In the meantime, I'm trying to keep up to date, while it is still manageable. By now, most cards only have a few pages of comments, so it is "easy" to spot yours. But yeah, a good ol'crawl makes it this much more convenient to ensure completion of community rating duty ^^
Also, if it is any comfort, last couple expansions, I recalled having posted some Addict Dave Chappellehitching for more memes, asking if they'd have any more of them tavern crawls
For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty
I mean...Galvangar is strictly better in the sense that you can build your deck around activating him fairly easily and from then on he will always function without an activator and you can combo him with more stuff thanks to the lower mana cost...my main point was that if Warrior hasn't succeeded in going for a single charge finisher so far I don't see how they would fare any better now.
Unless there's some [Hearthstone Card (Bloodswon Mercenary) Not Found] type card to combo with it's literally just slightly better but equally inconsequential Grom.
Not sure who's the lethargic devil that would downvote your question, as I was wondering the same. Let me bring back the balance here and patiently wait for a sensible answer.
For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty
If you can get this out early it's game winning and it's still powerful later on. The main issue right now is the density of big spells. Outside of Mask, Deep Freeze, Flamestrike and possibly Overflow (which isn#t all that good when cast randomly) there's nothing relevant you can pull with this....yet.
Unless you manage to get your second tower out of the first ? That would make for heavy value ... or wasteful effect that won't stack, not sure
In most cases it is a 5 mana 6/6 which removes a small minion as well, but you may have to hold on to it to make the most of its potential, which doesn't seems too tempo/powerful
Cheating those Big Demons as early as T5-T6, this makes me happy
In the meantime, I'm trying to keep up to date, while it is still manageable.
By now, most cards only have a few pages of comments, so it is "easy" to spot yours.
But yeah, a good ol'crawl makes it this much more convenient to ensure completion of community rating duty ^^
Also, if it is any comfort, last couple expansions, I recalled having posted some Addict Dave Chappelle hitching for more memes, asking if they'd have any more of them tavern crawls
Agreed
Not sure who's the lethargic devil that would downvote your question, as I was wondering the same.
Let me bring back the balance here and patiently wait for a sensible answer.
For a split second, I was to argue that Grommash also need a combo card to activate, but then realized that Galvangar will necessitate even more prior preparation to get the effect to trigger - so I guess the main perk here is just novelty
Unless you manage to get your second tower out of the first ?
That would make for heavy value ... or wasteful effect that won't stack, not sure
If this can slow down Mages' build and favor bigger spells, I wouldn't be mad - like at all
Wronchi's animations are always so intertaining!
Flavorful flavor : The Lobotomizer gives you an insight on your opponent's next top deck, even before they do!
Simple, yet effective design - more support for Burgle Rogue - kinda like this
This is exciting news for Priest - as in very exciting news
Sword of a Thousand Truths approves of this print
Edit: Seems like my hype blinded me from the true purpose of this card
This makes me hopeful that Hunter is getting new secrets into its arsenal
Also, a Ring Toss equivalent for Hunter is insane
At this rate, Frost Shamy will be supported for the end of 2022's standard rotation
It is an interesting design, which open the door for abuse wide open.
I'm looking forward to ruin someone's game plan with this guy
By Ur'Zul's standard, he is quite handsome ..!
I'm glad to see some support for Burgle Rogue this time around.
It makes for silly unpredictable games !
That's a fun new (1) drop to bring a little more diversity to that pool, and as it is neutral, we may see lots of experimentation with this one.
Also staple for Handbuff shenanigans
In most cases it is a 5 mana 6/6 which removes a small minion as well, but you may have to hold on to it to make the most of its potential, which doesn't seems too tempo/powerful
3 mana 3/3 with a useful deathrattle effect - not great, but by no mean bad
And who knows if the meta will bring more mech synergy ?
Incoming a new gameplay achievement for removing 10, 20 then 50 legendaries