Comments
206 totalVery nice to see a neutral handbuff option for all classes in the core set. The more viable archetypes the better.
So much better than the original. This can really help slower discard decks go infinite. An acceptable level of randomness with some nuance. You don't have to go 'all in' anymore. Nicely done.
At least it isn't random anymore so you know what to play around (if you can). I guess that is a decent first step although it seems the power level of the game will not be going down anytime soon.
Considering the scope of this project, you did a pretty good job. I do have a few issues with the set though. Subject 9 only affects 4 out of 10 classes in the game. Unless the developers provide secrets for …
1. Please don't bring back past hero cards!
2. If blizzard wants powerful random summons deciding their tournaments, then by all means bring back cards like Fel Reaver and completely make the competitive scene more of a joke!
…
Quote From Maurice Just change Hysteria that it only can be cast on enemy minions.
No. The combo (in wild) also includes [card]Shrinkmeister[/card] to change the tiller's attack to 0 so it attacks infinitely without …
I would like to see temporary buffs to select cards in the wild format (especially legendaries and epics that don't see much play). 1 time at the start of the month, buff a set of cards in each class, and …
I play mostly meme decks and have a lot of experience with this concept. What you want to do is telegraph your play to get your opponent to play along. You can do this by 'flashing' cards in your hand. …
Can we start with some simple ideas to fix the system?
1. If you pay for the mega-bundle ($80) then you should get to choose your Golden Legendary. If you then have a poor pack opening, you can at …
The problem I have with these 'deals' is that every player is going to have different needs. Blizzard needs to go to a system that allows players to customize these bundles so we can decide what packs are more relevant …
Battlecry: Help your opponent find the uninstall button faster!
I would love nothing more than for a player to randomly summon this in a major tournament and have it decide the game!
We now just need an ogre that is capable of attacking any character so we can …
Looks like they want to push [card]Doomhammer[/card] back into the standard meta with some these weapon cards.
Obligatory [card]Blood Knight[/card] mention whenever a decent divine shield minion is announced.
I don't see how this is going to be bad. It going to be so much fun playing against 2x [card]Metamorphosis[/card]. Were probably going to get some more broken outcast effects in the next 4 expansions and this card will …
Seems pretty good. The backfire potential with this card is going to be hilarious with steal rogue and priest plus Yogg mage summoning this into play at the worst time possible. A lot of players are going to be milling …
The card is ok. I really don't like the design of the minion. The Battlecry restricts it to only pure paladin. If it was an on board ability it could have been an option in big pure paladin if paladin …
If this menagerie theme keeps getting more support, I might have to buy the bundle. I really want to try this warrior Menagerie deck with [card]Hack the System[/card].
The rush cards in standard should be good enough to make this work. Drawing this card at the right time is going to be the concern. I could see it being used in the Galakrond package but I think there …
Very solid on its own even without the [card]YShaarj, The Defiler[/card] package. If we get another mech expansion next year this card becomes even better.