Lightspoon
LV.7Merfolk
Comments
401 totalIt would be nice, but maybe as a new format instead.
Some different modes alongside the few existing one could indeed be a good thing to fresh up the game after all this years.
[card]Wild Bloodstinger[/card] is so slow if compared to other disrupting tools, its cost is far too high and limit what you can do in the rest of your turn by a lot. Not so efficient. Being an Hunter card doesn't …
The only one that could see play is [card]Elise the Enlightened[/card], if a consistent combo of some sort would show up. All the others seems to have weak effects that don't justify a singleton deck.
I have hope that …
Anticombo tech cards are almost all neutral: [card]Deathlord[/card], [card]Dirty Rat[/card] and [card]Hecklebot[/card] can make you disrupt your opponent's combo by pulling on board a key piece, ruining his day.
When Twitch was not so popular probably a burnout streamer will be a bad call, but today many streamers do that as a job and HS give a very big visibility considering its numbers so they keep playing it even …
Strong effect but it's tied to actually draw and play the card. It also isn't so cheap like [card]Prince Keleseth[/card], that could enter the battlefield already on turn 2 so it'll not be so snowbally even if played asap.
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[card]Untapped Potential[/card] because it finally introduce some new and interesting interaction to the game (unapent mana) that I hope will lead to even more different effects in the future.
For aggro the issue is always the tempo loss on turn 1, since you have to just play the quest itself. Maybe a more midrange structure may get use of this to get its board going also when running out …
Pretty terrible if you have to cast it, but if you can cheat it out or summon it then it's pretty good since it's sticky as hell (only polymorph effects and "put into deck" effects work istantly) and also big …
Cards' design come first: effects and interactions define the gameplay so they're the first thing they think about. Then it come graphic: for the most important cards of each set they've got a dedicated team of artist that make it …
OoC is getting better and better by the day! Great job everyone!
Notifications are something so useful to keep track of what is going on.
The potential of the card seems weak, both for Standard and Wild (since the reward is pretty weak), but I like that finally they're trying to print something innovative that can open to new playstyle and mechanics.
If I'm not wrong Team 5 had stated that even adding those extra 9 slot was a pain, because deck slots is something on which they've issue tied to the core code of HS itself and could create issue expecially …
There is a difference between what may need a nerf in Wild and what may need it in Standard: due to the limited card pool you have in Standard, some powerful interactions may result as problematic to deal with in …
Seems fun. I'll try it out if I find the new Brann!
I was hoping those highlander cards would have been neutral. It's pretty underwhealming seen them all class-limited, expecially Reno since Mage already has [card]Inkmaster Solia[/card]. Reno's effect is pretty meh, while the others seem ok-ish but also not particulary interesting.
Quote From iWatchUSleep You're just in denial at this point.
Yes, I am :P
I've played Inner Fire Priest both in the past and in more recent times, on different regions, from 25 to …
Quote From RavenSunHS Also, about the age-old rethoric about "Priests in Wild are forced to Big Priest as the only decent deck for the Class, and that's why BP is so popular", well, there's the counter-proof:
https://www.vicioussyndicate.com/wild-vs-data-reaper-report-18/#Priest
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The combo seems quite clunky and slow: aggro decks will probably put you so much pressure before you would be able to pull it. Considering its a Wild-only combo and the stuff that go around there I don't think it …