Comments
1,192 totalThe data doesn't bear this claim out - Pirate Warrior and Galakrond Warrior both have over 50% winrates on HSReplay, but against Shaman they're both around 44% winrates. I don't mean to say that your described experience with aggro vs. …
[quote from="DelkoHS"]That's not true, Justicar Trueheart was staple in Midrange Paladin.[/quote]
I'm sorry, I misspoke, what I meant to say was that it wasn't the win condition that made any single Paladin deck work (in the way that it …
Quote From Ganashal Quote From Bystekhilcar I'm apparently in the minority here, but I really dislike the balance strategy of late. I used to admire what a lot of people have whined about previously - back …
Quote From Brandon I don't get why people call the warlock galakrond bad... People say getting 2 1/1's is bad.... BUT THATS ODD PALADIN IN A NUTSHELL. I'm having trouble understanding why people call odd paladin a problem …
The problem is that it's nearly impossible to play for tempo against Galakrond Shaman - the constant barrage of 2/1 rush minions (and 5/4 rush minions) during the early and midgame regularly overpowers anyone who's trying to play for board, …
For what it's worth, I don't really think [card]Galakrond, the Tempest[/card] needs to be nerfed at all. Yes, summoning two 8/8s is huge, and yes, getting it duplicated by [card]Heart of Vir'naal[/card] is devastating, but the elementals can't go face …
Looking forward to never seeing [card]Faceless Corruptor[/card] ever again - a neutral 5 mana get two 5/4 rush minions is totally broken.
I'm honestly a little shocked they didn't see that in testing. Comparing to the Druid's [card]Oasis Surger[/card], …
Has anyone found any success with Galakrond in Warlock? I've tried some Zoo strategies, but it basically gets blown out by Galakrond Shaman's rush invoke.
I've just started trying to make a more control-oriented Darkest Day Galakrond work with …
Quote From ArngrimUndying I legitimately cannot fathom being this adamantly upset about someone else getting a free, fundamentally useless cosmetic. It's not like you paid forit and now others are getting it for free, or other people are …
Quote From DarkFrostX Quote From meisterz39 You need two dragons in hand before this is better than just running Chillwind Yeti, and its presence on board a) tells your opponent how many dragons you're holding …
3 mana 4/4 rush is a very strong card, so if there's a midrange or aggro mech deck in meta looking to play for board early, this will be a serious contender.
Poison and evasion together is very potent, but with only 1 health and no rush your opponent will frequently trade their worst minion into this. It's hard to see how this has a lot of impact, but maybe it's useful …
1 mana 2/2 is a strong play for any token/zoo deck, but not having any tribal tag might mean the opportunity cost of this is too high for aggro archetypes.
Frequently a free 2/2, super powerful on turn 1. Totally insane pirate card.
Fun with [card]Skyfin[/card], and it's always cool to see more menagerie support. Maybe this can be good in wild.
Your opponent needs to have more than three cards in hand before you're getting anything out of this. Admittedly, there are probably plenty of cases when that will be true, but getting a minion that's only a bit over vanilla …
[card]SI:7 Agent[/card] is a strong staple for Tempo Rogue, so this will probably be good in at least one class's dragon archetype.
You need two dragons in hand before this is better than just running [card]Chillwind Yeti[/card], and its presence on board a) tells your opponent how many dragons you're holding and b) incentivizes you not to play your cards. Seems really …
Seems like a solid neutral version of [card]Flanking Strike[/card] that won't see play in constructed because random damage is too risky.