I'm personally looking forward to making an Inspire deck with the class. TGT was the latest expansion when I got into the game, so it and the Inspire mechanic have a pretty special place in my hearth. And it looks like DH might finally make it viable, especially as an odd variant.
@shaveyou I already shaved, thanks :P. I like the idea of the card. Fits well with the DH identity of constantly attacking. My only concern is that it's supper easy to remove and is pretty much a glorified beat stick. Maybe give it rush? I'm also not sure a mammoth is the best fit for Demon Hunters. It doesn't exactly scream "quick and nimble".
@Wailor Much as I LOVE the irony of Demon Hunters being in charge of EYES in Boom Labs, The mechanic would be very hard to implement in the game currently. Spirit of the Snake is cool. Whisperer of the Depths is also pretty good, but I don't know how broken it would be in C'Thun decks.
@Xarkkal Like the idea, probably as close as the class will get to Single Target removal. Might be a tad too strong, either cut the Twinspell or bump the cost by one.
@DescentOfDragonsOp This is beyond broken. Swarm of Locusts is 6 mana for 7/7 worth of stats. Your card, for 2 more mana, not only gives you 4 times that (bodies twice as big summoned twice), you also get up to 15 damage on the weapon. Tone it down a LOT.
Now, for my card. Considering I'm planning on playing Oddly Inspiring DH when it comes out, I've decided to give it some support:
Hey, folks! In this thread, I want to present the idea for a new keyword:
Basically, it's the exact opposite of Taunt. If your opponent has a minion with cower, and another without, you MUST attack the one without first. And before anyone asks:
If you have a minion with both Taunt and Cower, they cancel each other out, so it's like not having either.
Yes, this was inspired by Mythgard's Lurker.
The best kind of cards you want with this keyword are those with triggered or end/start of turn effects. Here's a few cards I made:
And now, for the piece of ressitence:
Poor Wilfred. Ever since he accidentally summoned an EREDAR LORD OF THE BURNING LEGION and barely surviving with his life, he's never been the same. Sure's he's still summoning Demons, but he's limiting himself so small, easy to control ones.
I wanted to create a hero with the keyword, but the effect itself isn't worth much IMHO, but a cheap hero like that would pretty much kill Aggro, and I don't want that. So I gave him the board swarm in the battlecry.
Best part? He actually has crazy synergy with [Hearthstone Card (Lord Jarraxus) Not Found]. Yeah, remember him? Probably not, since Bloodreaver Gul'dan replaced him entirely, and when him rotated, Zephrys the Great came along. Granted, Fizzleband doesn't solve the latter problem, but if you play Lord J after him, your Hero Power (yes, I know I forgot to write it on mine) basically creates a 6/6 pseudo-Taunt.
In any case, I hope you folks enjoyed this little taught experiment. Have a nice day!
Supreme Abyssmal.
I'm personally looking forward to making an Inspire deck with the class. TGT was the latest expansion when I got into the game, so it and the Inspire mechanic have a pretty special place in my hearth. And it looks like DH might finally make it viable, especially as an odd variant.
@shaveyou I already shaved, thanks :P. I like the idea of the card. Fits well with the DH identity of constantly attacking. My only concern is that it's supper easy to remove and is pretty much a glorified beat stick. Maybe give it rush? I'm also not sure a mammoth is the best fit for Demon Hunters. It doesn't exactly scream "quick and nimble".
@Wailor Much as I LOVE the irony of Demon Hunters being in charge of EYES in Boom Labs, The mechanic would be very hard to implement in the game currently. Spirit of the Snake is cool. Whisperer of the Depths is also pretty good, but I don't know how broken it would be in C'Thun decks.
@Xarkkal Like the idea, probably as close as the class will get to Single Target removal. Might be a tad too strong, either cut the Twinspell or bump the cost by one.
@DescentOfDragonsOp This is beyond broken. Swarm of Locusts is 6 mana for 7/7 worth of stats. Your card, for 2 more mana, not only gives you 4 times that (bodies twice as big summoned twice), you also get up to 15 damage on the weapon. Tone it down a LOT.
Now, for my card. Considering I'm planning on playing Oddly Inspiring DH when it comes out, I've decided to give it some support:
Do you guys think that if I tell Reno he can get free hats by reading books, he'll start reading?
I feel a disturbance in the meta. As if a million wild players cried out in terror, then were suddenly silenced.
Stupid Lion King remake found it's way into Hearthstone. IS NOTHING SACRED ANYMORE?
Didn't I see this guy in 'The Dark Crystal'?
Wouldn't it be resurrected Dormant with no way to awaken it?
All that talk of Primes and not ONE Transformers reference? Disappointed.
Me: "FINALLY! Been waiting for this effect for a while."
Kayn: *costs 4 mana*
Me, wanting to play Oddly Inspiring Demon Hunter: NOOOOOOOOOOO! MY HONOR VENGEANCE!
Or double [Hearthstone Card (Armoursmith) Not Found] if the enemy minion has high health. Does it count as "taking damage" if it's on 1 Health?
People seem to forget Commanding Shout is a card that exists.
Conjurer's Calling?
I'm pretty sure the gems are just a reference to the colors of the Secrets for the other classes.
I could've sworn it was. For Warlock, too! I'm dumb.
Wait... Does the Overseer nerf apply to the regular card as well?
Better question: why nerf it at all?
No card draw anymore.
The HP thing is actually in-game. It's the little eye in the far left of the board, right on the middle.
I can already hear the sweat going down the poor intern's neck that'll have to syncronise all that crap, haha!
Hey, folks! In this thread, I want to present the idea for a new keyword:
Basically, it's the exact opposite of Taunt. If your opponent has a minion with cower, and another without, you MUST attack the one without first. And before anyone asks:
The best kind of cards you want with this keyword are those with triggered or end/start of turn effects. Here's a few cards I made:
And now, for the piece of ressitence:
Poor Wilfred. Ever since he accidentally summoned an EREDAR LORD OF THE BURNING LEGION and barely surviving with his life, he's never been the same. Sure's he's still summoning Demons, but he's limiting himself so small, easy to control ones.
I wanted to create a hero with the keyword, but the effect itself isn't worth much IMHO, but a cheap hero like that would pretty much kill Aggro, and I don't want that. So I gave him the board swarm in the battlecry.
Best part? He actually has crazy synergy with [Hearthstone Card (Lord Jarraxus) Not Found]. Yeah, remember him? Probably not, since Bloodreaver Gul'dan replaced him entirely, and when him rotated, Zephrys the Great came along. Granted, Fizzleband doesn't solve the latter problem, but if you play Lord J after him, your Hero Power (yes, I know I forgot to write it on mine) basically creates a 6/6 pseudo-Taunt.
In any case, I hope you folks enjoyed this little taught experiment. Have a nice day!