We already delved into the alternate DK heros back in KotFT. Monks would add a bit of flavor if there would be another class. I don't see Blizzard opening up the door to another class anytime soon given that DH hasn't had anything fall into the Wild format yet... which means it is still really in it's infancy.
Honestly, to make this card more appealing to put in your deck they needed to do something to make viable. 7 for an 8/8 with no real value being brought to the game in itself is not worth doing. NOW if they did something like 4 for an 8/8, who wouldn't want that in their deck? The draw back? IF your opponent thought the same thing, now you are both limited to the time of only 15 second turns.
Or even something more fun... make the card a real pain to deal with and one of the few ways to negate it is to use the same card against it making people more inclined to include it in their decks. Other that that, it's just a waste of a card slot even if just for the memes
Pen Flinger will still be a strong card due to the "Evasive" minions, avoiding costly trades, and certainly to wear down a minion to do a good trade.
Deck of Lunacy will still be used, although substantially slowed the F-down. The fact that it could fire off first turn was kinda stupid. Making it slower by a couple of turns was necessary.
Sword of the Fallen we all called this nerf. This was WAY too solid at 3 durability. It will still be used pretty heavily given that it thins your deck efficiently. AND with a lot of secret synergy going on with Paladin right now, it is still a viable card to be used.
The watchpost nerfs will make them much more killable. They will probably still be used, but keeping them on the board for numerous turns is not as likely.
I made a build similar to the Mage one on launch day and got lots of 'friend' invites with just wonderfully colorful language to express how much they 'enjoyed' playing against my deck
I made a build similar to this on launch day and got lots of 'friend' invites with just wonderfully colorful language to express how much they 'enjoyed' playing against my deck
Sword of the Fallen is just too good. Deck thinning and secret synergy is really awesome. It will most certainly lose a durability. Increasing the cost by (1) comes in at a close second, but the fact that it will nab 3 secrets is really soild
Hand of A'dal is a perfect tempo piece and usable at pretty much any point in the game. To blend with Paladin's theme, I can see this being brought down to +1/+1 or removing the bonus to health as a whole. Priest is like Pixar, is all about having the dump truck butt. So reducing the bonus to +1/+2 would be more in that realm.
Aldor Attendant is not only a solid T1 drop, but it makes a follow up turn with a buff just ridiculous. I can see this being pulled back to a 1/2 to keep it from getting too out of hand so quickly.
For Mage:
Deck of Lunacy gives way too much of a discount for the cards. Adding in the extra cards you get from C'Thun, the Shattered and you're staring down the barrel at a really efficient gattling gun of spells. I can see this being dropped to a (2) mana cost reduction to keep it viable, but not abused too much
Refreshing Spring Water is pretty much an autoinclude at this point in the meta. Given it's prominence in Mage decks, having the cost go up from (4) to (5) seems logical since it can be reduced with cards like Incanter's Flow and mana games with Mana Biscuit, the potential to draw through a number of cards with minimal cost is ridiculous. Reducing the mana on the back end rom (2) to (1) would also help nullify a lot of the abuse on this card.
For Neutral:
Pen Flinger is just so wonderfully good that it is hard to nerf it without totally killing it. There is little that can be done to it without outright turning it into Elven Archer. My thoughts would be that it will only target minions. Personally, I'd like to see it go along with the random target theme because I think that would be hilarious AND reduce it's prominence in decks but not outright kill the card.
I look forward to these whenever they get published. Thank you so much for doing them. It seriously is a great break away from the worktime for a few minutes.
This has got me wondering if I create a taven or fireside for my house if I can open my packs then instead of having to wait for the day before. This ultimately is the reason why I wanted to know if anyone else knew.
@Sakyo, thanks for that intel. I created my fireside for Saturday so that I can take advantage of it.
@FortyDust, I don't know. I've heard both sides of the argument with this one. One side stated that once the pack is issued to the player that the card are "pre-determined". The other side stated that it will go off of the current standard meta available. If it were the latter, I think that would be awesome to keep your class packs and open them when a new expansion comes around.
With the last expansion, as long as you were able to "host" a Fireside gathering at your house on your WiFi, you were able to open your packs. I've not seen anything posted about Forged in the Barrens. Does anyone have a spoiler for it?
1 mana for +4 attack late game... seems decent enough. Given the long game that DH has been handed with Deathrattle support, who knows if this will come of use.
We already delved into the alternate DK heros back in KotFT. Monks would add a bit of flavor if there would be another class. I don't see Blizzard opening up the door to another class anytime soon given that DH hasn't had anything fall into the Wild format yet... which means it is still really in it's infancy.
Honestly, to make this card more appealing to put in your deck they needed to do something to make viable. 7 for an 8/8 with no real value being brought to the game in itself is not worth doing. NOW if they did something like 4 for an 8/8, who wouldn't want that in their deck? The draw back? IF your opponent thought the same thing, now you are both limited to the time of only 15 second turns.
Or even something more fun... make the card a real pain to deal with and one of the few ways to negate it is to use the same card against it making people more inclined to include it in their decks. Other that that, it's just a waste of a card slot even if just for the memes
touche
Pen Flinger will still be a strong card due to the "Evasive" minions, avoiding costly trades, and certainly to wear down a minion to do a good trade.
Deck of Lunacy will still be used, although substantially slowed the F-down. The fact that it could fire off first turn was kinda stupid. Making it slower by a couple of turns was necessary.
Sword of the Fallen we all called this nerf. This was WAY too solid at 3 durability. It will still be used pretty heavily given that it thins your deck efficiently. AND with a lot of secret synergy going on with Paladin right now, it is still a viable card to be used.
The watchpost nerfs will make them much more killable. They will probably still be used, but keeping them on the board for numerous turns is not as likely.
I made a build similar to the Mage one on launch day and got lots of 'friend' invites with just wonderfully colorful language to express how much they 'enjoyed' playing against my deck
I made a build similar to this on launch day and got lots of 'friend' invites with just wonderfully colorful language to express how much they 'enjoyed' playing against my deck
This is a fun deck... and I don't even like Hunter.
I have found though that until there are nerfs to Paladin and/or Mage, this deck kinda gets kicked in the face by them
For Paladin:
Sword of the Fallen is just too good. Deck thinning and secret synergy is really awesome. It will most certainly lose a durability. Increasing the cost by (1) comes in at a close second, but the fact that it will nab 3 secrets is really soild
Hand of A'dal is a perfect tempo piece and usable at pretty much any point in the game. To blend with Paladin's theme, I can see this being brought down to +1/+1 or removing the bonus to health as a whole. Priest is like Pixar, is all about having the dump truck butt. So reducing the bonus to +1/+2 would be more in that realm.
Aldor Attendant is not only a solid T1 drop, but it makes a follow up turn with a buff just ridiculous. I can see this being pulled back to a 1/2 to keep it from getting too out of hand so quickly.
For Mage:
Deck of Lunacy gives way too much of a discount for the cards. Adding in the extra cards you get from C'Thun, the Shattered and you're staring down the barrel at a really efficient gattling gun of spells. I can see this being dropped to a (2) mana cost reduction to keep it viable, but not abused too much
Refreshing Spring Water is pretty much an autoinclude at this point in the meta. Given it's prominence in Mage decks, having the cost go up from (4) to (5) seems logical since it can be reduced with cards like Incanter's Flow and mana games with Mana Biscuit, the potential to draw through a number of cards with minimal cost is ridiculous. Reducing the mana on the back end rom (2) to (1) would also help nullify a lot of the abuse on this card.
For Neutral:
Pen Flinger is just so wonderfully good that it is hard to nerf it without totally killing it. There is little that can be done to it without outright turning it into Elven Archer. My thoughts would be that it will only target minions. Personally, I'd like to see it go along with the random target theme because I think that would be hilarious AND reduce it's prominence in decks but not outright kill the card.
I look forward to these whenever they get published. Thank you so much for doing them. It seriously is a great break away from the worktime for a few minutes.
Shocker.. Leeroy Jenkins was able to make the cut in EVERY SINGLE DECK. Who would have thought?
This has got me wondering if I create a taven or fireside for my house if I can open my packs then instead of having to wait for the day before. This ultimately is the reason why I wanted to know if anyone else knew.
@Sakyo, thanks for that intel. I created my fireside for Saturday so that I can take advantage of it.
@FortyDust, I don't know. I've heard both sides of the argument with this one. One side stated that once the pack is issued to the player that the card are "pre-determined". The other side stated that it will go off of the current standard meta available. If it were the latter, I think that would be awesome to keep your class packs and open them when a new expansion comes around.
That will super bum me, and a number of other people out as well, if they have to wait to do a pre-release for the day before. That seem so stupid
I was going over the Blizzard site and I was not able to find any information about potentially opening your pack early like what was previously offered (https://playhearthstone.com/en-us/news/23557138/open-madness-at-the-darkmoon-faire-packs-at-home-at-your-own-pre-release-fireside-gathering)
With the last expansion, as long as you were able to "host" a Fireside gathering at your house on your WiFi, you were able to open your packs. I've not seen anything posted about Forged in the Barrens. Does anyone have a spoiler for it?
Bluegill Warrior is turning over in it's grave
So long Stonetusk Boar, welcome in the new anti-charge minion replacements
NOt bad for a midgame punch. Although the final version is lackluster comparatively.
1 mana for +4 attack late game... seems decent enough. Given the long game that DH has been handed with Deathrattle support, who knows if this will come of use.
This is a watch post that could be viable. Disrupting your opponent's hand indefinitely is a pretty good plan
This is a watch post that could be viable. Disrupting your opponent's hand indefinitely is a pretty good plan
I don't see a downside to this.