[user]Alfi[/user] - Instead of 'library', use 'deck'. Besides that, I am not sure how that would work with Casts When Drawn effects. Would they randomyl let you Dredge a card like you would on your opponent's turn when forced to draw at that moment?
I would instead also point my finger on Security Automaton, Bubblebot and Seafloor Gateway. I don't mind Aggro decks pumping out a lot of damage, as they are supposed to do so, but they now also have scaling potential and relatively absurd Mana Cheat, and actually robust survivability. Aggro decks need to remain glass cannon.
Probably the best compromise. I like the proposal of removal of Rush on Twin-fin, as I am not even sure if they are played in Shudderwock decks despite their current effect.
So... ban Board and nerf Twin-fin to summon another Twin-fin and NOT another copy of itself? I swear Blizzard isn't learning the lessons of minions such as Twin-fin or Irondeep Trogg.
Warrior needs to somehow stall before Brawl. Alternatively they can use Provoke on a Poisonous minion.
Demon Hunter only has Sigil of Silence, and since it's not a Secret, Priest can simply let it go through and still summon two 12/12 units. Otherwise they need to cheese it out with Poisonous minions.
Same for Druid, except they literally only have Neutral minions to even stand a chance.
Snowball Fight! can make the Priest player concede. If they ever dare play Twin-fin on curve, you slam the aforementioned spell onto them and leave a 12/1 that is Frozen. Wild's a more... complicated story. We may see Switcheroo banned from Wild, even.
On the contrary, I wish we had Bladestorm back as another counter to the strategy.
I don't really understand what you're arguing for here. Are you trying to defend this deck for at least having a counter to it?
PSA you are talking to someone who tried to defend Questline Warlock back in its S-tier Wild hayday (I argued it should be slowed down and not outright banned). I can apply the same principle to Switcheroo Priest, because I do like that it opens a door for people to further express themselves by enjoying playing these highrolly decks, just like I argued QL Warlock was the new Jade Druid-like deck for people who enjoyed that playstyle. I oppose kneecapping decks, because they can curve out a niche, unless they are literally impossible to balance and need a rework to enable more design meta and more meta diversity.
That said, I would start by nerfing Switcheroo first to weaken both Standard and Wild versions, then see if it continues to overperform in either format and cause metagame damage even when nerfed.
Glad to see someone else think the same about combining Bio and QL. For Wild, though, I would suggest Mad Summoner + Brilliant Macaw, simply because it can make you possibly OTK pre-QL completion. I like the Finishers idea too, though.
It is what it is. Those classes can build decks around the technical techs into Switcheroo Priest, even if they are otherwise subpar into other decks nor are their strongest decks, but if the Switcheroo Priest is so dominant, then those specific counters can shine and see regular play to some extent.
It fixes the issue with the Twin-fin variant, but it nowhere does the same justice to Boar variant. Divine Spirit and Inner Fire still exist, and 20HP x 2 = 40, so no.
Yes, the deck is reliant on the game being nice to you, but at least there are viable counters to the strategy. If my proposed ones would emerge, then Priest would need to run anti-Secret minions, and that diludes their Switcheroo pool.
I'll just leave this as my entire review of the card. It's possible to OTK with it, but people tunnel visioned on Schooling, whereas Bearon Gla'shear copied by Brilliant Macaw is how you make Bio OP and able to be part of any OTK setup. Questline is also mandatory to enable higher thresholds with the double-cast of spells.
To be completely fair, since I don't have many cards on my account, 90% of the decks I build here are pure theorycrafts, so I can't exactly say if it's consistent, but I hope it somewhat is with all the card draw it has.
How will this card work when targeted by cards like Hysteria? Since Dredge lets you choose from 3 options, which you can't do on your opponent's turn, does that mean you choose a random card from Dredge?
[user]Alfi[/user] - Instead of 'library', use 'deck'. Besides that, I am not sure how that would work with Casts When Drawn effects. Would they randomyl let you Dredge a card like you would on your opponent's turn when forced to draw at that moment?
Here are my suggestions. Also, if you somehow did not get the reference, Tender Fledgling is a tribute to Vicious Fledgling.
Yeah. Switcheroo is so busted that I lost to one who used it in tandem with Worgen Infiltrator.
I would instead also point my finger on Security Automaton, Bubblebot and Seafloor Gateway. I don't mind Aggro decks pumping out a lot of damage, as they are supposed to do so, but they now also have scaling potential and relatively absurd Mana Cheat, and actually robust survivability. Aggro decks need to remain glass cannon.
Probably the best compromise. I like the proposal of removal of Rush on Twin-fin, as I am not even sure if they are played in Shudderwock decks despite their current effect.
So... ban Board and nerf Twin-fin to summon another Twin-fin and NOT another copy of itself? I swear Blizzard isn't learning the lessons of minions such as Twin-fin or Irondeep Trogg.
Nerf Defias Cannoneer. Just. Do. IT.
And also the other strong meta contenders, although they are more likely to get nerfed already. Cannoneer is just my personal nightmare.
Snowball Fight! can make the Priest player concede. If they ever dare play Twin-fin on curve, you slam the aforementioned spell onto them and leave a 12/1 that is Frozen. Wild's a more... complicated story. We may see Switcheroo banned from Wild, even.
On the contrary, I wish we had Bladestorm back as another counter to the strategy.
PSA you are talking to someone who tried to defend Questline Warlock back in its S-tier Wild hayday (I argued it should be slowed down and not outright banned). I can apply the same principle to Switcheroo Priest, because I do like that it opens a door for people to further express themselves by enjoying playing these highrolly decks, just like I argued QL Warlock was the new Jade Druid-like deck for people who enjoyed that playstyle. I oppose kneecapping decks, because they can curve out a niche, unless they are literally impossible to balance and need a rework to enable more design meta and more meta diversity.
That said, I would start by nerfing Switcheroo first to weaken both Standard and Wild versions, then see if it continues to overperform in either format and cause metagame damage even when nerfed.
Glad to see someone else think the same about combining Bio and QL. For Wild, though, I would suggest Mad Summoner + Brilliant Macaw, simply because it can make you possibly OTK pre-QL completion. I like the Finishers idea too, though.
It is what it is. Those classes can build decks around the technical techs into Switcheroo Priest, even if they are otherwise subpar into other decks nor are their strongest decks, but if the Switcheroo Priest is so dominant, then those specific counters can shine and see regular play to some extent.
It fixes the issue with the Twin-fin variant, but it nowhere does the same justice to Boar variant. Divine Spirit and Inner Fire still exist, and 20HP x 2 = 40, so no.
Yes, the deck is reliant on the game being nice to you, but at least there are viable counters to the strategy. If my proposed ones would emerge, then Priest would need to run anti-Secret minions, and that diludes their Switcheroo pool.
Releasing Switcheroo at 3 Mana was a mistake. It should cost (4) like Prismatic Lens. And then also ban Boar from Wild format. On the contrary, Warlock can use Ritual of Doom on Deathlord to get an instant interruption. Mages also have Ice Block/Potion of Polymorph/Vaporize/Spellbender/Counterspell, Paladins have Judgment of Justice/Noble Sacrifice/Oh My Yogg!/Rebuke and Rogues have Evasion/Sudden Betrayal/Shenanigans.
I'll just leave this as my entire review of the card. It's possible to OTK with it, but people tunnel visioned on Schooling, whereas Bearon Gla'shear copied by Brilliant Macaw is how you make Bio OP and able to be part of any OTK setup. Questline is also mandatory to enable higher thresholds with the double-cast of spells.
Thought of running Curse of Agony to start amassing Fatigue damage for your opponent well before you start the OTK?
Any new developments on the tournament?
To be completely fair, since I don't have many cards on my account, 90% of the decks I build here are pure theorycrafts, so I can't exactly say if it's consistent, but I hope it somewhat is with all the card draw it has.
How will this card work when targeted by cards like Hysteria? Since Dredge lets you choose from 3 options, which you can't do on your opponent's turn, does that mean you choose a random card from Dredge?