Comments
1,192 totalQuote From AliRadicali Quote From meisterz39 Despite the many ways in which self damage and AOE are a boon to Warlock, the opportunity cost of running such a weak card in your deck is so high …
Seems great for Quest Warrior - makes it easy to gain tempo and attack at the same time.
Effectively a 5 mana 7/5 across three bodies, 4/2 of which has rush. If Galakrond Shaman is good, this is an auto-include. Shaman seems to have one of the weaker Galakrond's, but getting its battlecry twice with Shudderwock might change …
Ridiculously powerful card on its own, and since it can target any minion it has the exciting potential to crush your opponent's will or backfire comically after it's played with [card]Archmage Vargoth[/card].
Effectively a 1 mana 1/2 generate a class minion. [card]. Compares favorably to [card]Museum Curator[/card] - similar body, a little more random for a cheaper price - and it plays into a particular Priest archetype well. Auto-include in Galakrond Priest.
Getting a lackey is worth more than zero mana, and having this with any spell synergies (e.g. [card]Gadgetzan Auctioneer[/card]) make it a card worth considering. Miracle Priest doesn't have the support it had back with Lyra in Un'Goro, but every …
Good as a combo activator and a way to boost [card]Cannon Barrage[/card] for the memes. Probably playable in wild with [card]Ship's Cannon[/card] and [card]Patches the Pirate[/card].
Despite the many ways in which self damage and AOE are a boon to Warlock, the opportunity cost of running such a weak card in your deck is so high that I don't think this would see play at zero …
In a Pure Paladin deck, you'd always run this over [card]Truesilver Champion[/card], but this effect is not powerful enough to convince me to build Pure Paladin. Whether or not that's a strong archetype rests entirely on [card]LIghtforged Crusader[/card]
[card]Competitive Spirit[/card], but you have lots more control over when it goes off. Probably decent, and a reasonable include in a swarm deck, but not a card you absolutely need to have.
Really strong - 3 mana 3/4 across three bodies with an aura that boosts two of the three bodies immediately. Crazy powerful for any aggro paladin
Suddenly [card]Wyrmrest Purifier[/card] looks a little less stupid...I'm not sure that you'd want the combo, but it seems like a nice way to a) have useful neutral cards in the early game, and b) generate the massive card advantage in …
Fine card, might see play in an Elemental Cyclone Mage deck as a way to activate the new legendary, new giant, and Mana Cyclone.
1 mana draw 3 is compelling enough that people are going to try to make this work in a Mage deck - maybe Cyclone mage considering the other support tools like the new giant and legendary.
[card]Flame Lance[/card] with an upshot of not wasting damage. Seems strong enough to see play in a meta with a decent percentage of aggro and midrange decks.
Great payoff for something Cyclone Mage already does a lot. Most giants see play, and this one seems like it will too.
Pretty easy to activate, but you get a random minion from your deck and lose out on any battlecry. Probably not worth it in a lot of cases, but maybe you could build a deck around something like this (e.g. …
Above vanilla stats across two bodies - perfect for Token Druid
Very easy to make this "fair" at 3 mana, or cheat it out for even less. Super strong card.
Shaman Galakrond hasn't been revealed yet, as far as I can recall.