Actually, they added Mountain Giant back to core, so that's where it lands. First evolve is a random 9-drop, second is Mountain Giant, and third does nothing/transforms into another 12-drop, since there's no 15-cost card.
It's fake. The ball-goblin-thingie's artwork matches exactly with the main promotional art (the background on our reveals, but it's cropped there) except it's mirror, which Blizzard doesn't do, and the OP of that post either doesn't respond to people asking for a source or is being a prick about it.
The ball is indeed on the full promo image for the expansion, looking exactly the same as it does on the "leaked" card except it's mirrored. So the card is clearly fake, but it's a fake with effort.
I think that once the card leaves your hand, the cost goes back to the original one. It's obvious with the minions, since they're on the board, but that probably goes for the spells too, you just can't easily see it. Meanwhile, the cards in hand take into account the current cost.
Unfortunately, it doesn't boost the effect. Transforming a 3-Cost into a 6-cost multiple times while keeping the original cost will still land on a 6-cost. Cost.
Turn 7: The Slime that plays Wish Upon a Star for a 6/9 (nice) buff across the board. And hand. And deck.
Turn 8: Mini Shudderblock into 4 9/16 untargetable minions with Taunt.
Turn 9: Find out why opponent didn't concede/Cry after Twisting Nether, depending on the situation.
Also, quick prediction: All 3 remaining members of the League of E.V.I.L. will also make appearances, and the other minion will be a toy version of an existing legendary.
Played a bit of Penny's Big Breakaway, gotta get back on that. I also started a run of Pokemon X because of the new Legends announcement, got a shiny Froakie in my starters:
Shudderblock on 6 followed by Sand Art + Shudderblock + Sand Art on 7 is (1x4+1x4)x2=16 damage. If you have a Hammer of Twilight equipped (the highest attack weapon Shaman has access to) with full durability and go for a double Rockbiter Weapon, that's (8+4+3+3)x2=36 damage in wild. In Standard, your only option is Turn the Tides for hero Attack and Tempest Hammer is the highest damage weapon, but you'll be limited by mana to (8+4+3)x2=30 damage, so still an OTK technically, assuming a clear board. If it's not, it'll likely be 24 or 27 damage, assuming the enemy hero is low enough for Tempest to trigger. Might be worth to go for Horn of the Windlord instead to reduce the variation and be guaranteed 28 damage.
Damn. That's pretty strong. Keep in mind that I don't expect the Shudderblocks to stack.
Edit: My math is wrong, this is 3 times, NOT 3 more times. So the numbers drop down by 4 across the board.
Deathrattle Warrior? And two of them happen to be even? Why, don't mind if I do! I've had the idea of Spiritsinger Umbra + Trial by Fire for a while, but there wasn't anything supporting that, and having the option to go even is even (ha!) better. Probably won't be better than jank, but that's never stopped me.
Oh, this is interesting. The flavour text says "three", but the card only gives you 2. They must've nerfed it late in development.
Actually, they added Mountain Giant back to core, so that's where it lands. First evolve is a random 9-drop, second is Mountain Giant, and third does nothing/transforms into another 12-drop, since there's no 15-cost card.
It's fake. The ball-goblin-thingie's artwork matches exactly with the main promotional art (the background on our reveals, but it's cropped there) except it's mirror, which Blizzard doesn't do, and the OP of that post either doesn't respond to people asking for a source or is being a prick about it.
Oh, they responded, allright:
The ball is indeed on the full promo image for the expansion, looking exactly the same as it does on the "leaked" card except it's mirrored. So the card is clearly fake, but it's a fake with effort.
I think that once the card leaves your hand, the cost goes back to the original one. It's obvious with the minions, since they're on the board, but that probably goes for the spells too, you just can't easily see it. Meanwhile, the cards in hand take into account the current cost.
Really wish Hearthstone had a proper graveyard.
Wow, I was way off with Rafaam. Granted, I forgot [Hearthstone Card (Archvillain Rafaam) Not Found] was added to Core.
Also, I love that the Mini version of Tabletop Roleplayer is an actual tabletop mini.
Unfortunately, it doesn't boost the effect. Transforming a 3-Cost into a 6-cost multiple times while keeping the original cost will still land on a 6-cost. Cost.
Missed opportunity to make the character in the art Netherspite Historian.
Oh, this? This is Juicy!
Turn 5: Hagatha the Fabled into Wish Upon a Star.
Turn 6: Shudderblock
Turn 7: The Slime that plays Wish Upon a Star for a 6/9 (nice) buff across the board. And hand. And deck.
Turn 8: Mini Shudderblock into 4 9/16 untargetable minions with Taunt.
Turn 9: Find out why opponent didn't concede/Cry after Twisting Nether, depending on the situation.
Also, quick prediction: All 3 remaining members of the League of E.V.I.L. will also make appearances, and the other minion will be a toy version of an existing legendary.
Played a bit of Penny's Big Breakaway, gotta get back on that. I also started a run of Pokemon X because of the new Legends announcement, got a shiny Froakie in my starters:
Shudderblock on 6 followed by Sand Art + Shudderblock + Sand Art on 7 is (1x4+1x4)x2=16 damage. If you have a Hammer of Twilight equipped (the highest attack weapon Shaman has access to) with full durability and go for a double Rockbiter Weapon, that's (8+4+3+3)x2=36 damage in wild. In Standard, your only option is Turn the Tides for hero Attack and Tempest Hammer is the highest damage weapon, but you'll be limited by mana to (8+4+3)x2=30 damage, so still an OTK technically, assuming a clear board. If it's not, it'll likely be 24 or 27 damage, assuming the enemy hero is low enough for Tempest to trigger. Might be worth to go for Horn of the Windlord instead to reduce the variation and be guaranteed 28 damage.
Damn. That's pretty strong. Keep in mind that I don't expect the Shudderblocks to stack.
Edit: My math is wrong, this is 3 times, NOT 3 more times. So the numbers drop down by 4 across the board.
I feel like Spell Damage should be renamed at this point. Lots of interactions with non-damaging spells lately. Maybe "Spell Bonus"?
Will try to remember to do it, but I'm not exactly a deck builder, and I play very sporadically, so I might not even get to it.
This + Sanguine Depths = Hakkar, the Soulflayer dead on Turn 6 (5 if you played the location the previous turn).
Deathrattle Warrior? And two of them happen to be even? Why, don't mind if I do! I've had the idea of Spiritsinger Umbra + Trial by Fire for a while, but there wasn't anything supporting that, and having the option to go even is even (ha!) better. Probably won't be better than jank, but that's never stopped me.
Oh, Yogg, they've been Yu-Gi-Oh-ified! /s
If you count Storm Giant, that's 3 expansions in a row that had a Giant in them. Pretty sure that never happened before, right?
It is, the revealer got the wrong asset, and it looks like it's also the wrong one in the DB.
I mean, this is better than Myra's Unstable Element (yes, you don't draw cards, but that usually doesn't matter in the context of Yogg).
While the new Hero card makes it's way among our community to be greeted,
I must inform you that any comments I see that don't rhyme shall be DELETED!
... No, no, of course, I would not do that. It was but a simple jest.
But it would be fun to keep it going till in your region the Sun sets west.