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Lightspoon

Merfolk
Joined 04/01/2019 Achieve Points 495 Posts 405

Lightspoon's Comments

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    It would be nice, but maybe as a new format instead.

    Some different modes alongside the few existing one could indeed be a good thing to fresh up the game after all this years.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    Wild Bloodstinger is so slow if compared to other disrupting tools, its cost is far too high and limit what you can do in the rest of your turn by a lot. Not so efficient. Being an Hunter card doesn't mean that it's better than the neutral ones (that also provide a Taunt body in the early game).

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    The only one that could see play is Elise the Enlightened, if a consistent combo of some sort would show up. All the others seems to have weak effects that don't justify a singleton deck.

    I have hope that the last highlander card, the neutral one that has to be revealed, will be something more interesting.

    In reply to New singleton cards
  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    Anticombo tech cards are almost all neutral: Deathlord, Dirty Rat and Hecklebot can make you disrupt your opponent's combo by pulling on board a key piece, ruining his day.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    When Twitch was not so popular probably a burnout streamer will be a bad call, but today many streamers do that as a job and HS give a very big visibility considering its numbers so they keep playing it even if they're not enjoying the game anymore. The only thing that matter at that point is if they keep a professional attitude instead of just ranting here and there.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    Strong effect but it's tied to actually draw and play the card. It also isn't so cheap like Prince Keleseth, that could enter the battlefield already on turn 2 so it'll not be so snowbally even if played asap.

    I agree that Warlock may need one more generator to have a consistent synergy/archetype.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    Simply good.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    Untapped Potential because it finally introduce some new and interesting interaction to the game (unapent mana) that I hope will lead to even more different effects in the future.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    For aggro the issue is always the tempo loss on turn 1, since you have to just play the quest itself. Maybe a more midrange structure may get use of this to get its board going also when running out of resources (I still think about Dragon Warrior of the old days).

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    Pretty terrible if you have to cast it, but if you can cheat it out or summon it then it's pretty good since it's sticky as hell (only polymorph effects and "put into deck" effects work istantly) and also big enough to require immediate answer.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    Cards' design come first: effects and interactions define the gameplay so they're the first thing they think about. Then it come graphic: for the most important cards of each set they've got a dedicated team of artist that make it on demand, while for the fillers I think they've got a sort of pool with unused and previously discarded art. Names come as last, but the most iconic cards are probably already named from the beginning since they're themed to the set itself.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    OoC is getting better and better by the day! Great job everyone!

    Notifications are something so useful to keep track of what is going on.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    The potential of the card seems weak, both for Standard and Wild (since the reward is pretty weak), but I like that finally they're trying to print something innovative that can open to new playstyle and mechanics.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    If I'm not wrong Team 5 had stated that even adding those extra 9 slot was a pain, because deck slots is something on which they've issue tied to the core code of HS itself and could create issue expecially on mobile (it was something they've said long ago, when there was Brode).

    Probably they could implement some sort of archive where you can go and choose which deck's code you wanna load and the game build it for you istantly or something like that.

    In reply to Unlimited Deck Slots
  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    There is a difference between what may need a nerf in Wild and what may need it in Standard: due to the limited card pool you have in Standard, some powerful interactions may result as problematic to deal with in the first place. In Wild this kind of scenario is much harder to achieve and probably the only things that requires some nerf are Tier 0 decks, because they show an insane win rate, and those decks who are warping the entire meta around them, because they're forcing everything else to be tuned by taking them in consideration.

    A comparison between the two formats regarding what may need nerf is not a good one when speaking of the same cards: Genn Greymane and Baku the Mooneater were problematic on Standard because they granted a power spike that cannot be counterbalanced properly, but in Wild they're simply strong in certain archetype while not being so oppressive (they're very popular due to their fast and efficient win rate/play style).

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    Seems fun. I'll try it out if I find the new Brann!

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    I was hoping those highlander cards would have been neutral. It's pretty underwhealming seen them all class-limited, expecially Reno since Mage already has Inkmaster Solia. Reno's effect is pretty meh, while the others seem ok-ish but also not particulary interesting.

  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago
    Quote From iWatchUSleep

    You're just in denial at this point.

    Yes, I am :P

    I've played Inner Fire Priest both in the past and in more recent times, on different regions, from 25 to at last 5. I'm not saying that it's not a strong deck but I don't find it so overwhelmingly good. If it was that good more people would be playing it.

    The combo has been there forever but it has never been too consistent (the last card that really had given the archetype a real improvement was [Hearthstone Card (Shadow Vision) Not Found]) and actually I don't see it as meta breaker.

    In reply to Wild VS Report #18
  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago
    Quote From RavenSunHS

    Also, about the age-old rethoric about "Priests in Wild are forced to Big Priest as the only decent deck for the Class, and that's why BP is so popular", well, there's the counter-proof:

    https://www.vicioussyndicate.com/wild-vs-data-reaper-report-18/#Priest

    https://www.vicioussyndicate.com/corbetts-inner-fire-priest/ 

    Here I am :)

    It seems a bit contradictory to consider an Inner Fire deck "nearly T1" and in the same time call out the rise of Quest Mage: with all the freezing effect and Ice Block I don't know if a minion would be able to hit the killing blow, if you don't start with an explosive hand and close the match in the very early game. The Mind Blast variant seems more reliable in the actual shifting meta.

    They're both pretty strong vs Even Shaman (thanks to the Dragon package) but against Odd Pala they may struggle in the mid game if they cannot close the match at that point: the endless army of Silver Hand Recruit buffed up may overwhelm them.

    Imho, If I have to immagine a run from rank 15 to 5, I would probably suggest to go with Big Priest instead of any of those two other archetype: it requires far less effort anyway, even if it has a win rate a bit lower.

    In reply to Wild VS Report #18
  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 2 months ago

    The combo seems quite clunky and slow: aggro decks will probably put you so much pressure before you would be able to pull it. Considering its a Wild-only combo and the stuff that go around there I don't think it will be problematic.

    If it will be ever be abused to the point of becoming a meta deck, then maybe Team 5 should address it in some way (and it would be nice if such option may come faster than the one used to fix Naga Sea Witch)