Comments
564 total[user]Alfi[/user] - Instead of 'library', use 'deck'. Besides that, I am not sure how that would work with Casts When Drawn effects. Would they randomyl let you Dredge a card like you would on your opponent's turn when forced to …



Here are my suggestions. Also, if you somehow did not get the reference, Tender Fledgling is a tribute to [card]Vicious Fledgling[/card].
Yeah. Switcheroo is so busted that I lost to one who used it in tandem with [card set="Core Set 2022"]Worgen Infiltrator[/card].
I would instead also point my finger on [card]Security Automaton[/card], [card]Bubblebot[/card] and [card]Seafloor Gateway[/card]. I don't mind Aggro decks pumping out a lot of damage, as they are supposed to do so, but they now also have scaling potential and …
Probably the best compromise. I like the proposal of removal of Rush on Twin-fin, as I am not even sure if they are played in [card]Shudderwock[/card] decks despite their current effect.
So... ban Board and nerf Twin-fin to summon another Twin-fin and NOT another copy of itself? I swear Blizzard isn't learning the lessons of minions such as Twin-fin or [card]Irondeep Trogg[/card].
- QL Hunter can theoretically deal with the Twin-fins thanks to [card]Freezing Trap[/card] and [card]Urchin Spines[/card]; also [card]Deadly Shot[/card] and sometimes [card]Serpentbloom[/card].
- Mage has to stall with Freeze effects and [card]Doomsayer[/card] before using [card]Shattering Blast[/card].
- Paladin has [card]Equality[/card] …
Nerf [card]Defias Cannoneer[/card]. Just. Do. IT.
And also the other strong meta contenders, although they are more likely to get nerfed already. Cannoneer is just my personal nightmare.
[card]Snowball Fight![/card] can make the Priest player concede. If they ever dare play Twin-fin on curve, you slam the aforementioned spell onto them and leave a 12/1 that is Frozen. Wild's a more... complicated story. We may see Switcheroo …
[quote from="sense124"]I don't really understand what you're arguing for here. Are you trying to defend this deck for at least having a counter to it?[/quote]
PSA you are talking to someone who tried to defend [card text="Questline"]The Demon Seed[/card] …
Glad to see someone else think the same about combining Bio and QL. For Wild, though, I would suggest [card]Mad Summoner[/card] + [card]Brilliant Macaw[/card], simply because it can make you possibly OTK pre-QL completion. I like the Finishers idea too, …
It is what it is. Those classes can build decks around the technical techs into Switcheroo Priest, even if they are otherwise subpar into other decks nor are their strongest decks, but if the Switcheroo Priest is so dominant, then …
It fixes the issue with the Twin-fin variant, but it nowhere does the same justice to Boar variant. [card]Divine Spirit[/card] and [card]Inner Fire[/card] still exist, and 20HP x 2 = 40, so no.
Yes, the deck is reliant on the game being nice to you, but at least there are viable counters to the strategy. If my proposed ones would emerge, then Priest would need to run anti-Secret minions, and that diludes …
Releasing [card]Switcheroo[/card] at 3 Mana was a mistake. It should cost (4) like [card]Prismatic Lens[/card]. And then also ban Boar from Wild format. On the contrary, Warlock can use [card]Ritual of Doom[/card] on Deathlord to get an instant interruption. Mages …
I'll just leave this as my entire review of the card. It's possible to OTK with it, but people tunnel visioned on [card]Schooling[/card], whereas [card]Bearon Gla'shear[/card] copied by [card]Brilliant Macaw[/card] is how you make Bio OP and able to be …
Thought of running [card]Curse of Agony[/card] to start amassing Fatigue damage for your opponent well before you start the OTK?
Any new developments on the tournament?
To be completely fair, since I don't have many cards on my account, 90% of the decks I build here are pure theorycrafts, so I can't exactly say if it's consistent, but I hope it somewhat is with all the …
How will this card work when targeted by cards like [card]Hysteria[/card]? Since Dredge lets you choose from 3 options, which you can't do on your opponent's turn, does that mean you choose a random card from Dredge?