Duo-(or more)-class cards are an ok idea, if you create new cards for it. If you just make a rule to allow any "old" class cards to be picked, you cannot balance that. You just cant. Thus making anything like that very unrealistic.
You make a fair point. Guess I'll just put this on the back burner for now.
On a related note, any idea when the big competition starts? Or at least confirmation that it's a class one?
That does give me an idea though. Every class has 8 non-legendary cards per expansion. Imagine an expansion where all those cards were duo-class with a different class. So every class card is paired with every other class except the legendaries. Could be a fun experiment
So instead of a pick-a-class- and that doesn't matter at all system, you either make a deckbuilding restriction, that make broken combos harder ( no more than 5 class cards from each, rest neutral/all class cards have to cost 4 or less...) or you make the restrictions miniquests in themselves: "in a deck with at least 10 neutral beasts you may use Hunter and Druid.
Also, what's up with these relations? Some look weird. I suggest looking up the daily quests, which two Classes are mostly put together.
Ooh, I like those restrictions. Will play with them a bit.
As for the relations, I just took the classes in the order they are in the game when you build your deck. Figured it'd be easier to track, both for me when making the expansion, and for a potential player. But your quest idea isn't bad either.
Hey, folks! So, while I was on the road today, an idea for an expansion came to me and I want you opinion on it. Here's the gist of it:
The table above highlights the main idea of the expansion: CLASS COMBINATIONnationnation! Here's how it works:
You pick one class (ignore the Warrior on top and the Druid on the bottom for now)
You take the classes that are adjacent to it (or in this case, above and bellow it)
Now you can use the cards from those classes, on the condition that you don't use any of yours. Furthermore, your hero is considered to belong to both classes.
This would be accomplished with the following card:
"Wait a minute!", I hear you say. "What if I don't have this card?" Not possible, since this card would be given to everyone, much like C'Thun was back in the day, or Archmage Vargoth more recently. Other features of the expansion:
Dual class cards, that can only be used in dual class decks decks. Unlike the tri-class cards, those are NOT considered neutral, but they belong to both calsses. For example: this is an Iron Hunter card, and belongs to both a Hunter and a Warrior. In terms of burgle cards, they DON'T activate if you're holding a card that belongs to either of your classes.
The expansion will have two legendaries per class, as usual, except one of them will be dual class. So, really, each class would get 3 legendaries for the price of 2.
As you can see, there are still a few kinks I need to figure out, such as the reason those classes combine, and even the main theme of the expansion. Now, a few questions:
Do you find the concept or mechanics too hard to follow?
Is there any class combo you find particularly broken? (burgle Rogue notwhitstanding)
Do you think I should just go with a class and the one next to it, instead of this whole "adjacent" thing? Like, the Iron Hunter right now is comprised of Warrior and Hunter, with the Druid hero power, but I could simplify things a lot but just combining Warrior and Druid, and have a Warrior with a Druid hero power. My only concern with that would be burgle Rogue.
Speaking of hero power, how should I handle them? Right now, each "merged" class has the HP of the class in the middle, and this works for some (Iron Hunter, for example, would get +1 Attack and 1 Armor), but makes no sense for others (Shadow Warlock summons a random totem, while Rune Priest summons a Silver Hand Recruit). Another option is to merge the Hero Powers together, and upgrade the opponent's (yes, Genn players would keep the cost reduction), but then the card enabling this would have the text too big, like so:
And that's about it. Thanks a lot for reading and I eagerly await your replies!
Anyone knows if the tokens generated by the HP are mechs?
How's this? Something worthy of the Kind of the Void while still not terribly overpowered.
Here's my image:
Not WoW related, but I think it's a cool poster and I want to see what you people come up with. The only restriction is that it must be a Dragon.
The algorithm, after reading your message: https://youtu.be/lhckuhUxcgA
The devs said Reborn works kinda like Divine Shield. So I'd say no, bu who knows?
Wild Evenlock will like this.
Wasn't Mai the one who summoned Ra and failed?
Wait... This is IT? An hour for ONE CARD !? I WAS EXPECTING A WHOLE LIVESREAM!!! I MADE POPCORN, FOR YOGG'S SAKE!
Blizzard: Never. EVER. do something this boneheaded again!
You'd have to either have a small hand, or low cost cards for the Mountain Giant to work.
No... Not now... Not like this! Everybody! You... must... le... le... LEROOOOOOOOOY!
"Move to end the debate" HAHAHAHA. No offense, but do you really think people would stop whining about it?
You make a fair point. Guess I'll just put this on the back burner for now.
On a related note, any idea when the big competition starts? Or at least confirmation that it's a class one?
I feel like that would be a bit too chaotic.
Ooh, I like those restrictions. Will play with them a bit.
As for the relations, I just took the classes in the order they are in the game when you build your deck. Figured it'd be easier to track, both for me when making the expansion, and for a potential player. But your quest idea isn't bad either.
Hmm... You're right about the Rune Priest OTK. Guess I could get away with it by "nerfing" Apprentice and Elemental so they don't reduce below (1).
As for discover, that's something that somehow slipped my mind. Before I answer that, I need to figure out how broken burgle Rogue is in this format.
Hey, folks! So, while I was on the road today, an idea for an expansion came to me and I want you opinion on it. Here's the gist of it:
The table above highlights the main idea of the expansion: CLASS COMBINATIONnationnation! Here's how it works:
This would be accomplished with the following card:
"Wait a minute!", I hear you say. "What if I don't have this card?" Not possible, since this card would be given to everyone, much like C'Thun was back in the day, or Archmage Vargoth more recently. Other features of the expansion:
As you can see, there are still a few kinks I need to figure out, such as the reason those classes combine, and even the main theme of the expansion. Now, a few questions:
And that's about it. Thanks a lot for reading and I eagerly await your replies!
Wait, it's already time for another expansion? But the last one was only... 3 months ago...
Where did time go...?