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Horus

Detective Pikachu
Joined 05/29/2019 Achieve Points 2575 Posts 3348

Horus's Comments

  • I see what you mean, as it isn't a very proactive turn to spend, but one could coin-out on T4, making this effective by the early T5

  • Cheating those Big Demons as early as T5-T6, this makes me happy

  • In the meantime, I'm trying to keep up to date, while it is still manageable.
    By now, most cards only have a few pages of comments, so it is "easy" to spot yours.
    But yeah, a good ol'crawl makes it this much more convenient to ensure completion of community rating duty ^^

    Also, if it is any comfort, last couple expansions, I recalled having posted some Addict Dave Chappelle hitching for more memes, asking if they'd have any more of them tavern crawls

  • Quote From YourPrivateNightmare
    Quote From Horus

    For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty

    I mean...Galvangar is strictly better in the sense that you can build your deck around activating him fairly easily and from then on he will always function without an activator and you can combo him with more stuff thanks to the lower mana cost...my main point was that if Warrior hasn't succeeded in going for a single charge finisher so far I don't see how they would fare any better now.

    Unless there's some [Hearthstone Card (Bloodswon Mercenary) Not Found] type card to combo with it's literally just slightly better but equally inconsequential Grom.

    Agreed

  • Not sure who's the lethargic devil that would downvote your question, as I was wondering the same.
    Let me bring back the balance here and patiently wait for a sensible answer.

  • For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty

  • Quote From YourPrivateNightmare

    If you can get this out early it's game winning and it's still powerful later on. The main issue right now is the density of big spells. Outside of Mask, Deep Freeze, Flamestrike and possibly Overflow (which isn#t all that good when cast randomly) there's nothing relevant you can pull with this....yet.

    Unless you manage to get your second tower out of the first ?
    That would make for heavy value ... or wasteful effect that won't stack, not sure

  • If this can slow down Mages' build and favor bigger spells, I wouldn't be mad - like at all

  • Wronchi's animations are always so intertaining!

  • Flavorful flavor : The Lobotomizer gives you an insight on your opponent's next top deck, even before they do!

  • Simple, yet effective design - more support for Burgle Rogue - kinda like this 

  • This is exciting news for Priest - as in very exciting news
    Sword of a Thousand Truths approves of this print

    Edit: Seems like my hype blinded me from the true purpose of this card

  • This makes me hopeful that Hunter is getting new secrets into its arsenal
    Also, a Ring Toss equivalent for Hunter is insane

  • At this rate, Frost Shamy will be supported for the end of 2022's standard rotation

  • It is an interesting design, which open the door for abuse wide open.
    I'm looking forward to ruin someone's game plan with this guy

  • By Ur'Zul's standard, he is quite handsome ..!

  • I'm glad to see some support for Burgle Rogue this time around.
    It makes for silly unpredictable games !

  • That's a fun new (1) drop to bring a little more diversity to that pool, and as it is neutral, we may see lots of experimentation with this one.

    Also staple for Handbuff shenanigans

  • In most cases it is a 5 mana 6/6 which removes a small minion as well, but you may have to hold on to it to make the most of its potential, which doesn't seems too tempo/powerful

  • 3 mana 3/3 with a useful deathrattle effect - not great, but by no mean bad
    And who knows if the meta will bring more mech synergy ?