating (6) drops, or for wacky achievements completion.
Back in Vanilla, you'd need 2 cards to get that effect
Wait, are we certain that it allows you to draw more than one?
The way I read the card, if any character is still damaged, you'd draw 1 card all together
Hope I'm wrong
Edit: reading a few more comments reassured me - I am not the only one having this interpretation for the wording
3. ?????? ... or Wait for the wild life to claim back its domain
4. Profit
Fabled questgiver of the “Get me candle”, “Get me another candle”, and “Get me 11 more candle” questline.
Flavor text gave me nostalgic flashbacks : No take candle. BE CANDLE.