Comments
81 totalI am having some success with the hero power package in a dragon deck. Sing-Along Buddy plus the refresh from Popular Pixie provides a lot of bust damage (and armor gain if you need it).
Since minions on the board don't remember cost changes, would [card]Shudderblock[/card] into [card]The Azerite Murloc[/card] have a 9-cost evolve on the board?
It always irritated me that cards like [card]Goldshire Gnoll[/card] forgot about cost reductions when they are on …
There goes the dream :(
I'm never sure which cost gets used by the game. I always found it weird that [card]Grey Sage Parrot[/card] would repeat a spell that had been cast with a reduced cost, so then Hearthstone …
I want to try [card]Shudderblock[/card] in an excavate deck. It both makes getting [card]The Azerite Murloc[/card] easier and massively boosts the effect.
Paladin has too many generically strong cards. Despite being a great class for a while it was never given a bad expansion. Every expansion has at least one card that is just very strong; [card]The Leviathan[/card], [card]The Countess[/card], [card]Sanguine Soldier[/card], …
I also think this hits the slower paladin decks more. I thought they would take the 'Holy' tag off [card]Boogie Down[/card], which would indirectly nerf [card]The Garden's Grace[/card]. It doesn't make a lot of thematic sense anyway. Is it a …
I think they stopped caring long ago about how fun decks/cards are to play against. [card]Aman'thul[/card] feels unfair. Mech rogue builds big stealthed minions then gives them windfury. Demon hunter can play a dozen cards on turn 7. [card]Reno, Lone …
I included all those cards anyway because I needed so many non-minion cards in a highlander deck. I never got to do an otk though. I did manage a turn 8 win against a control warrior and thought I would …
I tried using [card]Elise, Badlands Savior[/card] with [card]Rivendare, Warrider[/card] and no other minions. It was bad but when it worked, having Elise summon the other three horsemen was fun.
I was hoping they would change [card]Order in the Court[/card] to order based on what the card would cost to play at the moment OitC was cast, so the cost-reducing effects of paladin's cards would see them shuffled closer to …
I think they should have nerfed [card]Lightray[/card] and [card]The Garden's Grace[/card] instead of [card]Order in the Court[/card]. Alternatively they could change the mechanics so cards that reduce their own cost will also be cheaper in the deck and not just …
They refunded [card]Kargal Battlescar[/card] after nerfing the watch posts so I wouldn't be surprised if they also offered refunds for [card]Tram Conductor Gerry[/card].
I thought [card]Stick Up[/card] would be rogue's best card. There are only 10 cards in the discover pool and most are very strong with quickdraw active so are still good after the 1 mana spent on [card]Stick Up[/card] itself, for …
Is it worth playing a 4-mana 2/5 to get a 3-mana discount though? None of the excavated treasures cost 5+ so none of them make full use of the cost reduction of [card]Tae'thelan Bloodwatcher[/card] and to play a 4-mana 2/5 …
That is some serious lack synergy between [card]Tae'thelan Bloodwatcher[/card] and [card]The Azerite Hawk[/card].
Curses and plagues are unaffected by [card]Solid Alibi[/card]. Playing mage I found plague dk to be a pain. I want to draw lots of cards to find [card]Sif[/card], and enough burn because I'd probably need 30 damage. The cost increase …
[card]Solid Alibi[/card] wasn't a big problem until mage was given burst damage with [card]Sif[/card]. I think this is a quality of life nerf. I have played Sif mage and it cannot be fun to play against. I've had games with …
I am not convinced it will be good. Its immediate board impact is weak. The 5 damage is the best option but then you have removed the later threat from it. Is a 6-mana 3/8 that deals 5 damage good …
I don't like the new Deathwing because it gives permanent buffs to the opponent's board too which could make when you face Deathwing very important, especially in the early turns.
My first attempt was death knight. I thought it would be like a normal dungeon run and there would be buckets to choose from. That was a terrible mistake. During the first fight I was wondering when I would draw …