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889 totalQuote From Alfi Quote From Ikaran Its shame that missing duplicate rule seems to be disabled, if it would be still on it would guarantee at least 260 dust/pack.
It is not disabled. …
I like where both your heads are at on this. Specifically, I would recommend:
- Changing [runecard]Avalanche[/runecard] to either 4 damage or to fast speed. I spent a lot of time trying this month to make this card work, …
I've been playing something very similar to that TF/GP "keg control" deck. It's effective, but so stressful to play! Much more than my other control decks. You really need to put a lot of thought into when you're going to …
- Thematically, I love SI. They have a feel that is unique and intuitive. It reminds me of M:tG Sultai / Golgari without the clunkiness of dealing with a discard pile. I also really like how it has a glass …
On the one hand: any significant new game in the genre is a potential for both developers and players to learn and enjoy, so it is hard to frame this as anything other than good news.
On the other …
As an aside: I have no idea whether its worth the time/effort to do it, but I really liked that format from the https://outof.cards/legends-of-runeterra/1322-twitch-rivals-legends-of-runeterra-showdown-results-and-decklists article. Each decklist was effectively nested within a button, so you could expand and contract and …
The most popular (only?) constructed Sejuani deck I've seen has been Teemo + Sejuani. If they draw into a puff cap, it will trigger the frost bite. I've seen some interesting Ashe + Sejuani theorycraft decklists as well, but not …
Really? Granted, I've been playing mostly unranked games, but I'm seeing almost constant Noxus+P&Z burn and Demacia Bannerman--very few control decks in sight.
It's nice to see some of my favorite HS streamers participate; I hope they stick around. Many of them were active during the closed beta, and ironically now that the game is actually released they're barely playing LoR.
Honestly, the only thing about the klepto cards that annoy me is that I really want to build a deckbuff deck around [runecard]Shared Spoils[/runecard], [runecard]Avarosan Hearthguard[/runecard], and [runecard]Ursine Spiritwalker[/runecard], and the very thought of putting in all that effort to …
Quote From Grumpy000 Is riptide so good to be used in several deck? If Nautilus is in play usually you are going to win in any case, otherwise it's just a very expensive STUN ...
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[card]Recurring Villain[/card]. You think you've killed him, but then he comes back, see--like a cartoon villain!
So yeah, wasted many hours building decks around that silly card. There was a slightly viable priest variant back when Arms only cost …
I'm not a fan at all of [runecard]Sump Dredger[/runecard]: sure, 4/3 sounds great on paper but in practice it usually just ends up trading poorly, and that discard requirement can make it super awkward. I'd much rather have [runecard]Mystic Shot[/runecard].
…Quote From Claeshj Sounds like you need a new device more than anything.
performance on the 2 seem quite similar, so if you can’t run HS, don’t expect to be able to run LoR.
Personally I …
Quote From DoubleSummon I mean do you even remember HS have an exp system?
Yes--because I still remember fighting with it when I was first starting. In case you weren't being rhetorical: for …
Quote From DoubleSummon But I saw some game play with a lot of mf/Quinn decks.. My question is the following: why Quinn? Seems like she is there just to take a champ slot, why not run gp or …
Quote From meisterz39
Eh - that article says the competition was only eight players in NA. I know the LoR community isn't huge as of yet, but eight data points is pretty small, and of those, fewer …
Quote From Vincent3383 She is almost useless. Even if you run three it is as if you only have one. The power you build up doesn't stay on the others and unless you have her in your opening …
Quote From meisterz39 Quick preface: I'm not trying to put Blizzard on a pedestal - they've done a lot wrong over the years, and Hearthstone is clearly less F2P friendly than Legends of Runeterra. Despite that, I think …
It's interesting--you're essentially blending 2 common archetypes. Historically, prankster decks splash either P&Z or Noxus so they can deal direct nexus damage ([runecard]Mystic Shot[/runecard], [runecard]Get Excited![/runecard], [runecard]Devastate[/runecard]). SI + Ionia decks tend to be more on the control side, usually …