This seems really good if the updated "2 Golem parts each time this takes damage is accurate". 2/1's aren't crazy, but can be really disruptive to an opponent's game plan.
This is an obvious attempt at support for Prismatic Jewel Kit, but like most handbuffing card, isn't very good. Now, if this was a static "If this has at least 4 attack, this gains rush", it would be incredible. Kind of a fine line and Blizzard erred on the side of caution, and this card will pay for it.
One of the better cards for Warrior so far this set. Let's you clear threats, trigger frenzies, and make big cards like Rattlegores many times better, AND it has Tradeable.
Really boring, but also probably really good in some sort of Face Druid aggro deck. Tough to call a Legendary questline a sleeper, but I think this fits the bill.
This will be fun when you get it off, but I doubt you live long enough for that to happen. That said, Double Tidal Wave or similar cards will get you right back in the game once you're done. Won't be meta this expansion, but going to be interesting to see what spells the design over the next year.
At first I thought it was too expensive, but compare it to Twilight Drake and it's incredible. This will absolutely see play in all Warlock decks except zoo.
Cheap card that let's you play the same battlecry over and over. Going to end up busted at some point. Just the dungeoneer let's you draw 4+ cards for pretty cheap.
The reward is significantly weaker than say, the Priests 'destroy the enemy hero' reward, but this is also much much easier to progress through (Assuming the same minion that is played in the first set of 3 can also be played in the second or third set).
This wants to be played in an aggro deck that can play fast and close out with two 3/3s from the hero power each turn, and I'm not sure this is good enough.
I also don't think you make a dude deck for this, maybe lothraxion, but just rely on hero power alone to close out games.
Most pirate decks run some Pirates (Stonemaul Anchorman and Sword Eater), but not sure if this would be able to find a spot. 1 cost deal 5 is pretty nuts though.
This seems really good if the updated "2 Golem parts each time this takes damage is accurate". 2/1's aren't crazy, but can be really disruptive to an opponent's game plan.
This is an obvious attempt at support for Prismatic Jewel Kit, but like most handbuffing card, isn't very good. Now, if this was a static "If this has at least 4 attack, this gains rush", it would be incredible. Kind of a fine line and Blizzard erred on the side of caution, and this card will pay for it.
One of the better cards for Warrior so far this set. Let's you clear threats, trigger frenzies, and make big cards like Rattlegores many times better, AND it has Tradeable.
Really boring, but also probably really good in some sort of Face Druid aggro deck. Tough to call a Legendary questline a sleeper, but I think this fits the bill.
This will be fun when you get it off, but I doubt you live long enough for that to happen. That said, Double Tidal Wave or similar cards will get you right back in the game once you're done. Won't be meta this expansion, but going to be interesting to see what spells the design over the next year.
This does too little the turn it gets played. Tradeable keyword saves it a bit, but doubt it takes up a spot in a deck.
This does a ton of damage for 2 mana and very good at any stage of the game. Miracle Rogue time!
Fits in really well with Deathrattle Demon Hunter, can even guarantee the other copy is in the deck from the Tradeable keyword.
Essentially Tracking, but paying an extra 2 mana, though you can possibly use several times in the same turn. Probably doesn't make the cut however.
Elwynn Boar shenanigans. Not sure if this sees play elsewhere. It might in Celestial Druid if it's mana spent, not card cost.
This card is good, but the effect doesn't feel legendary. It'll see play if demon seed or handlock are meta.
At first I thought it was too expensive, but compare it to Twilight Drake and it's incredible. This will absolutely see play in all Warlock decks except zoo.
Trash filler card, but will be fun to watch how it's outcome affects games when it's randomly summoned
Best synergy is with a card cheaper than this so it can be played on curve. Ticket Master works well, but not well enough to build a deck around.
Cheap card that let's you play the same battlecry over and over. Going to end up busted at some point. Just the dungeoneer let's you draw 4+ cards for pretty cheap.
Doesn't have a whole lot going for it. Would rather play Underlight Angling Rod. Also, not sure the 'Can't attack heroes' text is even needed.
Reminds me of Solarian Prime, but generally worse spells. Potentially a lot of value for 8 mana though.
The reward is significantly weaker than say, the Priests 'destroy the enemy hero' reward, but this is also much much easier to progress through (Assuming the same minion that is played in the first set of 3 can also be played in the second or third set).
This wants to be played in an aggro deck that can play fast and close out with two 3/3s from the hero power each turn, and I'm not sure this is good enough.
I also don't think you make a dude deck for this, maybe lothraxion, but just rely on hero power alone to close out games.
This feels like pack filler and was probably only made to be put into battlegrounds as a tribeless demon buffer once they do the next bg update.
Most pirate decks run some Pirates (Stonemaul Anchorman and Sword Eater), but not sure if this would be able to find a spot. 1 cost deal 5 is pretty nuts though.