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Melliflue

LV.6
105/200 XP
Joined June 2020 81 posts 405 XP 410 achievement pts

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81 total
0
Battle of the Bands

Druid is not great. You need to draw well and hope ETC draws badly. I have lost 6 in a row to him and am still trying. He has so much more draw that you cannot run him out of …

2 years, 10 months ago
0
Hearthstone's Latest Patch Brings Balance Changes to Standard, Battlegrounds, & Duels

I know I am late to this but my quick thoughts:

This does not help mage at all.

[card]Pozzik, Audio Engineer[/card] will still be the best card in the game. Played on curve it leaves the opponent with …

2 years, 10 months ago
+2
Hearthstone Patch 26.2.2 Brings Nerfs, Buffs, Battleground Changes, & More!

The Tony+Jailer combo is needed against blood dk and control priest. You want to destroy their deck because they can kill your immune minions. Blood dk can put a surprising amount of pressure on making it hard to build up …

2 years, 11 months ago
+3
Hearthstone Patch 26.2.2 Brings Nerfs, Buffs, Battleground Changes, & More!

[card]Anub'Rekhan[/card] is a big change too. You can no longer follow it with [card]Underking[/card] without having armor already. That can slow down the big [card]Anub'Rekhan[/card] into [card]Underking[/card] and [card]Zok Fogsnout[/card] turn. It also makes it harder to get the armor …

2 years, 11 months ago
0
Yellow-Brick Brawl

[card]Expired Merchant[/card] and [card]Cruel Dinomancer[/card] works similar to Kangor. Unkillable Dinomancer.

2 years, 11 months ago
0
Hearthstone to Receive 28 Balance Changes on Thursday + Death Knight Class Nerf

I think blood dk would happily include [card]Infinitize the Maxitude[/card]. But discovering a dk spell is more valuable than discovering a mage spell and mage does not have the survival tools to make a deck that aims to win via …

3 years ago
0
Hearthstone to Receive 28 Balance Changes on Thursday + Death Knight Class Nerf

[card]Infinitize the Maxitude[/card] is bad because the pool of mage spells is bad. There are spells that do nothing but generate more spells (eg [card]Tear Reality[/card], [card]Vast Wisdom[/card]), spells that rely on synergy to be good (eg [card]Seafloor Gateway[/card]), spells …

3 years ago
+1
Nerf Predictions for Festival of Legends
Quote From Hydrafrog
Quote From Melliflue

I have been trying all week to make a [card]Lightshow[/card] deck work but it ended up with a very low curve because mage has awful survival tools at the moment, …

3 years ago
+1
Nerf Predictions for Festival of Legends

I have been trying all week to make a [card]Lightshow[/card] deck work but it ended up with a very low curve because mage has awful survival tools at the moment, and [card]Lightshow[/card] wrecks late-game strategies. The [card]Lightshow[/card] version is better …

3 years ago
+1
Blizzard Nerfs Three Death Knight, Demon Hunter, & Paladin Cards in Surprise Hearthstone Patch

I expect more Death Knight nerfs. I don't think Construct Quarter was that important for them, but it had no runes and I suspect they are reluctant to nerf the two or three rune cards. Death Knight's biggest crime may …

3 years ago
+1
All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Deepwater Evoker[/card] and [card]Balinda Stonehearth[/card] are also leaving standard. Big Spell Mage will be gutted.

3 years, 1 month ago
0
All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion

As an early game removal tool [card]Lightshow[/card] looks terrible (and is very bad compared to [card]Relic of Extinction[/card]). That [card]Lightshow[/card] can hit face is a drawback early on when I probably want it to clear minions. Maybe it has late …

3 years, 1 month ago
0
Blizzard Reveals Hearthstone's New Core Set for 2023 - Year of the Wolf

I just think it is a shocking example of power creep because Dr Boom was included in nearly every deck and many people wanted it nerfed. Now I am not sure it is good enough to be played at all.

3 years, 1 month ago
+3
Blizzard Reveals Hearthstone's New Core Set for 2023 - Year of the Wolf

[card]Dr. Boom[/card] looks so bad now. Compare it to [card]Crabatoa[/card] and it is pathetically weak. [card]Dr. Boom[/card] is 1-mana more, has no immediate board impact, and the [card]Boom Bot[/card]s' damage is random.

3 years, 1 month ago
0
All Day 3 Card Reveals for Hearthstone's Festival of Legends Expansion - Update: Legendary Warlock Card - Rin!

They gave shaman a quest-line that requires Overload cards, then last year's expansions included 3 cards with Overload (and no other Overload synergy). Now the quest-line will leave standard, as well as the synergy cards from that year - [card]Charged …

3 years, 1 month ago
0
Battlegrounds is Receiving 17 Balance Changes in This Week's Game Update

Without quests there is once again a massive disparity in the strength of heroes. I would rather they do something about hero balance.

3 years, 3 months ago
0
New Neutral Minion - Astalor Bloodsworn

Oh, I didn't know that's what happened. Thanks for telling me.

3 years, 3 months ago
0
New Neutral Minion - Astalor Bloodsworn

The version of [card]Astalor, the Flamebringer[/card] above is not correct. The manathirst ability actually says "Deal 16 instead." So I think the manathirst ability of [card]Astalor, the Flamebringer[/card] changes the battlecry from "Deal 8 damage..." to "Deal 16 damage..." and …

3 years, 3 months ago
0
Evolve Shaman

When I experimented with [card]Sea Giant[/card] I mostly found it to be a "win more" card. I have a similar feeling about [card]Rotgill[/card] now too.

Burn decks and combo decks don't put many mininos on the board so I …

3 years, 3 months ago
0
Evolve Shaman

How good is [card]Sea Giant[/card]? I found it clunky unless I was up against a minion-heavy deck like aggro druid. [card]Rotgill[/card] has been very good for me as a replacement.

3 years, 4 months ago