An idea that revolves around both Dragons and Naga needing stuff to occur in hand, either having it being held or being played while holding this. Also, one of each means Discovering a Dragon and a Naga.
@Demonxz95 - there's apparently something called a F.R.A.N.K list (friends, relatives, acquaintances, neighbours, kid contacts). At first it was an omage to Ferenc Liszt (in Polish), but then I discovered the list and thought it was cool. So yeah... he's on someone's F.R.A.N.K. list.
Crazy cool, but his base stats frighten me in terms of the game's future. If having a Frost Nova in another class demands having a 7 mana 8/8 instead of a lower body, it spooks me a bit.
It deals 10 damage randomly split among enemy minions, and if you play as many spells as the spell's damage (in this case 10 without any Spell Damage), you then make it deal 20 damage randomly split among enemy minions.
Greetings here! I have not made a bigger card project for Hearthstone in a good while, but this time I am presenting you my mini-set for the Wild-exclusive expansion - Saviors of Uldum! With 16 Commons, 14 Rares, 1 Epic and 4 Legendaries, the set expands on themes from the main set and aims to raise their power level or create new and interesting synergies.
The nerf is that instead of gaining a full Mana Crystal on his Hero Power, you gain an empty one, which means you cannot have a ramping Hero Power for "1 mana". Guff's HP never granted a Mana Crystal for one turn only, and rest assured it won't after the nerf.
If any game, then League of Legends. If card games, then periodically it will be either Hearthstone or Runeterra dominating, with Duelyst coming pretty close.
All due respect to KidFive, but damn it was an unfortunate time to witness a bug have this much impact. Otherwise this would've been a tie, and who knows if we would've had game 8.
Paladin's version of Acornbearer with added Silver Hand Paladin synergy. Also makes it less daunting to finish Rise to the Occasion by the card itself being 1/3 of the Questline's completion, and makes you get more benefits from QL reward.
Great idea, but it should definitely have a reward track shown, because the entire mechanic seems to revolve around those Legendaries that can stop the clock.
An idea that revolves around both Dragons and Naga needing stuff to occur in hand, either having it being held or being played while holding this. Also, one of each means Discovering a Dragon and a Naga.
@Demonxz95 - there's apparently something called a F.R.A.N.K list (friends, relatives, acquaintances, neighbours, kid contacts). At first it was an omage to Ferenc Liszt (in Polish), but then I discovered the list and thought it was cool. So yeah... he's on someone's F.R.A.N.K. list.
Quick, simple idea.
Oh well... my former Core Set changes sped up my speedrun to 10 appearances. :D
March of the Lich King rotation (WIP)
Crazy cool, but his base stats frighten me in terms of the game's future. If having a Frost Nova in another class demands having a 7 mana 8/8 instead of a lower body, it spooks me a bit.
It deals 10 damage randomly split among enemy minions, and if you play as many spells as the spell's damage (in this case 10 without any Spell Damage), you then make it deal 20 damage randomly split among enemy minions.
Greetings here! I have not made a bigger card project for Hearthstone in a good while, but this time I am presenting you my mini-set for the Wild-exclusive expansion - Saviors of Uldum! With 16 Commons, 14 Rares, 1 Epic and 4 Legendaries, the set expands on themes from the main set and aims to raise their power level or create new and interesting synergies.
List of Cards
Source to specifics of upcoming changes?
It's the Krylix support I think. If they survive, Magistrate gives 4 cards, then Kyrlix dies for your hand to be basically full again.
The nerf is that instead of gaining a full Mana Crystal on his Hero Power, you gain an empty one, which means you cannot have a ramping Hero Power for "1 mana". Guff's HP never granted a Mana Crystal for one turn only, and rest assured it won't after the nerf.
If any game, then League of Legends. If card games, then periodically it will be either Hearthstone or Runeterra dominating, with Duelyst coming pretty close.
The mode's unpopular and is, iirc, already confirmed to be replaced with a new mode that uses standard HS gameplay.
Murder at Castle Nathria rotation (WIP)
#fixLeeroy
All due respect to KidFive, but damn it was an unfortunate time to witness a bug have this much impact. Otherwise this would've been a tie, and who knows if we would've had game 8.
Paladin's version of Acornbearer with added Silver Hand Paladin synergy. Also makes it less daunting to finish Rise to the Occasion by the card itself being 1/3 of the Questline's completion, and makes you get more benefits from QL reward.
Great idea, but it should definitely have a reward track shown, because the entire mechanic seems to revolve around those Legendaries that can stop the clock.
How does Sorcery Mentor work? Does she make you literally Jaina with her Hero Power?
But so does Tip the Scales.