Cuz Rogue is coming with their flashy new weapon and all of its support. It's going for your face, so be ready for that before it happens 5 times in a row.....
Yes, Blizzard pays people to gather information at sites like these.
Once again, I get hit for 14 extra* damage from an unfortunate last hit on a pirate ship, knocking me out of an otherwise good game. If the ship doesnt break it's dealing 6... if it's not your day the damn thing is going to blow up for up to 18 damage on you. Up to triple the damage. Rat Pack has been the classic culprit of this dealing 2-7 extra damage in a tragic last hit. The ship makes the rat pale in comparison.
This is not alright people. Sticky minions are already desirable for their power level- there is no reason to have that side benefit to them. It leads to games where you absolutely get deleted unjustly by a bad twist of fate. Is it your opponent having such a great board that you deserve to have the damage inflicted on you? Nope! The Sky Golem from their Ghastcoiler dropped a Megasaur...
Please reply to this post with the statement, "I support making spawns deal one or half damage" or something of the like if you agree with this idea.
I remember being in the spot you are in. The only solution is a long term goal of spending actual money on this game AND shrewd dust management. After years of being a player that was always stressing about dust every time I needed something I now sit on a healthy dragon’s hoard of around 12,000 and have no fear for anything I need.
I stay shrewd though. If anything gets nerfed I dust it regardless. My golden Queen Alex... dusted. If I ever need to use it again I can decide which one I want. I had my fun. Any card that I am currently not using same thing. I dust my last two copies. I can buy them again
As for hitting that button I have to say HELL FCKIN NO. Disenchant manually. It’s a chore but I’ve had it before that the nerf rounds catch me by surprise and I got whallopped on dust refund. Never dust anything that possibly could be nerfed. Dust garbage cards only.
Remember, everyone: they are showing a proclivity to nerf cards more regularly now. Don’t be that guy that hit the button dusting 12 copies of a rare that would’ve yielded you so much more if you just had some patience
It’s a simple idea to throw out there... but I would honestly love a mode where only 2 expansions can be used at a time and it cycles every month.
ive been watching Regis’ fireside videos of him playing people having only to use the new cards and it is such a minimalist challenge to make the best out of such a limited pool.
Maybe 3 sets would be more realistic but even if it was just one I would still be on board. Sometimes the volume of card selections ends up polarizing decks to seeing the same damn cards played over and over. Would be cool to have a mode with its own ladder that was very limited and see what people come up with..
Flavor fail for one thing. Next up it’s Hagatha hero card with (hopefully) more healing but no lasting effect.
Im a control shaman main and I can tell you the card suffers because it can be a little late to save your ass unless your Scheme or whatnot has saved you already. Alternatively yes it can be the nail in the coffin to aggro if you do wipe their board late with this and heal up.
Possibly could enable some kind of miracle Shaman- it’s worth blasting it with your 1 mana torrent to ensure you get back all the other spells you cast. In fact you get it right back to blast something else!
In Wild this can be used with card draw cards in a Mechathun deck to cycle fast and be sure you have Torrent/L Bolt to finish it off after a Eureka.
Super cool card but it’s a 9 mana do little. Freaking love it all the same and look forward to the day it can be realistically cheated out. Evolve needed another good 9 drop too
Honestly, I like the direction the class is going. An aggro disrupter concept is obviously what they had in mind but it may have been too overwhelming at first. The only occurrences were Mana Burn and the Silence stuff.
Now we see that DH can shuffle cards back into your deck which is TERRIFYING. This mechanic takes Illidan from being oh wow another smorcer to a real reason to tremble for fear of your plan. To me that is very enjoyable, I just really hope it was playtested correctly. Glide is going to lead to a lot of broken keyboards.
My big deck takes way more skill to navigate than quest mage. It loses normally to both aggro and control. Quest Mage is too safe while having a very cut and clear win condition. There is so much stall, answers, and if you lack em make em. Then collect your Pokémon and go for the zero-counterplay kill.
Big Shaman can actually have a bad draw, can be shut down by the P Screams and saps of the world. QM is either you kill it fast with aggro or you 100% lose. Same for Maly Dru. Unfun noninteractive combo garbage that no one needs unless they are farming wins.
You might hate aggro but at least it’s a fun ride losing to it. No idea why anyone can argue this. Things will be better when they nerf the quest to 10 spells to catch up with the times.
Seems it could be any elemental. Let’s go with Earth Elemental
SIgh. You guys fooled me into thinking it was today >: /
Cuz Rogue is coming with their flashy new weapon and all of its support. It's going for your face, so be ready for that before it happens 5 times in a row.....
Woohoo! Ty
That is 5 pm PT?
Yes, Blizzard pays people to gather information at sites like these.
Once again, I get hit for 14 extra* damage from an unfortunate last hit on a pirate ship, knocking me out of an otherwise good game. If the ship doesnt break it's dealing 6... if it's not your day the damn thing is going to blow up for up to 18 damage on you. Up to triple the damage. Rat Pack has been the classic culprit of this dealing 2-7 extra damage in a tragic last hit. The ship makes the rat pale in comparison.
This is not alright people. Sticky minions are already desirable for their power level- there is no reason to have that side benefit to them. It leads to games where you absolutely get deleted unjustly by a bad twist of fate. Is it your opponent having such a great board that you deserve to have the damage inflicted on you? Nope! The Sky Golem from their Ghastcoiler dropped a Megasaur...
Please reply to this post with the statement, "I support making spawns deal one or half damage" or something of the like if you agree with this idea.
Yay I got it! Plus 5400 gold for packs. What time is opening time?
I remember being in the spot you are in. The only solution is a long term goal of spending actual money on this game AND shrewd dust management. After years of being a player that was always stressing about dust every time I needed something I now sit on a healthy dragon’s hoard of around 12,000 and have no fear for anything I need.
I stay shrewd though. If anything gets nerfed I dust it regardless. My golden Queen Alex... dusted. If I ever need to use it again I can decide which one I want. I had my fun. Any card that I am currently not using same thing. I dust my last two copies. I can buy them again
As for hitting that button I have to say HELL FCKIN NO. Disenchant manually. It’s a chore but I’ve had it before that the nerf rounds catch me by surprise and I got whallopped on dust refund. Never dust anything that possibly could be nerfed. Dust garbage cards only.
Remember, everyone: they are showing a proclivity to nerf cards more regularly now. Don’t be that guy that hit the button dusting 12 copies of a rare that would’ve yielded you so much more if you just had some patience
I can still buy the $80 bundle right? Finally got paid for a job toda
It’s a simple idea to throw out there... but I would honestly love a mode where only 2 expansions can be used at a time and it cycles every month.
ive been watching Regis’ fireside videos of him playing people having only to use the new cards and it is such a minimalist challenge to make the best out of such a limited pool.
Maybe 3 sets would be more realistic but even if it was just one I would still be on board. Sometimes the volume of card selections ends up polarizing decks to seeing the same damn cards played over and over. Would be cool to have a mode with its own ladder that was very limited and see what people come up with..
Burgle Rogue. Some very nice looking additions. Will be fun to start swinging the 3/2 for the first time since Tess rotated
Flavor fail for one thing. Next up it’s Hagatha hero card with (hopefully) more healing but no lasting effect.
Im a control shaman main and I can tell you the card suffers because it can be a little late to save your ass unless your Scheme or whatnot has saved you already. Alternatively yes it can be the nail in the coffin to aggro if you do wipe their board late with this and heal up.
will really have to see this one in action
Possibly could enable some kind of miracle Shaman- it’s worth blasting it with your 1 mana torrent to ensure you get back all the other spells you cast. In fact you get it right back to blast something else!
In Wild this can be used with card draw cards in a Mechathun deck to cycle fast and be sure you have Torrent/L Bolt to finish it off after a Eureka.
Super cool card but it’s a 9 mana do little. Freaking love it all the same and look forward to the day it can be realistically cheated out. Evolve needed another good 9 drop too
The nerf stick has this guy’s name on it
If I remember correctly I once got Khadgar off of Fist of Ra Den and remember it not working for vivid spore death rattle:
Omg I can’t believe I missed that..
oh nvm the guess was there when I saw it
Honestly, I like the direction the class is going. An aggro disrupter concept is obviously what they had in mind but it may have been too overwhelming at first. The only occurrences were Mana Burn and the Silence stuff.
Now we see that DH can shuffle cards back into your deck which is TERRIFYING. This mechanic takes Illidan from being oh wow another smorcer to a real reason to tremble for fear of your plan. To me that is very enjoyable, I just really hope it was playtested correctly. Glide is going to lead to a lot of broken keyboards.
My big deck takes way more skill to navigate than quest mage. It loses normally to both aggro and control. Quest Mage is too safe while having a very cut and clear win condition. There is so much stall, answers, and if you lack em make em. Then collect your Pokémon and go for the zero-counterplay kill.
Big Shaman can actually have a bad draw, can be shut down by the P Screams and saps of the world. QM is either you kill it fast with aggro or you 100% lose. Same for Maly Dru. Unfun noninteractive combo garbage that no one needs unless they are farming wins.
You might hate aggro but at least it’s a fun ride losing to it. No idea why anyone can argue this. Things will be better when they nerf the quest to 10 spells to catch up with the times.
That can't be correct because it is auto loss to QM and they are everywhere.