The latest Hearthstone patch that was announced last week is now live! This patch includes a fix for the gamebreaking bug with Ethereal Conjurer, along with several buffs and nerfs.
The full notes are below, but here's the highlights!
- Aldor Attendant, Torrent, Shattered Rumbler and The Lurker Below have all been buffed.
- Priestess of Fury, Crimson Sigil Runner, Scavenger's Ingenuity, Shadowjeweler Hanar, Blackjack Stunner, Imprisoned Scrap Imp, Bloodboil Brute and Bloodsworn Mercenary have all been nerfed.
- Nerfed cards will be eligible for a full dust refund until June 1st.
Quote From Hearthstone On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
Balance Updates
Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
Old: [Cost 5] → New: [Cost 4].
Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
The 8 cards below will be eligible for a full dust refund until June 1.
Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
Game Improvements and Bug Fixes
- Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
Comments
Already had someone drop a torrent for 1 on my kill condition thanks to Zephyrs...
How is that thanks to Zephyrs? Zephyrs cannot offer you Torrent.
I had a kill condition that I got from Zephyrs that got nuked from a Torrent for 1 mana.
Oh! Got ya!
Its shame that missing duplicate rule seems to be disabled, if it would be still on it would guarantee at least 260 dust/pack.
It is not disabled. But it will not work on card you already owned. So if you for example have two Crimson Sigil Runners and you dust them, the game knows, that you owned them and hence they are not missing, ergo they will not be in the next pack.
LOL can you imagine if the game literally couldn't ever give you a duplicate? That would mean after ~15 packs from a particular expansion, you'd have all ~50 commons and then the game would have to resort to giving you only better cards (at which point you'd soon be collecting epics and legendaries exclusively), or you would just be opening packs with a single (if any) card in them.
Sure, to correct
It is not disabled. But it will not work on card you already owned. So if you for example have two Crimson Sigil Runners and you dust them, the game knows, that you owned them and hence they are not missing, ergo they will not be in the next pack automatically.
Anyone else not getting the full de value on the nerfed cards? I got full dust refunds on sigil runner and priestess (golden and non-golden), but scrap imp, scavenger's, hanar and blackjack are all displaying the usual de value when I select them. Is it just me, or am I doing something dumb?
Are you on mobile right now? (I realize this doesn't explain why some of the cards are full dust value), but I don't think the patch is available on mobile yet (I use iOS).
It was on mobile, but the patch had already come through.
Just logged back in again and it's working fine now, but I'd double check the dust values before you hit the de button.
Either that, or I need to stop taking so much lsd...
Dusted my golden Hanar, and then recrafted him normal. Now what to craft with my free legendary? Probably fill in a missing wild legendary that is just fun.
The Priestess of Fury nerf is not enough. The real fix should be to change the text to only target enemy minions (don't go face) or make the effect a battlecry (trigger only once).
Its really not that difficult to play around Priestess of Fury. The main problem has always been how to kill it.
It has only 5 health now, and at 7 mana its barely playable. I would give it some time, but I honestly think its days are numbered.
I disagree. Demon Hunter shouldn't be nerfed completely into the ground. They need cards for the late game. Priestess is a good card, there is nothing wrong with having such a good card available. The entire issue with the card was how few answers there were to remove a Priestess. Dropping to 5 health opens up A LOT of possibilities to remove now. The nerf doesn't nerf the card into the ground, but it does pull back the power level. This is a good nerf that doesn't kill the card, but pulls back it's power level enough to help it from being over oppressive/
Or hit one target for 6 damage (like Ragnaros, not split between targets
Maybe. To me the issue is not the amount of damage or how it is distributed (even if it goes face), but the fact that it repeats each turn. Compare this card to Cloud Prince, which is similarly stated (relatively, paying an extra mana above vanilla stats), but the effect is a battlecry (use once) AND conditional. The effect on the priestess is not affected if you happen to summon it instead of playing it.
This is why you hold off dusting extras until a) they rotate or b) you need the dust urgently
Even cards that are currently unplayed could get buffed and then nerfed or simply find they become OP with subsequent expansions.
Did this require another download or was it included in the download last week?
It required another download for me.
Didn't earn much dust from extra copies, but I dusted my Hanar and I'm okay with that. Might finally craft Siamat.