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206 totalMojo Master Zihi is the only example I can find for breaking your opponents mana crystals. Does anyone know how the game treats overloaded crystals from Shaman with respect to breaking them? Does the overload stay or go away? …
The natural follow up to [card]Lorekeeper Polkelt[/card]. Do druid combo decks even want this in standard? This combo might work in Quest druid to get to the more impactful cards like [card]Cenarius[/card] or [card]Hidden Oasis[/card] or something we haven't seen …
Warlock will enjoy this card along with Howlfiend. It is too slow to be really impactful against combo decks though.
I understand the change. I will miss it off of [card]Stonehill Defender[/card] though. Sometimes you got 2 crappy options and you could 'reroll' for better options. Oh well. Also a nerf to Yogg. I would purposefully put spells that could …
I grade my Schoolomancy packs a C. I would say it was average. 6 legendaries out of 132 packs = 22 packs per legendary (about average); 38 epics out of 132 packs = 3.47 packs per epic (excellent). The 5 …
If the opponent can actually kill this minion nine times, shouldn't they just win the game via exodia for the achievement? I will immediately concede if any one does it against my Rattlegore without silences or transforms.
One step closer to the 30 Rager card deck. At some point we need a legendary Rager!
The card itself isn't good obviously, but the mana pools for summoning random minions just keeps getting more insane. We have seen creative expansions in the past but nothing like this!
That moment when you cast [card]Divine Spirit[/card] on it and it casts [card]Shadow Word: Pain[/card] on itself! Really cool art though!
On par with [card]Twilight Guardian[/card]. That card only requires you to hold a dragon though instead of committing more resources to it. Priest will want this card if more copies of it can be spawned. Otherwise, I think it will …
There has to be a way in wild where this card goes from an 8 drop on the board then to 7 and a 6 all the way down to 0 right!?
If this card existed 2 years ago, it probably would have been beyond busted. Amazing how times have changed. It is still very good, but there is still a lot AOE, summons, and random removal that will keep this card …
I will definitely try this in Elemental Mage and Shaman with DK Jaina and Kalimos.
Hunter will enjoy this more than most classes. Beast and miniquest synergy.
Too awkward when big taunts are on the board. I don't think the deck will be fast enough to avoid them.
Quote From KANSAS Just to clarify, this does trigger if your opponent doesn't play any cards, right? I am not sure if that is inconsistent with other secrets or not because usually if the reward isn't able to …
Considering how dirty the togwaggle combo in druid is, I think there is going to be some [card]Temporus[/card] shenanigans with this one. I just don't know what it looks like yet.
Gross! Between this and [card]Tour Guide[/card], Exodia Paladin in wild could be even more reliable and frustrating to play against. Good spellburst activator as well.
Pack-filler/ Arena Card. Even in handbuff decks, there are better options. I can't imagine a deck that will ever use this in constructed. It feels like one of those cards like [card]Dr. Boom's Scheme[/card] where they wanted to do something …
This has to be the weakest of all Dual class cards. Fine for Shaman, but useless for mage. This could have been a shaman card exclusively. A true waste of dual class card.