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1,192 totalThe current workaround is to run zero golden core cards (but both you and your opponent have to do that, so that only improves your odds of getting a game....if the opponent you queue into has golden core set cards …
It does seem like, with a wealth of information about what decks are seeing play, etc., they should have a better definition than just "the community says it's perfect." But there's something to be said for saying that the meta …
@cydonianknight I tend to agree that the health cutoff is too low for A Champion Arises. You could feasibly make a legendary-heavy deck in Wild with lots of cards you're happy to cheat out, but in Standard I think you'd …
Quote From Demonxz95 Quote From meisterz39 Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it …
One of the things I think Hearthstone was very smart to do was to add new characters to the WoW lore when it helped create interesting legendary figures for the game. Riot being concerned about adding The Void as the …
Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it would be your only possible secret (i.e not secret at …
I don't mean to suggest that you'll always have the perfect combo, but rather to point out that [card]Rancor[/card] has a lot of synergy with Warrior. If you're just using it as a basic [card]Consecration[/card] effect, you're probably using it …
That's interesting. I knew they were doing that, but had thought it was already applied to my totals.
Quote From clawz161 Essentially.
"You are wrong because 4 mana deal 2 damage to all minions is good because you can pair it with another card to make it work"
Even pointing out that paladin has …
I just saw the same thing - a sudden boost to my wins. Sure hope it's not a fluke - I'd hate to see them revert these boosts.
The funniest thing to me about the comparison to [card]Consecration[/card] here is the total lack of recognition about how strong Pure Paladin is right now, particularly because they play for the board in the early game and then pair [card]Consecration[/card] …
Great target for hand buffs, and a pretty solid ability for any anti-aggro toolkit.
Reminiscent of [card]Hench-Clan Shadequill[/card], which wasn't really good enough to see much play. This is a little better in terms of pushing damage (since it won't remove its own damage), but it's still probably not good enough.
If you can heal this up for cheat this out without triggering the battlecry, it could be pretty sweet. Maybe not enough support in Standard after rotation, though.
Certainly a worse [card]Grim Patron[/card], but maybe good enough to see play? Particularly since Warrior lost some of their better armor gain cards, having this cascade of frenzy effects could make for a solid way to gain tempo and armor …
This is a very strange value pirate. Maybe it sees play in a metagame where some deck wants to have specific cards in their deck? For example, forcing a Deathrattle Demon Hunter to draw their deathrattles might weaken [card]Death Speaker …
Reminiscent of [card]Onyx Magescribe[/card] - similar stats, and a powerful one-time effect that you want to trigger before your opponent can toss hard removal at this guy. If you can give this rush and trade with a minion on board, …
Obviously the tempo here is terrible when you play it, but a neutral 5/8 Demon with Taunt is relevant for [card]N'Zoth, God of the Deep[/card] decks, so it could see some niche play there.
Seems like a better [card]Ornery Tortoise[/card]. Could be exactly the synergy that Tempo/Self-Harm Priest was looking for before rotation.
There are enough decent 5-drop deathrattles that this might see some play in niche decks. Probably too weak, though