Comments
1,192 totalKind of an odd card, but the combination of rush and taunt is relevant to Taunt Warrior with it's taunt handbuffs. Even if you don't include this in your Taunt Warrior, you'll be happy to see it in a discover …
Probably not proactive enough for most decks, but this is a solid dragon that your opponent has to trade into in order to kill, so you'd be happy discovering it.
This seems like a very solid card - nothing super interesting, but it's a good pile of stats and keywords with a dragon tag. Any tempo oriented dragon deck will want to run this.
Probably a little too weak for constructed play, but a very solid mech none the less.
[card]Utgarde Grapplesniper[/card] looks bad. I'm reminded of [card]Wrathion[/card] and [card]Roll the Bones[/card] here - two cards whose value only came from loading up on tons of a specific type of card. Neither was good because it was so impractical to …
Yet another super niche tech card. Not sure when [card]Grizzled Wizard[/card] is good, but it's certainly amusing.
This is probably about vanilla in terms of stats, but produces three bodies (which can matter a lot). I could actually see this being run in Paladin in the same deck that runs [card]Righteous Cause[/card]
Playable, has some synergy with [card]Skybarge[/card], may get some excellent high rolls, but not a particularly exciting card.
This is generally pretty bad, but [card]Scion of Ruin[/card] is good enough that you might run it anyway.
You don't take any damage from casting this (unlike swinging a weapon), but getting a meager one hit of [card]Supercollider[/card] for 3 mana is a tough sell, and Warrior already has a lot of viable 3 drop options.
It doesn't take a lot of overload to make this a 1 mana 2/3 often enough to get tons of early game value out of it. If aggro shaman continues to be good in the meta, this will be a …
Maybe too fair for standard, but +2 spell damage on a body that's likely to stick around for a turn or two is very powerful for Shaman, and this curves nicely into [card]Lightning Storm[/card] or [card]Lightning Breath[/card] on turn 5 …
Good with a wide board, good with [card]Vessina[/card] - should be able to see play in an aggro shaman deck.
If you've invoked twice (easy with [card]Corrupt Elementalist[/card]), you get 2x the vanilla stats for 5 mana. Seems like a slam dunk.
Nowhere near the best Galakrond, but between [card]Corrupt Elementalist[/card] for easy upgrades, [card]Kronx Dragonhoof[/card] for frequent access, and [card]Shudderwock[/card] for extra 8/8 rushers and devastations, this could easily see a lot of play.
Neat tech card against age-old archetypes. I wonder if this works if your minions are already frozen, or if it only applies to new freeze effects.
In many cases, this seems like an upgraded [card]Ship's Cannon[/card] - same effect, more health, and a mech tribal tag. Where this might prove to be much worse, though, is the cost. This effect exists to snowball you to a …
As everyone has pointed out - [card]Glacial Shard[/card] with rush (but the downside of not triggering elemental battlecries, if that matters). Maybe worth playing in a Galakrond Deck, since it's very cheap and can do a lot to control an …
The turn you play this, it's a 4 attack weapon, but then it's a 1 attack weapon again...Seems okay, and might be a staple in a Galakrond Warrior because its class invokes are kind of weak, but it's not nearly …
Wasn't [card]Azure Drake[/card] literally removed because it was too much of an auto-include? (I guess technically it was also a problem because it was evergreen...)
The 1/1 for spell damage trade is fine, and this will almost certainly see …