Discover is a valid concern, but perhaps Discover effects would be able to Discover either of the possible deckbuilding options. The task would become simpler with cards that may be built into 3-Rune, as those cannot be Discovered.
5) Make certain cards have an option in deckbuilding to assign certain combinations of Runes to it, and the card changes its effects based on the rune combination it can have. For example, you can make a card have 2 Blood or 1 Unholy, and its effects will change according to whether it is made to be 2 Blood or 1 Unholy.
Tidepool Pupil is strict powercreep over Commander Sivarra. Expect Quest and Ping Mage to run this card. Ok, maybe not strict, because it only discovers one of them, but I can see those decks still play it regardless just because they either progress the Quest or return stall cards.
Cho'Gall - late-game value bomb for decks like Cruel Dinomancer Warlock, but discard can use it anyway for returning their finisher cards like Barrage;
Trial - copy both legendaries for a turn 5 board clear;
Chirurgeon - Shadow Priest can run this alongside the classic Pirate package - you know, a 2/3 Parachute Brigand and a 1/2 Patches the Pirate on turn 1;
Invigorate - old Wild Growth, but the game's speed is probably alright for that effect to be back at 2 mana.
Maybe? It does give you a humongous reduction for Thing and Gigantotem, making for alternate turn 4 plays, and is an Overload card for Golganneth. I do wonder how tight Even Shaman is in its package and how fast the meta is, because it might be that it either makes the aforementioned minions turboed out like never before, or flat out too slow and denying board space.
My insight at the card changes and their impact for Wild:
Secret Mage should be at about the same place as it is, or slightly weaker because of the very early game being nerfed by the nerf of Costumed Singer.
Enter the Coliseum change looks very spicy for more control oriented decks, which do lose into Frog Shaman and the squad, but will make the card possibly more plausible into aggro as an additional tool.
Even Shaman gets Tuskarr Totemic, but I do not know if it can incorporate the card into its list. Perhaps it can drop Golganneth and Crackle for Tuskarr? Hard to tell.
Control Warrior gets a buff. Armorer being this cheap is nice for draw, and Hammer being 7 damage post Odin looks juicy. Stolen Goods could also be a possible inclusion.
Even Paladin gets Tyr into its Arsenal, and as the deck that already plays Call to Arms, depending on the build, it could already fuel Tyr when he comes out. Mech Paladin will still likely reign supreme, but the class as a whole would have additional archetypes playable.
Perhaps Enrage Warrior gets buffed enough to relevancy? Axe Flinger as easy burn.
Shadowbomber might add a little more speed to Shadow Priest, but the deck is probably still volatile.
Mech Mage did get buffs, but I dunno whether the buffed cards will make a cut. Perhaps Goblin Blastmage could.
Hunter may appreciate the buff to Smuggler's Crate for a cheap handbuff. Acidmaw + Dreadscale are also now a much more potent board clear duo. Even Spell/QL Hunter get a new toy in form of free Lock and Load.
The buffs to Druid cards do the least. Perhaps Beast Druid can be back, but QL and Tony are just better.
Overall, solid buffs to off-meta strategies for the most part, but the meta should remain largely the same.
What is the interaction with Fate Splitter and From De Other Side?
Back on the topic, perhaps it could be Spirit of the Frog, as the deck could probably kill faster than Blizzard wants the games to last for, and I would not be surprised if it was even banned. Or perhaps a nerf to Flash Lightning to hit the deck variants in both Standard and Wild. For other classes, perhaps Sif and something Hunter nerf?
A reminder directly on the site would have probably done the better trick, and would attract people who may not necessarily want to join the server. It's alright that you had tried.
Discover is a valid concern, but perhaps Discover effects would be able to Discover either of the possible deckbuilding options. The task would become simpler with cards that may be built into 3-Rune, as those cannot be Discovered.
5) Make certain cards have an option in deckbuilding to assign certain combinations of Runes to it, and the card changes its effects based on the rune combination it can have. For example, you can make a card have 2 Blood or 1 Unholy, and its effects will change according to whether it is made to be 2 Blood or 1 Unholy.
Tidepool Pupil is strict powercreep over Commander Sivarra. Expect Quest and Ping Mage to run this card. Ok, maybe not strict, because it only discovers one of them, but I can see those decks still play it regardless just because they either progress the Quest or return stall cards.
At least Murlocs are nerfed. Murky was such a big powerspike, and Bassgill did have some obscene flexibility.
Is Reno, Lone Ranger the highest rated card ever in the site's Compendiums? 92 is a crazy number!
Badlands rotation (WIP)
LEGENDARIES
EPICS
RARES
COMMONS
I do.
Helya and Odin banned for Duels is pretty big.
Cards with most likelihood of being used are imo:
Maybe? It does give you a humongous reduction for Thing and Gigantotem, making for alternate turn 4 plays, and is an Overload card for Golganneth. I do wonder how tight Even Shaman is in its package and how fast the meta is, because it might be that it either makes the aforementioned minions turboed out like never before, or flat out too slow and denying board space.
My insight at the card changes and their impact for Wild:
Overall, solid buffs to off-meta strategies for the most part, but the meta should remain largely the same.
What is the interaction with Fate Splitter and From De Other Side?
Back on the topic, perhaps it could be Spirit of the Frog, as the deck could probably kill faster than Blizzard wants the games to last for, and I would not be surprised if it was even banned. Or perhaps a nerf to Flash Lightning to hit the deck variants in both Standard and Wild. For other classes, perhaps Sif and something Hunter nerf?
Perhaps they could add Chi as an additional resource, like DK with Corpses.
TITANS rotation (WIP)
Twinning Nemesis in Un'goro Quest Rogue is pretty stupid OP, even without Umbra. Your opponent just cannot attack your face after completion, ever.
I wonder if he is going to finally make a YouTube channel where he can freely express his opinions.
It has the symptom of Prince Keleseth in that if you get it on turn 4, you are winning by a mile.
Just ban the Amulet itself.
Just start a YouTube channel at this point.
A reminder directly on the site would have probably done the better trick, and would attract people who may not necessarily want to join the server. It's alright that you had tried.