Thanks for the answers on this... On the note of the animations, is there a way to tun those things off? I just want to be able to do my combos as well before they time out.
I just lost to a priest combo deck that should have timed out long before the combo killed me. I've done similar combos, but I have only got them off maybe once or twice before I time out.
My question is this, how can you not time out? I'm actively doing the combo... In playing cards... I have a great and fast connection... And my processor is moving fast. So why is it that some people are able to get their combos off, while others are held strictly to the time?
I did Dr. Boom and just went crazy with the bombs. Tossing multiple bombs and getting draw mechanics with my loot choices got me finished in 33 minutes. I totally didn't even try either
With so many things that can sacrifice and buff other parts of the deck, this will be something that can be overlooked and make this card a MUST include in every deck
My rule of thumb is to keep any Classic Legendaries. That way, should you open a pack with a legendary, it should be either a Golden one, or one you don't have. That being said, I am 3 classes away from having all Golden Heroes, so I will typically only keep the Legendaries that I crack in expansions that I will use in my preferred classes. But that's me. I'm trying to gold out my Warlock class.
Instead of an 'expansion', I'd like to see the old style adventure to get the cards. Obviously to keep up with the sheer number of cards that are included in an actual expansion would mean that the cards available in an adventure would have to increase, but in my opinion it would be more fun.
I don't have a screen shot, but mine was Mage: Burning Wit hero power. 1st passive power Stargazing. 2nd passive power Emerald Goggles. Thanks to the friendly encounters, I got Coldarra Drake and was able to not only select it to be in my opening hand, but got copies of it in my deck. Nothing like a deck of "free" minions and spells every single game.
Uh... this card costs 2
Sir Finley seems to be the best option
Even if it lasts one turn... +2/+2 to minions in your hand is pretty solid in a meta where you keep a lot of cards in your hand in the first place.
Twisting Nether?
Hello Steward of Darkshire, your time to rise has come again
Thanks for the answers on this... On the note of the animations, is there a way to tun those things off? I just want to be able to do my combos as well before they time out.
So I'm curious if anyone knows why this happens.
I just lost to a priest combo deck that should have timed out long before the combo killed me. I've done similar combos, but I have only got them off maybe once or twice before I time out.
My question is this, how can you not time out? I'm actively doing the combo... In playing cards... I have a great and fast connection... And my processor is moving fast. So why is it that some people are able to get their combos off, while others are held strictly to the time?
How many releases is it going to take before this gets the Murkspark Eel treatment
This is going to be ridiculous. Especially with the Mana Cyclone and the twinspell cards. Getting a mage card that costs less going to be super fun
I did Dr. Boom and just went crazy with the bombs. Tossing multiple bombs and getting draw mechanics with my loot choices got me finished in 33 minutes. I totally didn't even try either
Dr Boom = 33 minute run without a problem.
suck it Divine Shield minions
With so many things that can sacrifice and buff other parts of the deck, this will be something that can be overlooked and make this card a MUST include in every deck
My rule of thumb is to keep any Classic Legendaries. That way, should you open a pack with a legendary, it should be either a Golden one, or one you don't have. That being said, I am 3 classes away from having all Golden Heroes, so I will typically only keep the Legendaries that I crack in expansions that I will use in my preferred classes. But that's me. I'm trying to gold out my Warlock class.
Jade Druid here I come!!
I am soooo looking forward to this. Plot Twistjust became super viable.
Fireball with legs for Warrior
Instead of an 'expansion', I'd like to see the old style adventure to get the cards. Obviously to keep up with the sheer number of cards that are included in an actual expansion would mean that the cards available in an adventure would have to increase, but in my opinion it would be more fun.
I found it useful in Wild Shaman decks for Evolve and Thrall, Deathseer
I don't have a screen shot, but mine was Mage: Burning Wit hero power. 1st passive power Stargazing. 2nd passive power Emerald Goggles. Thanks to the friendly encounters, I got Coldarra Drake and was able to not only select it to be in my opening hand, but got copies of it in my deck. Nothing like a deck of "free" minions and spells every single game.