So this weekend a Mytgard tournament took place (forgot to advertise it here, sorry), and this little gem happened.
I'm going to explain what happens step by step:
The Ironbelly Wyvern is placed on Giant's Stairway, which gives it +3/+3
After attacking, the player replaces the Enchantment (which he can do because of his Path), killing the Wyvern
However, the new Enchantment is Stairway to Hades, which revives the minion that dies on it and gives it Frenzy (this doesn't work on Demons, and the revived minion becomes a Demon)
Because the Wyvern has Rush, he can go face immediately, and then play Wings of Abadon which also has Rush for lethal (the Enchantment there wouldn't have mattered)
All in all, a really awesome play. You can watch the whole thing here.
Wow, that's a lot of stuff! Thanks for letting me know!
By the looks of it, the end result is quite a bit better than what the promotional codes offer, which I've heard were only a temporary solution before fixing the new player experience. Wonder if those will stick around (maybe make them harder to get).
It's worth noting that this + the 10 packs from the promotional codes + the 20 you get for the 10$ bundle = 57 packs, which is HUGE. That's easily 5 or 6 Mythics on average.
Also didn't know about the prolonged high 5, that's also good. Weird that it wasn't in the patch notes.
Hey, folks! Writing this on a crappy hotel connection on my phone, so I'm going to keep this brief and badly formatted. About an hour ago from the writing of this post, a new patch landed that brings a lot of small changes, and a bunch of BIG ones.
First and foremost this patch introduces faction missions. They are special missions that must be completed by a certain color. You'll select your faction and be given it's mission, and you can change them outside of combat. Can't share a link to what they look like atm, sorry.
Up next, we have a couple changes to two of the paths:
Turn of seasons had its starting additional life reduced from 4 to 1, and it's Pursuit had increased from 2 health to 4.
Rainbow's end Pursuit was changed from reducing the cost of your first enchantment by 1 to giving you a Leprechaun's Coin that gives you 1 temporary Mana.
Finally, Orpheum of Horrors stops giving your minion +1/+0
There are some other changes, but they're mostly cosmetic or bug fixes.
I've updated the post with what the High Five quest is: "it's a 1200 coin quest that reads "win 5 matches", that you have 12 hours to complete. You can also complete it in PvE, which is recommended."
Try to find a promo code if you haven't already. You can try on Reddit, or find a streamer with a few. What's Up Woody is one I know for sure has, check his schedule to the page I linked earlier. Those aren't available any more, sorry.
Hello, there! In this article I'm going to go into detail about the economy of the game. I'll cover stuff like pricing, crafting cost and how easily you can get various cards in the game. But before I get to that I just want to say:
!!!!!!!MAAT!!!!!!!
The site's paragraph font really doesn't do it justice, so I'll just type it 3 more times:
!!!!!!!MAAT!!!!!!!
!!!!!!!MAAT!!!!!!!
!!!!!!!MAAT!!!!!!!
This is a system in the game made to ensure good sportsmanship among players. The way it works is, there's a small thumbs up in the lower-right corners of the screen. If both you and your opponent press it, you get MAAT, which is a sort of secondary levelling system that award you wild cards (I'll get to those) at certain intervals. If either player won't press the button, none of you get anything.
The reason I'm bringing this up so soon is because the function is poorly communicated to the players. It's barely visible, doesn't appear at all during the story segment, and you can't press it if the game start showing you your game earnings (coins gained, exp earned etc.), and I everyone that gets into the game to be very aware of this.
With that out of the way, let's continue to:
Currencies and Pack price
Mythgard has 3 major currencies:
Essence, which is used to Make cards. You can also Unmake cards for a smaller amount of Essence.
Coins, which you can use to buy packs.
Mythril, which you can use to upgrade cards to Prestige (basically Shiny/Golden cards from other games) or buy packs
Essence and Coins are earned by playing the game, while Mythril can only be bought for real money. A pack can be bought for either 1200 Coins, or 15- Mythil. Here's a table that explains the options for buying Mythril, as well as the equivalent number of packs.
Price (in USD)
Mythril quantity
No. of Pack
2.99
300
2
9.99
1.200
8
19.99
2.550
17
49.99
6.600
44
99.99
14.100
94
Pack contents and Wild cards
There are 4 rarities in Mythgard: Common, Uncommon, Rare and Mythic. I'll be referring to them as Bronze, Silver, Gold and Mythic respectively, to avoid confusion with other card games.
Packs in Mythgard contain 6 cards, divided as such:
3 Bronze
2 Silver
1 Gold with a 10% chance of an upgrade to Mythic
I find this to be a pretty good, considering you're guaranteed to have at least the second-highest rarity in your deck. On the flip side, you can only have exactly ONE Gold or Mythic in a pack. Those modifiers also apply:
14% of packs will upgrade one or more of your cards to Prestige
14% of packs will upgrade one or more of your cards to Wild card(s)
A Mythic pity timer every 20 packs
Duplicate protection for Mythics
You can also upgrade cards to Prestige using Mythril, though I personally don't recomend it, since the amount isn't worth it. Here's a table breaking down the cost of Making and Unmaking cards:
Card Rarity
Making cost (Regular)
Return on Unmake (Regular)
Prestige upgrade
Making cost (Prestige)
Return on Unmake (Prestige)
Bronze
50
10
100
400
50
Silver
100
20
200
600
100
Gold
500
100
600
2000
500
Mythic
2400
600
1200
4800
2400
I've mentioned Wild cards, but I haven't explained what they are. They are basically cards that you can use to make actual cards instead of using Essence. They have the same rarities and colors as regular cards, and in order to use them, they must match the card you want to make in both color and rarity. There are also Wild cards that can be used to make cards of any color, and the game will automatically use those over the other ones when making a card. I you unmake a Wild card, you'll get double the Essence that you'd get from a normal one, but it's not recommended unless you have all the cards of that rarity and color.
So far, I think I've opened about 50 packs and I have 6 Mythics at the moment, out of 99. I also have 58% Bronzes, 47% Silvers and 31% Rares. There are a little more than 450 cards in the game atm.
There are also Packs that offer nothing but Golds and Mythics, but those are extremely rare/once per account (can't remember which exactly).
Story and Puzzles
The first thing you should do is play the story and the puzzles, since they teach you how to play the game, as well as give you a little gold. I won't go into detail here, since the rewards are sadly quite insignificant, and the devs are probably going to overhaul them soon, so this section is going to be updated.
The missions tab
This is what the missions tab looks like:
There's quite a lot to unpack here, so let's go step by step:
The first item is the bonus daily pool of coins. It works as such:
You earn coins from this pool by playing the game:
120 from a PvP win
50 from a PvP loss
50 from a PvE win
The first pool depletes when you play any game mode.
The second pool depletes when you play a PvP game mode. If you still have coins in the first pool, it won't start depleting until you deplete this one.
The third pool is a non-replenishable pool that everyone gets. You start depleting it when the other too pools are done.
If you manage to deplete all pools, you'll still earn rewards as follows:
40 from a PvP win
15 from a PvP loss
10 from a PvE win
The second item is a bit confusing. You see, after winning a match, you get a free card. This item tells you how many cards you have left to earn.
The third item is a series of quests intended for new players. The first few are relatively easy and reward you with Coins. The following are a tad more difficult and award you with multi-color Wild cards. After that something called a "High-Five" quest will appear, but I don't exactly know what it is. When I get to it, I'll update this thread. it's a 1200 coin quest that reads "win 5 matches", that you have 22 hours to complete. You can also complete it in PvE, which is recommended.
The following 3 items are your run-of the mill quests, like the Hearthstone ones.
Finally, there's the weekly chest. This chest can only be opened once every 7 days, with the first week starting when you create your account, and resetting every 7 days, NOT after you open a chest. So if you open it 3 days into the week, you'll have to wait another 4 for the next one, not 7.To open it, you must collect 5 gems, which you do by playing the game. You have a 25% chance to get one if you win in PvP, and a 10% chance if you loose in PvP or win in PvE.
Update: Team Rhino has also added faction mission to the game. They are missions that you must complete with a specific color, but you can only complete one at a time. After you have completed, you will have enough gold for 27 packs, as well as the following for each color:
6 common wildcards and 6 common staples
5 uncommon wildcards and 4 uncommon staples
2 rare wildcards and 1 rare staple
1 mythic wildcard
Achievements, Levels and MAAT
As you can see, there are 2 more tabs in the Missions menu:
Achievements are exactly what you'd expect them to be: menial tasks that progress as you naturally play the game. There are 10 of them, 8 worth 700 Coins, and 2 worth 900.
Levels are also gain by playing the game. There are 99 levels and each level grants the following rewards:
Level 1 - 1000 Coins
Level 2 - 1 Pack
Levels 3 onward: 1000 Coins/1 Pack/250 Essence per level, cycling in this order
Levels 3 to 13: Paths and Powers, though those can be obtained trough other means
Levels 3 to 61: Portraits, though those can be obtained trough other means
I've already explained what MAAT is. There are 99 levels of MAAT and each level grants the following rewards:
4 Bronze Wild cards/3 Silver Wild cards/1 Gold Wild card/1 Mythic Wild card per level, cycling in this order. I'm not sure about the Colors.
MAAT 5 to 38: card backs, though those can be obtained trough other means
Codes and Starter Bundle
Finally, there's the Starter Bundle. For 10 USD, you get 10 Packs, 1500 Mythril (aka, another 10 Packs for a total of 20), a Path and Power and a few portraits.
There are also Codes the devs distributed trough their newsletter that give you 10 packs and a bunch of multi-color Wild cards, but I'm not sure when they will come or even if they will keep publishing it. The consensus online is that this is more of a patch solution until they revamp the new player experience. You can try and ask for some on Reddit, on r/Mythgard. Those codes are no longer available as of Patch 0.16.3, being instead replaced by the faction missions.
MAAT!
Sorry, just wanted to remind everyone of this. Hope you found this post useful and I'll see you later!
Great article on Mythgard Hub for anyone starting out in the game.
I'll probably do a thread with various sites and streamers, as well as an article on the economy of the game the following days, today I've just haven't had the time.
So this weekend a Mytgard tournament took place (forgot to advertise it here, sorry), and this little gem happened.
I'm going to explain what happens step by step:
All in all, a really awesome play. You can watch the whole thing here.
Bolvar: *looks out the window and sees Dalaran* "I hate it when people park their cars on my property"
It appears one of the AI opponents found himself a new Majordomo.
Updated the post with the faction missions. Thanks @Krattsk for letting me know what the final rewards are.
Oh, I'm sure of that's the case. I was basing my statement on the fact that this post has more views than the introductory one.
Wow, that's a lot of stuff! Thanks for letting me know!
By the looks of it, the end result is quite a bit better than what the promotional codes offer, which I've heard were only a temporary solution before fixing the new player experience. Wonder if those will stick around (maybe make them harder to get).
It's worth noting that this + the 10 packs from the promotional codes + the 20 you get for the 10$ bundle = 57 packs, which is HUGE. That's easily 5 or 6 Mythics on average.
Also didn't know about the prolonged high 5, that's also good. Weird that it wasn't in the patch notes.
Soooo this post has over 500 views in less than two days and I have a feeling it's because people taught it's hearthstone related :p
Hey, folks! Writing this on a crappy hotel connection on my phone, so I'm going to keep this brief and badly formatted. About an hour ago from the writing of this post, a new patch landed that brings a lot of small changes, and a bunch of BIG ones.
First and foremost this patch introduces faction missions. They are special missions that must be completed by a certain color. You'll select your faction and be given it's mission, and you can change them outside of combat. Can't share a link to what they look like atm, sorry.
Up next, we have a couple changes to two of the paths:
Finally, Orpheum of Horrors stops giving your minion +1/+0
There are some other changes, but they're mostly cosmetic or bug fixes.
Full patch notes here.
This one came out years after HS, but I'm gonna post it anyway because I have an unhealthy obsession with really like Mythgard:
For Mythics? I believe so, at 20 packs. Can't find where I saw that though.
I've updated the post with what the High Five quest is: "it's a 1200 coin quest that reads "win 5 matches", that you have 12 hours to complete. You can also complete it in PvE, which is recommended."
Here's one.
Edit: fixed link.
Look up some crafting guides on YouTube. Here's one.
Best advice: find a deck you enjoy playing and craft a card that fits in it, but that's also pretty general use.
Try to find a promo code if you haven't already. You can try on Reddit, or find a streamer with a few. What's Up Woody is one I know for sure has, check his schedule to the page I linked earlier. Those aren't available any more, sorry.
Glad you enjoy it! Send me a decklist when you get something functional.
Yep. After the game end, there's a button with a thumbs up icon. But you have to press it fast.
Hello, there! In this article I'm going to go into detail about the economy of the game. I'll cover stuff like pricing, crafting cost and how easily you can get various cards in the game. But before I get to that I just want to say:
!!!!!!!MAAT!!!!!!!
The site's paragraph font really doesn't do it justice, so I'll just type it 3 more times:
!!!!!!!MAAT!!!!!!!
!!!!!!!MAAT!!!!!!!
!!!!!!!MAAT!!!!!!!
This is a system in the game made to ensure good sportsmanship among players. The way it works is, there's a small thumbs up in the lower-right corners of the screen. If both you and your opponent press it, you get MAAT, which is a sort of secondary levelling system that award you wild cards (I'll get to those) at certain intervals. If either player won't press the button, none of you get anything.
The reason I'm bringing this up so soon is because the function is poorly communicated to the players. It's barely visible, doesn't appear at all during the story segment, and you can't press it if the game start showing you your game earnings (coins gained, exp earned etc.), and I everyone that gets into the game to be very aware of this.
With that out of the way, let's continue to:
Currencies and Pack price
Mythgard has 3 major currencies:
Essence and Coins are earned by playing the game, while Mythril can only be bought for real money. A pack can be bought for either 1200 Coins, or 15- Mythil. Here's a table that explains the options for buying Mythril, as well as the equivalent number of packs.
Pack contents and Wild cards
There are 4 rarities in Mythgard: Common, Uncommon, Rare and Mythic. I'll be referring to them as Bronze, Silver, Gold and Mythic respectively, to avoid confusion with other card games.
Packs in Mythgard contain 6 cards, divided as such:
I find this to be a pretty good, considering you're guaranteed to have at least the second-highest rarity in your deck. On the flip side, you can only have exactly ONE Gold or Mythic in a pack. Those modifiers also apply:
You can also upgrade cards to Prestige using Mythril, though I personally don't recomend it, since the amount isn't worth it. Here's a table breaking down the cost of Making and Unmaking cards:
I've mentioned Wild cards, but I haven't explained what they are. They are basically cards that you can use to make actual cards instead of using Essence. They have the same rarities and colors as regular cards, and in order to use them, they must match the card you want to make in both color and rarity. There are also Wild cards that can be used to make cards of any color, and the game will automatically use those over the other ones when making a card. I you unmake a Wild card, you'll get double the Essence that you'd get from a normal one, but it's not recommended unless you have all the cards of that rarity and color.
So far, I think I've opened about 50 packs and I have 6 Mythics at the moment, out of 99. I also have 58% Bronzes, 47% Silvers and 31% Rares. There are a little more than 450 cards in the game atm.
There are also Packs that offer nothing but Golds and Mythics, but those are extremely rare/once per account (can't remember which exactly).
Story and Puzzles
The first thing you should do is play the story and the puzzles, since they teach you how to play the game, as well as give you a little gold. I won't go into detail here, since the rewards are sadly quite insignificant, and the devs are probably going to overhaul them soon, so this section is going to be updated.
The missions tab
This is what the missions tab looks like:
There's quite a lot to unpack here, so let's go step by step:
Achievements, Levels and MAAT
As you can see, there are 2 more tabs in the Missions menu:
Codes and Starter Bundle
Finally, there's the Starter Bundle. For 10 USD, you get 10 Packs, 1500 Mythril (aka, another 10 Packs for a total of 20), a Path and Power and a few portraits.
There are also Codes the devs distributed trough their newsletter that give you 10 packs and a bunch of multi-color Wild cards, but I'm not sure when they will come or even if they will keep publishing it. The consensus online is that this is more of a patch solution until they revamp the new player experience. You can try and ask for some on Reddit, on r/Mythgard. Those codes are no longer available as of Patch 0.16.3, being instead replaced by the faction missions.
MAAT!
Sorry, just wanted to remind everyone of this. Hope you found this post useful and I'll see you later!
It's also on mobile and it has a browser version (though the clients are better). I've also heard the devs are working on a console version.
Great article on Mythgard Hub for anyone starting out in the game.
I'll probably do a thread with various sites and streamers, as well as an article on the economy of the game the following days, today I've just haven't had the time.
Hey, guys! Added a small paragraph about hand size, right before "Mana... and Gems".