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81 totalQuote From Nirast Is this the first Neutral Giant since that guy? That can't be right!
I remember [card]Frost Giant[/card]. I think that came later. [card]Clockwork Giant[/card] was put into the core set if that …
The problem is wider than Kazakusan. There are several super-powered cards that entire decks are built around. The quest-lines are examples, as is Mozaki. All of those decks have wild match-up spreads.
However, I think the biggest issue is …
Quote From iWatchUSleep You're extremely naive if you think these nerfs only help aggro decks. Given your tone I assume you're a control player. Do you know what happens when aggro can punish rogues harder? More of them …
I hope these are wrong. Those nerfs help aggressive decks against rogue but not others. Rogue still has too much card draw and too many ways to deal massive damage from hand ([card]Garrote[/card] + [card]Guild Trader[/card] or Edwin + [card]Mr. …
Thank you for telling me about the "refund" search command. It makes life easier.
Thanks for these articles. I have enjoyed them and I like the statistical analysis. It gives me a better idea of how long it would take to complete a questline, which is the hardest part to guess when looking at …
The quest rewards has anti-synergy with the quest requirements, because double casting a spell with overload doubles the overload. Doubling [card]Charged Call[/card] is nice but I am not sure if double casting spells is enough of a reward for playing …
The deathrattle of [card]Tamsin's Dreadsteed[/card] uses the name "Tamsin's Dreadsteed" instead of "this minion" so I expect the whelps from [card]Vectus[/card] would summon more dreadsteeds. It's an alternative to Teron for the zoo deck maybe.
I'm surprised they did not ban Far Watch Post in this brawl. Guaranteed on turn 2 and will probably force them to hero power on turn 2 and then play one turn late thereafter.
I went for paladin with …
These nerfs will weaken priest but I doubt they will make it much less frustrating to play against. Priest has many situationally very strong removal spells so if you ever want to develop a board then your game plan is …
Any kind of mid-range or aggro deck would include 2 copies of this card. It is much better than [card]Fungalmancer[/card], which was run in every deck that wanted to put on pressure. Even without minions to buff it is still …
There may have been a warning if there wasn't the Christmas break. They probably wanted to get the nerfs out asap because the situation had already been left too long. Have a look at the most recent ViciousSyndicate report: They …
I am happy they nerfed Edwin and would be happy to see him leave standard entirely. I don't want any more games determined by a big Edwin in the first 2 or 3 turns. It isn't fun. It isn't interactive.
If you don't play Edwin now, then the safest thing to do would be disenchant him now and then craft him later when they officially announce the cards that will be moved to the hall of fame. There's always a …
I wish they would nerf card draw. Card draw is completely busted for some classes and those classes have been good for a while (demon hunter, rogue, warrior) and the classes with the worst card draw struggle (mage, priest). I …
I thought generating cards was supposed to be a weakness of DH. They already have excellent card-draw. A legendary minion that generates cards feels out of place in DH. Interacting with left/right-most cards in hand is the the demon hunter …
Reno doesn't play the golden minion though so he does not get to discover a minion from the tavern tier above.
Demon Hunter is completely broken. With [card]Blur[/card] all spells costs nothing and DH has a lot of card-drawing spells, as well as spells that give the hero attack. They even have silence to deal with taunts.
Thanks for the answer :) I hadn't played the deck much and I had a bad experience with a [card]Witchy Lackey[/card] I could not play. I have more experience with the [card]Risky Skipper[/card] version of enrage warrior where [card]Warmaul Challenger[/card] …
How good is [card]Livewire Lance[/card]? For pure face damage a [card]Fiery War Axe[/card] is better, so how much do the lackeys matter? Particularly since the lackeys could prevent a draw off [card]Voracious Reader[/card].
Have you tried [card]Warmaul Challenger[/card] instead? …